Polished, fixed a few bugs and added new features #10
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This commit adds sorting feature similar to what SpriteRenderer has. It
also polishes a few things, such as adding popups when data loss is
about to happen, adding warnings when not having tiles selected etc.
Major thing is keeping the old data when changing the layer size. When
creating mesh, the edit mode is automatically turned on, so that user
can see his change. Also deleting the mesh turns it off. Added a new
Clear button that removes all the tiles user has set.
Position of the mesh is now synced with the position of the TileMapBehaviour's GO when user selects it.
This guarantees sync with the grid, which was not moving with the GO at all before (this was also fixed).