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Minecraft Bedrock Edition Support #11

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MitchTalmadge opened this issue Dec 27, 2019 · 9 comments
Closed

Minecraft Bedrock Edition Support #11

MitchTalmadge opened this issue Dec 27, 2019 · 9 comments
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bug Something isn't working contribution welcome enhancement New feature or request

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@MitchTalmadge
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Getting a lot of errors when trying to start Minecraft Bedrock:

/home/amp/.ampdata/instances/Minecraft01/./Minecraft/bedrock_server: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.27' not found (required by /home/amp/.ampdata/instances/Minecraft01/./Minecraft/bedrock_server)
/home/amp/.ampdata/instances/Minecraft01/./Minecraft/bedrock_server: /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.11' not found (required by /home/amp/.ampdata/instances/Minecraft01/./Minecraft/bedrock_server)
/home/amp/.ampdata/instances/Minecraft01/./Minecraft/bedrock_server: /usr/lib/x86_64-linux-gnu/libcrypto.so.1.1: version `OPENSSL_1_1_1' not found (required by ./libCrypto.so)

Might have to switch to an Ubuntu image from Debian, trying that now.

@MitchTalmadge MitchTalmadge added bug Something isn't working contribution welcome enhancement New feature or request labels Dec 27, 2019
@MitchTalmadge
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Having to install AMP manually since the Ubuntu image doesn't include systemctl

@MitchTalmadge
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Some success!
image

@MitchTalmadge
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Having port issues but I think it's my own VPS.

@TABLE272
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TABLE272 commented Jan 26, 2020

Following our discussion in the Source thread, I've just checked out Bedrock. Was indeed the same issue here.

Interestingly enough the console inside AMP appears as if it lists 2 ports, similar to your screenshot above.

After investigating, it is the one that is set by ADS that is actually being used, not sure why the other port is there but that seems much more like an AMP issue not something to do with this container.

As far as I can tell though, Bedrock is fully working. Just remember to open whatever ports you assign to minecraft in ADS as both TCP and UDP, or on a case by case basis per server.

If I get some more time i'll check out some of the other source games. But considering multiple source games as well as bedrock were just a result of not accounting for UDP instead of TCP, I feel pretty confident they should all be working just fine too.

The starbound server I am running for a few friends has apparently had no issues either.

@MitchTalmadge
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This is such great news! Thank you for testing! I keep meaning to try it myself but I'm so overloaded with classwork that I can't find the time. :( The important thing is that it's working for you, which means it's likely going to work for others. I should definitely add a UDP information section to the README.

@MitchTalmadge
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Confirmed working after adding the udp flag to my config. Thank you for your hard work @skylaar727!! I'll update the README eventually.

@braebo
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braebo commented Jun 11, 2021

Hey @MitchTalmadge how did you add udp flag to your config? Can't find documentation on this. (I'm having this issue with official bedrock server on Debian, not using docker)

@MitchTalmadge
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Hey @MitchTalmadge how did you add udp flag to your config? Can't find documentation on this. (I'm having this issue with official bedrock server on Debian, not using docker)

Hey! On Docker all I had to do was add /udp to the port forward listing, like 25565:25565/udp. I did not have to do anything special with AMP -- Minecraft Bedrock is hardcoded to use a UDP socket.

If you describe your problem in more detail maybe I can help you figure out the issue.

@braebo
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braebo commented Jun 11, 2021

Ah ok- thanks! I think I'm going to rebuild my server image using Ubuntu and try again- a lot of threads saying the problem is unique to Debian. I'll let you know if I have issues- thanks so much for the prompt response!!

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