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GameStandard.java
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GameStandard.java
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/**
* This file is part of the SimpleSpleef bukkit plugin.
* Copyright (C) 2011 Maximilian Kalus
* See http://dev.bukkit.org/server-mods/simple-spleef/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
**/
package de.beimax.simplespleef.game;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.util.Date;
import java.util.HashSet;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import java.util.Random;
import java.util.Set;
import net.milkbowl.vault.economy.EconomyResponse;
import org.bukkit.ChatColor;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
import org.bukkit.command.CommandSender;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.entity.Enderman;
import org.bukkit.entity.Player;
import org.bukkit.event.block.Action;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.entity.CreatureSpawnEvent;
import org.bukkit.event.entity.EntityChangeBlockEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.entity.FoodLevelChangeEvent;
import org.bukkit.event.player.PlayerGameModeChangeEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerKickEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import de.beimax.simplespleef.SimpleSpleef;
import de.beimax.simplespleef.game.arenarestoring.*;
import de.beimax.simplespleef.game.trackers.*;
import de.beimax.simplespleef.gamehelpers.*;
/**
* @author mkalus
*
*/
public class GameStandard extends Game {
/**
* static reference to random generator
*/
private static Random generator = new Random();
/**
* Reference to spleefer list
*/
protected SpleeferList spleefers;
/**
* Reference to spectators
*/
protected List<Player> spectators;
/**
* Reference to configuration
*/
protected ConfigurationSection configuration;
/**
* list of trackers called in each tick
*/
protected List<Tracker> trackers;
/**
* to make game faster:
*/
protected Set<Material> loseOnTouchMaterial;
/**
* to make game faster:
*/
protected Set<Material> winOnTouchMaterial;
/**
* list of players which may be teleported - used by teleportPlayer and playerMayTeleport
*/
private Set<Player> teleportOkList;
/**
* list of players which may change their game mode - used by onGameModeChange
*/
private Set<Player> gamemodeChangeOkList;
/**
* arena cuboid
*/
private Cuboid arena;
/**
* floor cuboid
*/
private Cuboid floor;
/**
* lose cuboid
*/
private Cuboid lose;
/**
* win cuboid
*/
private Cuboid win;
/**
* set to false, if disallowDigBlocks has been chosen in config
*/
private boolean allowDigBlocks = true;
/**
* inventory keeper for this game
*/
protected InventoryKeeper inventoryKeeper;
/**
* shortcuts for digging settings
*/
protected static final int DIGGING_NONE = 0;
protected static final int DIGGING_EVERYWHERE = 1;
protected static final int DIGGING_FLOOR_ONLY = 2;
protected static final int DIGGING_IN_ARENA = 3;
protected static final int DIGGING_OUTSIDE_ARENA = 4;
private int diggingIfArenaUndefined;
private int diggingIfFloorUndefined;
/**
* blocks that can be dug or (if allowDigBlocks is false) cannot
*/
private LinkedList<ItemStack> digBlocks;
/**
* start timestamp
*/
protected long startTime = -1;
/**
* finish timestamp
*/
protected long finishTime = -1;
/**
* Constructor
* @param name
*/
public GameStandard(String name) {
super(name);
this.spleefers = new SpleeferList();
this.spectators = new LinkedList<Player>();
this.teleportOkList = new HashSet<Player>();
this.gamemodeChangeOkList = new HashSet<Player>();
this.trackers = new LinkedList<Tracker>();
}
@Override
public String getName() {
// get name from config
String name = configuration.getString("name");
if (name != null) return name;
// otherwise return non-fancy name
return super.getName();
}
@Override
public String getType() {
return "standard";
}
@Override
public SpleeferList getSpleefers() {
return spleefers;
}
@Override
public void tick() {
if (!isEnabled() || !isActive()) return; //ignore disabled and inactive arenas
// call trackers in each tick
for (Iterator<Tracker> iterator = trackers.iterator(); iterator.hasNext();) {
Tracker tracker = iterator.next();
if (tracker.tick()) { // returned true - this means the tracker signalled its end - remove from list
iterator.remove(); // remove element
}
}
//System.out.println(trackers.size());
// check game end and there are not open trackers any more
if (this.status == Game.STATUS_FINISHED && trackers.size() == 0) {
this.status = Game.STATUS_INACTIVE; // reset game to inactive status
renewTrackers(); // renew the trackers for the next game
}
}
@Override
public void addTracker(Tracker tracker) {
if (!trackers.contains(tracker)) { // only add the same tracker once
trackers.add(tracker);
tracker.initialize(this);
}
}
@Override
public void interruptTracker(Tracker tracker) {
if (trackers.contains(tracker))
tracker.interrupt();
}
@Override
public void interruptAllTrackers() {
for (Tracker tracker : trackers) {
tracker.interrupt();
}
}
@Override
public void trackersUpdateBlock(Block block, BlockState oldState) {
if (isEnabled() && isActive()) { // only call on active games
for(Tracker tracker : trackers)
tracker.updateBlock(block, oldState);
}
}
@Override
public void notifyChangedBlock(Block block, BlockState oldState, Tracker caller) {
if (isEnabled() && isActive()) { // only call on active games
for(Tracker tracker : trackers)
if (tracker != caller) // caller is not updated - has to do this itself - this avoids endless callbacks
tracker.updateBlock(block, oldState);
}
}
@Override
public void defineSettings(ConfigurationSection conf) {
this.configuration = conf;
// define defaults/shortcuts
if (conf.getBoolean("loseOnTouchBlocks", true)) {
// is loseBlocks a valid list?
