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This repository has been archived by the owner on May 19, 2022. It is now read-only.
By default IK space is position and rotation. This is good to create birds/chicken style necks. But is not useful for human or other characters rig.
This new option will allow to select if the space is apply to rotation or rotation + translation (This is old, current behavior.)
The text was updated successfully, but these errors were encountered:
* commit 'd218b1b52976c10ea1f3d7404b6d2859ae082b37':
Shifter: Neck_ik_01: add option to have only IK space reference Closesmgear-dev#132
Shifter: Hide controls on Playback rig setting Closesmgear-dev#131
Shifter: Chain FK spline Component mgear-dev#104 Fixes a bug with self.negate direction on tweak tip control. Also add visual reference line to tweak tip control
Shifter: Chain FK spline Component Closesmgear-dev#104
Shifter: Maya 2018.2 flip in leg_2jnt_01 component fixesmgear-dev#125
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By default IK space is position and rotation. This is good to create birds/chicken style necks. But is not useful for human or other characters rig.
This new option will allow to select if the space is apply to rotation or rotation + translation (This is old, current behavior.)
The text was updated successfully, but these errors were encountered: