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Client not properly changing scenes/spawning objects in Unity Editor #235
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🎉 This issue has been resolved in version 43.4.2 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
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Client not properly changing scenes/spawning objects in Unity Editor
Repro project and To Reproduce
Expected behavior
The client should load a new player object and the scene object from the scene. Instead more than 50% of the time it gives a spawning error and the client disconnects itself.
If you run the Client in the standalone build and the Server in the editor it works fine. If you run both in standalone it works fine. If you use breakpoints on the Client while in editor it works fine.
Desktop:
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