if (conf.isList("loseBlocks")) { //yes
this.loseOnTouchMaterial = new HashSet<Material>();
for (String material : conf.getStringList("loseBlocks")) {
Material m = Material.getMaterial(material);
// check existence of material
if (m == null) SimpleSpleef.log.warning("[SimpleSpleef] " + getId() + " configuration warning! Unknown Material in loseBlocks: " + material);
else this.loseOnTouchMaterial.add(m);
}
if (this.loseOnTouchMaterial.size() == 0) this.loseOnTouchMaterial = null; //no
} else this.loseOnTouchMaterial = null; //no
} else this.loseOnTouchMaterial = null; // reset
if (conf.getBoolean("winOnTouchBlocks", false)) {
// is winBlocks a valid list?
if (conf.isList("winBlocks")) { //yes
this.winOnTouchMaterial = new HashSet<Material>();
for (String material : conf.getStringList("winBlocks")) {
Material m = Material.getMaterial(material);
// check existence of material
if (m == null) SimpleSpleef.log.warning("[SimpleSpleef] " + getId() + " configuration warning! Unknown Material in winBlocks: " + material);
else this.winOnTouchMaterial.add(m);
}
if (this.winOnTouchMaterial.size() == 0) this.winOnTouchMaterial = null; //no
} else this.winOnTouchMaterial = null; //no
} else this.winOnTouchMaterial = null; // reset
// define arena, floor and lose cuboids
arena = SimpleSpleef.getGameHandler().configToCuboid(getId(), "arena");
floor = SimpleSpleef.getGameHandler().configToCuboid(getId(), "floor");
lose = SimpleSpleef.getGameHandler().configToCuboid(getId(), "lose");
win = SimpleSpleef.getGameHandler().configToCuboid(getId(), "win");
// block destruction/keep hashes
if (conf.isList("allowDigBlocks")) {
allowDigBlocks = true;
digBlocks = new LinkedList<ItemStack>();
for (String line : conf.getStringList("allowDigBlocks")) {
digBlocks.add(MaterialHelper.getItemStackFromString(line, true));
}
} else if (conf.isList("disallowDigBlocks")) {
allowDigBlocks = false;
digBlocks = new LinkedList<ItemStack>();
for (String line : conf.getStringList("disallowDigBlocks")) {
digBlocks.add(MaterialHelper.getItemStackFromString(line, true));
}
} else digBlocks = null; // delete previous settings
// get dig settings
String dig = conf.getString("diggingIfArenaUndefined", "floorOnly").toLowerCase();
if (dig.equals("none")) diggingIfArenaUndefined = GameStandard.DIGGING_NONE;
else if (dig.equals("everywhere")) diggingIfArenaUndefined = GameStandard.DIGGING_EVERYWHERE;
else if (floor == null) diggingIfArenaUndefined = GameStandard.DIGGING_EVERYWHERE;
else diggingIfArenaUndefined = GameStandard.DIGGING_FLOOR_ONLY;
dig = conf.getString("diggingIfFloorUndefined", "inArena").toLowerCase();
if (dig.equals("none")) diggingIfFloorUndefined = GameStandard.DIGGING_NONE;
else if (dig.equals("everywhere")) diggingIfFloorUndefined = GameStandard.DIGGING_EVERYWHERE;
else if (arena == null) diggingIfFloorUndefined = GameStandard.DIGGING_EVERYWHERE;
else if (dig.equals("outsidearena")) diggingIfFloorUndefined = GameStandard.DIGGING_OUTSIDE_ARENA;
else diggingIfFloorUndefined = GameStandard.DIGGING_IN_ARENA;
// initialize inventory keeper if needed
if (configuration.getBoolean("clearInventory", false))
this.inventoryKeeper = new InventoryKeeper();
else this.inventoryKeeper = null;
// floor changes might be registered by the floor tracker
renewTrackers();
//TODO: more definitions/shortcuts
}
/**
* renew the trackers
*/
protected void renewTrackers() {
// renew the tracking list if needed
if (trackers.size() > 0)
trackers = new LinkedList<Tracker>();
// floor trackers that are only used with working floor
if (floor != null) {
List<Block> diggableBlocks = floor.getDiggableBlocks(this);
if (diggableBlocks != null) {
int arenaFloorDissolvesAfter = configuration.getInt("arenaFloorDissolvesAfter", -1);
if (arenaFloorDissolvesAfter > -1) {
addTracker(new FloorDissolveWorker(arenaFloorDissolvesAfter, configuration.getInt("arenaFloorDissolveTick", 5), diggableBlocks));
}
int arenaFloorRepairsAfter = configuration.getInt("arenaFloorRepairsAfter", -1);
if (arenaFloorRepairsAfter > -1) {
addTracker(new FloorRepairWorker(arenaFloorRepairsAfter, configuration.getInt("arenaFloorRepairTick", 10), diggableBlocks));
}
int blockDegeneration = configuration.getInt("blockDegeneration", -1);
if (blockDegeneration > -1) {
addTracker(new PlayerOnBlockDegenerator(blockDegeneration, configuration.getStringList("degeneratingBlocks")));
}
}
}
// arena timeout
int arenaTimeout = configuration.getInt("arenaTimeout", -1);
if (arenaTimeout > 0) {
addTracker(new ArenaTimeout(arenaTimeout));
}
if (configuration.getBoolean("useReady", false)) {
int readyTimeout = configuration.getInt("readyTimeout", 0);
if (readyTimeout > 0) {
addTracker(new ReadyTimeout(readyTimeout));
}
}
// determine type of arena
String type;
if (configuration.isBoolean("restoreArenaAfterGame")) type = "soft";
else if (configuration.isString("restoreArenaAfterGame")) type = configuration.getString("restoreArenaAfterGame");
else type = "soft"; // fall back
ArenaRestorer arenaRestorer = null;
if (type.equalsIgnoreCase("arenahard")) { // hard arena restorer
arenaRestorer = new HardArenaRestorer(configuration.getInt("restoreArenaAfterGameTimer", 0));
arenaRestorer.setArena(arena);
} else if (type.equalsIgnoreCase("floorhard") || type.equalsIgnoreCase("hard")) { // hard floor restorer
arenaRestorer = new HardArenaRestorer(configuration.getInt("restoreArenaAfterGameTimer", 0));
arenaRestorer.setArena(floor);
} else if (type.equalsIgnoreCase("simple")) { // simple floor restorer
arenaRestorer = new SimpleRestorer(configuration.getInt("restoreArenaAfterGameTimer"), configuration.getString("simpleRestorerBlock", "GRASS"));
arenaRestorer.setArena(floor);
} else { // soft restorer
Cuboid possibleFloor = floor==null?arena:floor;
if (possibleFloor == null) {
arenaRestorer = null;
return; // freestyle spleefing does not implement any floor
// TODO: we could relax this, though...
}
// create soft restorer
arenaRestorer = new SoftRestorer(configuration.getInt("restoreArenaAfterGameTimer", 0));
arenaRestorer.setArena(possibleFloor);
}
if (arenaRestorer != null)
addTracker(arenaRestorer);
}
@Override
public boolean announce(CommandSender sender) {
// prechecks
if (preCheckArenaActive(sender)) return false;
if (preCheckArenaDisabled(sender)) return false;
// activate game
this.status = Game.STATUS_READY;
// announce new game globally?
if (SimpleSpleef.getPlugin().getConfig().getBoolean("settings.announceGame", true))
broadcastMessage(ChatColor.GOLD + SimpleSpleef.ll("broadcasts.announce", "[PLAYER]", sender.getName(), "[ARENA]", getName()));
else
sender.sendMessage(ChatColor.GOLD + SimpleSpleef.ll("feedback.announce", "[ARENA]", getName()));
return true;
}
@Override
public boolean join(Player player) {
// prechecks
if (preCheckArenaDisabled(player)) return false;
// announce before join activated for new game?
if (!isActive()) {
if (configuration.getBoolean("announceOnJoin", true))
announce(player); // announce game, too
else { // tell player that he/she may not announce game
player.sendMessage(ChatColor.DARK_RED + SimpleSpleef.ll("errors.announceBeforeJoin", "[ARENA]", getName()));
return false;
}
}
// game is not joinable any more?
if (!isJoinable()) {
player.sendMessage(ChatColor.DARK_RED + SimpleSpleef.ll("errors.join", "[ARENA]", getName()));
return false;
}
// has player already joined this game?
if (hasPlayer(player)) {
player.sendMessage(ChatColor.DARK_RED + SimpleSpleef.ll("errors.joinDouble", "[ARENA]", getName()));
return false;
}
// max number of players?
int maximumPlayers = configuration.getInt("maximumPlayers", 0);
if (spleefers == null) spleefers = new SpleeferList(); //restore spleefers list if it was null for some reason - strange that this would happen...
if (maximumPlayers > 0 && spleefers.size() >= maximumPlayers) {
player.sendMessage(ChatColor.DARK_RED + SimpleSpleef.ll("errors.joinMax", "[ARENA]", getName(), "[NUMBER]", String.valueOf(maximumPlayers)));
return false;
}
// player has join with empty inventory?
if (configuration.getBoolean("emptyInventoryToJoin", false)) {
if (!InventoryKeeper.inventoryIsEmpty(player)) {
player.sendMessage(ChatColor.DARK_RED + SimpleSpleef.ll("errors.joinEmptyInventory"));
return false;
}
}
// check funds of player...
if (SimpleSpleef.economy != null) {
double entryFee = configuration.getDouble("entryFee", 0.0);
if (entryFee > 0.0) {
EconomyResponse response = SimpleSpleef.economy.withdrawPlayer(player.getName(), entryFee);
if (response.type == EconomyResponse.ResponseType.SUCCESS) { // ok, tell the player about the amount charged
player.sendMessage(SimpleSpleef.ll("feedback.joinFee", "[AMOUNT]", SimpleSpleef.economy.format(entryFee)));
} else { //insufficient funds
player.sendMessage(ChatColor.DARK_RED + SimpleSpleef.ll("errors.joinFee", "[AMOUNT]", SimpleSpleef.economy.format(entryFee)));
return false;
}
// ok, is a part of the fee paid to a player?
String playerNameGettingFees = configuration.getString("entryFeeGoesToPlayer", "none");
if (playerNameGettingFees != null && !playerNameGettingFees.equalsIgnoreCase("none") && SimpleSpleef.economy.hasAccount(playerNameGettingFees))
SimpleSpleef.economy.depositPlayer(playerNameGettingFees, configuration.getDouble("entryFeeAmountToPlayer", entryFee));
}
}
// check gamemode and change it if needed
boolean upgradeModeToCreative = false; // needed for OriginalPositionKeeper
if (player.getGameMode() != GameMode.SURVIVAL) {
player.setGameMode(GameMode.SURVIVAL);
player.sendMessage(ChatColor.YELLOW + SimpleSpleef.ll("feedback.gamemodeChanged"));
upgradeModeToCreative = true;
}
// actually add player
if (!spleefers.addSpleefer(player)) { // some weird error
player.sendMessage(ChatColor.DARK_RED + "Internal error while joining occured! Please tell the SimpleSpleef creator!");
return false;
}
// unready game, if needed - this is needed because the game can have the status "ready", if all players are ready, but it has not started
if (supportsReady()) {
this.status = Game.STATUS_NEW;
}
// remember player's last position
if (configuration.getBoolean("enableBackCommand", true))
SimpleSpleef.getOriginalPositionKeeper().keepPosition(player, upgradeModeToCreative);
// teleport player to lounge
teleportPlayer(player, "lounge");
// now we announce the joining of the player...
