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jsonMessageSpec.hpp
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jsonMessageSpec.hpp
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#ifndef UNITYMESSAGESPEC_H
#define UNITYMESSAGESPEC_H
/**
* @file jsonMessageSpec.hpp
* @author Winter Guerra
* @brief Defines the json structure of messages going to and from Unity.
*/
// Message/state struct definition
#include <iostream>
#include <string>
#include <vector>
#include <opencv2/opencv.hpp>
#include "json.hpp"
using json = nlohmann::json;
namespace unity_outgoing
{
struct Camera_t
{
std::string ID;
std::string TF;
// Position and rotation use Unity left-handed coordinates.
// Z North, X East, Y up.
// E.G. East, Up, North.
std::vector<double> position;
std::vector<double> rotation;
// Metadata
// enum CameraShader {
// RGB = -1,
// InstanceID = 0,
// SemanticID = 1,
// DepthCompressed = 2,
// DepthMultiChannel = 3,
// SurfaceNormals =4
// grayscale=5
//
// }
int outputShaderType = -1;
// Motion blur, can takes values from [0,1], where 1.0 means that the shutter is open across the entire exposure time.
float motionBlurPercent = 0.0;
// Should this camera collision check or check for visibility?
bool hasCollisionCheck = true;
bool doesLandmarkVisCheck = false;
// Should this camera render this frame?
bool shouldRenderThisFrame = true;
// For internal use by the client
int inverseRelativeFramerate = 1;
int numberOfFramesSinceLastRender = 0;
};
// Window class for decoding the ZMQ messages.
struct Object_t
{
std::string ID;
std::string prefabID;
std::vector<double> position;
std::vector<double> rotation;
// Metadata
std::vector<double> size;
};
struct StateMessage_t
{
// Scene/Render settings
bool sceneIsInternal = true;
// Scene choices in v1.4.1
// std::string sceneFilename = "Hazelwood_Loft_Full_Night";
// std::string sceneFilename = "Hazelwood_Loft_Full_Day";
// std::string sceneFilename = "Butterfly_World";
// std::string sceneFilename = "NYC_Subway";
// std::string sceneFilename = "Museum_Day";
std::string sceneFilename = "Museum_Day_Small";
std::string obstaclePerturbationFile = "";
// Frame Metadata
int64_t ntime;
int camWidth = 1024;
int camHeight = 768;
float camFOV = 60.0f;
float camDepthScale = 10.0; // 0.xx corresponds to xx cm resolution
// Object state update
std::vector<Camera_t> cameras;
std::vector<Object_t> objects;
// std::vector<Landmark_t> landmarks;
};
// Json constructors
// StateMessage_t
inline void to_json(json &j, const StateMessage_t &o)
{
j = json{// Initializers
// {"maxFramerate", o.maxFramerate},
{"sceneIsInternal", o.sceneIsInternal},
{"sceneFilename", o.sceneFilename},
{"obstaclePerturbationFile", o.obstaclePerturbationFile},
// Frame Metadata
{"ntime", o.ntime},
{"camWidth", o.camWidth},
{"camHeight", o.camHeight},
{"camFOV", o.camFOV},
{"camDepthScale", o.camDepthScale},
// Object state update
{"cameras", o.cameras},
{"objects", o.objects}
};
}
// Camera_t
inline void to_json(json &j, const Camera_t &o)
{
j = json{{"ID", o.ID},
{"position", o.position},
{"rotation", o.rotation},
{"outputShaderType", o.outputShaderType},
{"motionBlurPercent", o.motionBlurPercent},
{"hasCollisionCheck", o.hasCollisionCheck},
{"doesLandmarkVisCheck", o.doesLandmarkVisCheck},
{"shouldRenderThisFrame", o.shouldRenderThisFrame}
};
}
// Object_t
inline void to_json(json &j, const Object_t &o)
{
j = json{
{"ID", o.ID},
{"prefabID", o.prefabID},
{"position", o.position},
{"rotation", o.rotation},
{"size", o.size}
};
}
}
// Struct for returning metadata from Unity.
namespace unity_incoming
{
// Points in the world that should be checked for visibility from some camera.
struct Landmark_t
{
std::string ID;
std::vector<double> position;
};
struct RenderMetadata_t
{
// Metadata
int64_t ntime;
int camWidth;
int camHeight;
float camDepthScale;
// Object state update
std::vector<std::string> cameraIDs;
std::vector<int> cameraIndexes;
std::vector<int> channels;
// Status update from collision detectors and raycasters.
bool hasCameraCollision = false;
std::vector<Landmark_t> landmarksInView;
float lidarReturn = 100.0f;
};
// Json Parsers
// Landmark_t
inline void from_json(const json &j, Landmark_t &o)
{
o.ID = j.at("ID").get<std::string>();
o.position = j.at("position").get<std::vector<double>>();
}
// RenderMetadata_t
inline void from_json(const json &j, RenderMetadata_t &o)
{
// Get timestamp
if (j.find("ntime") != j.end() ){
o.ntime = j.at("ntime").get<int64_t>();
} else {
// Backwards compatibility for FlightGoggles API <= v1.7.0
o.ntime = j.at("utime").get<int64_t>();
}
o.camWidth = j.at("camWidth").get<int>();
o.camHeight = j.at("camHeight").get<int>();
o.camDepthScale = j.at("camDepthScale").get<float>();
o.cameraIDs = j.at("cameraIDs").get<std::vector<std::string>>();
o.cameraIndexes = j.at("cameraIndexes").get<std::vector<int>>();
o.channels = j.at("channels").get<std::vector<int>>();
// Backwards compatibility for FlightGoggles API <= v1.7.0
if (j.find("hasCameraCollision") != j.end() ){
o.hasCameraCollision = j.at("hasCameraCollision").get<bool>();
}
if (j.find("landmarksInView") != j.end()){
o.landmarksInView = j.at("landmarksInView").get<std::vector<Landmark_t>>();
}
if (j.find("lidarReturn") != j.end()){
o.lidarReturn = j.at("lidarReturn").get<float>();
}
}
// Struct for outputting parsed received messages to handler functions
struct RenderOutput_t
{
RenderMetadata_t renderMetadata;
std::vector<cv::Mat> images;
};
}
#endif