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MiyakoProductions/AutoIt3_Patcher
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███████╗ ██████╗██╗ ██╗██████╗ ██╗ ██████╗ ███████╗ ██╔════╝██╔════╝██║ ██║██╔══██╗██║ ╚════██╗╚════██║ ███████╗██║ ███████║██████╔╝██║ █████╔╝ ██╔╝ ╚════██║██║ ╚════██║██╔══██╗██║ ╚═══██╗ ██╔╝ ███████║╚██████╗ ██║██║ ██║███████╗██████╔╝ ██║ ╚══════╝ ╚═════╝ ╚═╝╚═╝ ╚═╝╚══════╝╚═════╝ ╚═╝ ██████╗ ██████╗ ██╗ ██╗ ██╗██╗ ███████╗ ██╔══██╗╚════██╗██║ ██║███║██║ ██╔════╝ ██║ ██║ █████╔╝██║ ██║╚██║██║ ███████╗ ██║ ██║ ╚═══██╗╚██╗ ██╔╝ ██║██║ ╚════██║ ██████╔╝██████╔╝ ╚████╔╝ ██║███████╗███████║ ╚═════╝ ╚═════╝ ╚═══╝ ╚═╝╚══════╝╚══════╝ █████████████████████████████████████████████████████████ This is a simple release for educational purposes. The project is designed to replicate an old skool patcher for cracking software. Included: + CRKME1.exe - Crack Me #1 by Phrozen Crew + Full source for the patcher in AutoIt3 + Patcher.exe - Compiled executable = Finding the address of the target program to patch = I wanted to briefly cover how the address in memory that cracked the program is found. To begin, we will be using OlyDbg for this example. Other debuggers and disassemblers such as IDA Pro however work just as well. 1. Open OlyDbg and create the process for CRKME1.exe 2. Run all threads. 3. In the assembly window, search for the binary string "Not Registered" 4. Above our string, we should see a couple jumps. Specifically we are looking for a JE (Jump if Equals) directly above our string. 5. Double click on the JE and reassemble it as JNE. 6. Test for success by typing anything into the input box. 7. Write down the address shown to the left of the assembly instruction. 8a. Open the instruction in the Hex View. Write down the offset of the byte. Then in a hex editor, go to the offset and change the 74 to a 75. Hit save and the file is permanently patched. 8b. Copy the memory address of the assembly instruction shown to the left of the instruction. Then in our patcher's source, apply the address inside of a WriteMemory() function.
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