String broadcastMessage = ChatColor.GREEN + SimpleSpleef.ll("broadcasts.join", "[PLAYER]", player.getName(), "[ARENA]", getName());
if (SimpleSpleef.getPlugin().getConfig().getBoolean("settings.announceJoin", true)) { // broadcast
broadcastMessage(broadcastMessage);
} else { // player only
player.sendMessage(ChatColor.GREEN + SimpleSpleef.ll("feedback.join", "[ARENA]", getName()));
sendMessage(broadcastMessage, player); // notify players and spectators
}
return true;
}
@Override
public boolean team(Player player, String team) {
// no team games possible in this arena
player.sendMessage(ChatColor.DARK_RED + SimpleSpleef.ll("errors.teamNotPossible", "[ARENA]", getName()));
return false;
}
@Override
public boolean ready(Player player, boolean hitBlock) {
// readying is not used in this game
if (!supportsReady()) {
player.sendMessage(ChatColor.DARK_RED + SimpleSpleef.ll("errors.readyNotUsed", "[ARENA]", getName()));
return false;
}
// game started already?
if (!isJoinable()) { // avoid possible memory leak
player.sendMessage(ChatColor.DARK_RED + SimpleSpleef.ll("errors.readyAlreadyStarted", "[ARENA]", getName()));
return false;
}
// right command?
if (!hitBlock && !supportsCommandReady()) {
player.sendMessage(ChatColor.DARK_RED + SimpleSpleef.ll("errors.readyBlock", "[ARENA]", getName()));
return false;
}
// get spleefer
Spleefer spleefer = spleefers.getSpleefer(player);
if (spleefer == null) { // internal error
player.sendMessage(ChatColor.DARK_RED + "Internal error: Player " + player.getName() + " should be in spleefers list, but isn't!");
return false;
}
// player already ready?
if (spleefer.isReady()) {
player.sendMessage(ChatColor.DARK_RED + SimpleSpleef.ll("errors.readyAlready", "[ARENA]", getName()));
return false;
}
// ok, ready player now
spleefer.setReady(true);
// send messages
player.sendMessage(ChatColor.GREEN + SimpleSpleef.ll("feedback.ready", "[ARENA]", getName(), "[PLAYER]", player.getDisplayName()));
// broadcast message of somebody readying
String broadcastMessage = ChatColor.DARK_PURPLE + SimpleSpleef.ll("broadcasts.ready", "[PLAYER]", player.getDisplayName(), "[ARENA]", getName());
if (SimpleSpleef.getPlugin().getConfig().getBoolean("settings.announceReady", false)) {
broadcastMessage(broadcastMessage); // broadcast message
} else {
// send message to all receivers
sendMessage(broadcastMessage, player);
}
// is the game ready?
checkReadyAndStartGame();
return true;
}
@Override
public boolean countdown(CommandSender sender) {
// game started already?
if (!isJoinable()) { // avoid possible memory leak
sender.sendMessage(ChatColor.DARK_RED + SimpleSpleef.ll("errors.startDouble", "[ARENA]", getName()));
return false;
}
// minimum number of players?
int minimumPlayers = configuration.getInt("minimumPlayers", 0);
if (minimumPlayers > 0 && spleefers.size() < minimumPlayers) {
sender.sendMessage(ChatColor.DARK_RED + SimpleSpleef.ll("errors.startMin", "[ARENA]", getName(), "[NUMBER]", String.valueOf(minimumPlayers)));
return false;
}
// game is not ready yet?
if (!isReady()) {
//get list of unready spleefers
String unreadyList = getListOfUnreadySpleefers();
if (unreadyList == null) unreadyList = "---"; // in any case...
