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Incentive to advance waves doesn't scale fast enough #21

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mvdan opened this issue Jul 7, 2016 · 3 comments
Closed

Incentive to advance waves doesn't scale fast enough #21

mvdan opened this issue Jul 7, 2016 · 3 comments

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@mvdan
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mvdan commented Jul 7, 2016

At level 49, I make almost 0.5k per dead enemy. The bonus for advancing the wave is around 480 (+800). I would never advance a wave then, as the extra money I would win is ridiculous - less than two enemies. In earlier levels, it's a much higher relative value.

@Almtesh
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Almtesh commented Jul 7, 2016

That's strange, since the ennemies' lifeforce is well scaled.

@mvdan
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mvdan commented Jul 7, 2016

I can confim this trend stayed until I died at level 56. At most I saw something like (+1000), which was still at most two enemies' worth.

@mjaun mjaun added the balancing label Jul 8, 2016
@mjaun
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mjaun commented Jul 26, 2017

I addressed this issue in v0.3.

@mjaun mjaun closed this as completed Jul 26, 2017
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