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A generalized API struct similar to the "Window" struct currently in use should be created for manipulating arbitrary game objects spawned from arbitrary Prefabs.
The suggested type to add:
public class GameObject_t
{
public string ID { get; set; } # instance ID
public string prefabID { get; set; } # Prefab name for spawning new instance
public IList<float> position { get; set; }
public IList<float> rotation { get; set; }
// Metadata dictionary with string key and string data.
public Dictionary<string, string> metadata { get; set; }
}
This should replace the "Window_t" type currently in use.
The text was updated successfully, but these errors were encountered:
A generalized API struct similar to the "Window" struct currently in use should be created for manipulating arbitrary game objects spawned from arbitrary Prefabs.
The suggested type to add:
This should replace the "Window_t" type currently in use.
The text was updated successfully, but these errors were encountered: