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Joystick input throws an error when user reconnects #17
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Thank you for logging the issue we will investigate. |
Can this be repro'ed on the Joystick example that comes with the plugin? Here's what we tried, but weren't able to reproduce the issue (let us know what step we're missing):
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Actually, I have the repro now. I see you have to close the Mixer Editor. We'll investigate what's going on. |
Didn't mean to close, meant to comment. We're still investigating. |
Thank you so much for reporting this issue! We apologize for the frustration. It is fixed in the latest unitypackage in the releases section. |
Thank you! |
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Joystick input works fine when the user first loads up interactive. However, if they refresh, any attempt to interact with the joystick will result in an error message (and no joystick event):
Fairly quickly the stack trace goes into DLLs, so I don't know exactly what is going on, but I haven't found any dirty workarounds so this is a somewhat pressing issue.
Another note is that for some reason different results are produced when the Mixer Editor is open. When open, all users have the same joystick (rather than each client having their own like it's supposed to work). I mention this because the joystick error doesn't appear if the editor has been opened at any point while playing, so that may produce a false positive when testing.
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