// send error message to player
sender.sendMessage(ChatColor.DARK_RED + SimpleSpleef.ll("errors.startNotReady", "[ARENA]", getName(), "[PLAYERS]", unreadyList));
return false;
}
// start game or countdown
startGameOrCountdown();
return true;
}
@Override
public void checkReadyAndStartGame() {
if (spleefers.countUnreadyPlayers() == 0) {
// autostart game once all are ready
if (configuration.getBoolean("readyAutoStart", false)) {
// test for minumum players
int minimumPlayers = configuration.getInt("minimumPlayers", 0);
if (minimumPlayers > 0 && spleefers.size() < minimumPlayers) {
// wait for more players to join and ready
sendMessage(SimpleSpleef.ll("broadcasts.ready", "[NUMBER]", String.valueOf(spleefers.size() - minimumPlayers)), false);
this.status = Game.STATUS_READY;
}
else startGameOrCountdown(); // start game right away
}
// otherwise, just set game as ready
else this.status = Game.STATUS_READY;
}
}
/**
* helper to start game or countdown - used by ready and countdown methods
*/
private void startGameOrCountdown() {
// teleport players to arena
teleportPlayersAtGameStart();
// start countdown, if setting is 0 or higher
int countdown = configuration.getInt("countdownFrom", 10);
if (countdown == 0) {
start(); // if countdown is null, start game right away
} else {
// initiate countdown - tick() will do the rest
this.status = Game.STATUS_COUNTDOWN;
addTracker(new Countdown(countdown)); // add countdown tracker
}
}
/**
* teleport players to arena
*/
protected void teleportPlayersAtGameStart() {
for (Spleefer spleefer : spleefers.get()) {
teleportPlayer(spleefer.getPlayer(), "game");
}
}
@Override
public boolean start() {
// change game status
status = STATUS_STARTED;
startTime = new Date().getTime();
// notify statistics
if (SimpleSpleef.getStatisticsModule() != null)
SimpleSpleef.getStatisticsModule().gameStarted(this);
// possibly clear inventory
clearInventories();
// optionally add to inventory
addToInventories();
// and/or give shovels
addShovelItems();
return true;
}
@Override
public boolean leave(Player player) {
// is the player a spectator?
if (hasSpectator(player)) {
return back(player); // redirect to back command instead
}
// check, if player is not a spleefer
if (!spleefers.hasSpleefer(player)) {
player.sendMessage(ChatColor.DARK_RED + "Internal error while leave occured! Please tell the SimpleSpleef creator!");
return false;
}
// inform player
player.sendMessage(ChatColor.GREEN + SimpleSpleef.ll("feedback.leave"));
// broadcast message of somebody loosing
String broadcastMessage = ChatColor.DARK_PURPLE + SimpleSpleef.ll("broadcasts.leave", "[PLAYER]", player.getDisplayName(), "[ARENA]", getName());
if (SimpleSpleef.getPlugin().getConfig().getBoolean("settings.announceJoin", true)) {
broadcastMessage(broadcastMessage); // broadcast message
} else {
// send message to all receivers
sendMessage(broadcastMessage, player);
}
// teleport him/her back to original position, if supported
if (configuration.getBoolean("enableBackCommand", true)) {
// get original position
boolean wasInCreativeBefore = SimpleSpleef.getOriginalPositionKeeper().wasInCreativeBefore(player);
Location originalLocation = SimpleSpleef.getOriginalPositionKeeper().getOriginalPosition(player);
if (originalLocation == null) { // no position
player.sendMessage(ChatColor.DARK_RED + SimpleSpleef.ll("errors.backNoLocation"));
return false;
}
// add player to teleport ok list
this.teleportOkList.add(player);
// teleport player to original position
SimpleSpleef.simpleSpleefTeleport(player, originalLocation);
player.sendMessage(ChatColor.GREEN + SimpleSpleef.ll("feedback.back"));
// change game mode back, if needed
if (wasInCreativeBefore)
changeGameModeToCreative(player);
}
// check game status
if (isJoinable() || isReady() || isFinished()) { //still joinable or ready or finished state - not so bad!
// just remove spleefer
spleefers.removeSpleefer(player);
refundPlayer(player);
} else if (status == Game.STATUS_COUNTDOWN) { // during countdown - end the game...
// set player to lost, so that the player is not teleported twice - see endGame() for more info
spleefers.setLost(player);
endGame(); // actually end the game
} else { // game is in progress - player loses - simple as that
// player loses
playerLoses(player, false); // do not teleport leaving players...
}
return true;
}
@Override
public boolean stop(Player player) {
// game is not in progress!
if (!isInProgress()) {
player.sendMessage(ChatColor.DARK_RED + SimpleSpleef.ll("errors.stop", "[ARENA]", getName()));
return false;
}
// actually end the game
if (!endGame()) return false;
// send message
sendMessage(SimpleSpleef.ll("feedback.stop", "[ARENA]", getName(), "[PLAYER]", player.getDisplayName()),
SimpleSpleef.getPlugin().getConfig().getBoolean("settings.announceStop", true));
return true;
}
@Override
public boolean delete(CommandSender sender) {
// refund players, if possible
if (configuration.getDouble("refundMoney", 0.0) > 0) {
for (Spleefer spleefer : spleefers.get())
refundPlayer(spleefer.getPlayer());
}
// end the game first, if game is started
if (!endGame()) return false;
// send message
sendMessage(SimpleSpleef.ll("feedback.delete", "[ARENA]", getName(), "[PLAYER]", sender.getName()),
SimpleSpleef.getPlugin().getConfig().getBoolean("settings.announceStop", true));
return true;
}
@Override
public boolean watch(Player player) {
if (!isEnabled() || !isActive()) { // game is not active
player.sendMessage(ChatColor.DARK_RED + SimpleSpleef.ll("errors.watchNoGame", "[ARENA]", getName()));
return false;
}
// check, if player is spleefer
if (spleefers.hasSpleefer(player)) {
player.sendMessage(ChatColor.DARK_RED + SimpleSpleef.ll("errors.watchSpleefer", "[ARENA]", getName()));
return false;
}
// check, if player is in spectator list already
if (spectators.contains(player)) {
player.sendMessage(ChatColor.DARK_RED + SimpleSpleef.ll("errors.watchAlready", "[ARENA]", getName()));
return false;
}
// check, if we have a spectator spawn defined
if (!configuration.isConfigurationSection("spectatorSpawn") || !configuration.getBoolean("spectatorSpawn.enabled", false)) {
player.sendMessage(ChatColor.DARK_RED + SimpleSpleef.ll("errors.watchNoSpawnDefined", "[ARENA]", getName()));
return false;
}
// player has to watch with empty inventory?
if (configuration.getBoolean("emptyInventoryToSpectate", false)) {
if (!InventoryKeeper.inventoryIsEmpty(player)) {
player.sendMessage(ChatColor.DARK_RED + SimpleSpleef.ll("errors.watchEmptyInventory"));
return false;
}
}
// save spectator's original position
if (configuration.getBoolean("enableBackCommand", true))
SimpleSpleef.getOriginalPositionKeeper().keepPosition(player, false); // never change game mode here
// teleport spectator
Location teleportTo = LocationHelper.configToExactLocation(configuration.getConfigurationSection("spectatorSpawn"));
SimpleSpleef.simpleSpleefTeleport(player, teleportTo);
// add to spectator list
spectators.add(player);
// send message to player
player.sendMessage(ChatColor.GREEN + SimpleSpleef.ll("feedback.watch", "[ARENA]", getName()));
return true;
}
@Override
public boolean back(Player player) {
// not allowed
if (!configuration.getBoolean("enableBackCommand", true)) {
player.sendMessage(ChatColor.DARK_RED + SimpleSpleef.ll("errors.commandNotAllowed", "[ARENA]", getName()));
return false;
}
// check, if player is spleefer
if (spleefers.hasSpleefer(player)) {
player.sendMessage(ChatColor.DARK_RED + SimpleSpleef.ll("errors.backSpleefer", "[ARENA]", getName()));
return false;
}
// check, if player is not a spectator
if (spectators == null || !spectators.contains(player)) {
player.sendMessage(ChatColor.DARK_RED + "Internal error while back occured! Please tell the SimpleSpleef creator!");
return false;
}
// get original position
Location originalLocation = SimpleSpleef.getOriginalPositionKeeper().getOriginalPosition(player);
if (originalLocation == null) { // no position
player.sendMessage(ChatColor.DARK_RED + SimpleSpleef.ll("errors.backNoLocation"));
return false;
}
// remove player from watch list
removeSpectator(player);
// teleport player to original position
SimpleSpleef.simpleSpleefTeleport(player, originalLocation);
player.sendMessage(ChatColor.GREEN + SimpleSpleef.ll("feedback.back"));
return true;
}
@Override
public boolean onPlayerQuit(PlayerQuitEvent event) {
if (!isEnabled() || !hasPlayer(event.getPlayer())) return false; // ignore disabled arenas and if player not here
// in game?
if (hasPlayer(event.getPlayer())) {
// call helper method
loseOnQuitOrKick(event.getPlayer());
return true;
}
return false;
}
@Override
public boolean onPlayerKick(PlayerKickEvent event) {
if (!isEnabled()) return false; // ignore disabled arenas
// in game?
if (hasPlayer(event.getPlayer())) {
// call helper method
loseOnQuitOrKick(event.getPlayer());
// delete original position, because player is banned anyhow
SimpleSpleef.getOriginalPositionKeeper().deleteOriginalPosition(event.getPlayer());
return true;
}
// also delete position if spectator
if (hasSpectator(event.getPlayer())) {
// delete original position, because player is banned anyhow
SimpleSpleef.getOriginalPositionKeeper().deleteOriginalPosition(event.getPlayer());
return true;
}
return false;
}
/**
* helper method for onPlayerQuit and onPlayerKick
* @param player
*/
protected void loseOnQuitOrKick(Player player) {
if (configuration.getBoolean("loseOnLogout", true)) {
// broadcast message of somebody loosing
String broadcastMessage = ChatColor.GREEN + SimpleSpleef.ll("broadcasts.lostByQuitting", "[PLAYER]", player.getName(), "[ARENA]", getName());
if (SimpleSpleef.getPlugin().getConfig().getBoolean("settings.announceLose", true)) {
broadcastMessage(broadcastMessage); // broadcast message
} else {
// send message to all receivers
sendMessage(broadcastMessage, player);
}
// update player's game mode
if (SimpleSpleef.getOriginalPositionKeeper().wasInCreativeBefore(player))
changeGameModeToCreative(player);
// player loses, if set to true
playerLoses(player, false); // do not teleport dead players...
} // else - do nothing...
}
@Override
public boolean onPlayerJoin(PlayerJoinEvent event) {
if (!isEnabled()) return false; // ignore disabled arenas
// right now, do nothing... later on maybe give shovel back or so (if it has been taken away before the game ended - that gets complicated...)
return true; //change this to false once enabled
}
@Override
public boolean onPlayerDeath(Player player) {
if (!isEnabled()) return false; // ignore disabled arenas
if (hasPlayer(player)) {
// delete original position, because player spawns somewhere else anyhow
SimpleSpleef.getOriginalPositionKeeper().deleteOriginalPosition(player);
// add respawn location, if set
Location teleportTo = LocationHelper.configToExactLocation(configuration.getConfigurationSection("loseSpawn"));
if (teleportTo != null) {
SimpleSpleef.getGameHandler().addPlayerRespawnLocation(player, teleportTo);
}
if (configuration.getBoolean("loseOnDeath", true)) {
// broadcast message of somebody loosing
String broadcastMessage = ChatColor.GREEN + SimpleSpleef.ll("broadcasts.lostByDeath", "[PLAYER]", player.getName(), "[ARENA]", getName());
if (SimpleSpleef.getPlugin().getConfig().getBoolean("settings.announceLose", true)) {
broadcastMessage(broadcastMessage); // broadcast message
} else {
// send message to all receivers
sendMessage(broadcastMessage, player);
}
// change game mode
// update player's game mode
if (SimpleSpleef.getOriginalPositionKeeper().wasInCreativeBefore(player))
changeGameModeToCreative(player);
// player loses, if set to true
playerLoses(player, false); // do not teleport dead players...
} // else - do nothing...
return true;
}
return false;
}
@Override
public boolean onPlayerMove(PlayerMoveEvent event) {
if (!isEnabled()) return false; // ignore disabled arenas
Player player = event.getPlayer();
if (!hasPlayer(player) || !isInGame() || spleefers.hasLost(player)) return false; // if not in game or game is not in progress or player has lost, return
//player touched certain block (setting loseOnTouchBlocks)
if (loseOnTouchMaterial != null) {
Material touchedBlock = event.getTo().getBlock().getType();
Material onBlock = player.getLocation().getBlock().getRelative(BlockFace.DOWN).getType();
// what happened exactly?
boolean lostByTouching = loseOnTouchMaterial.contains(touchedBlock);
boolean lostByStandingOn = loseOnTouchMaterial.contains(onBlock);
if (lostByTouching || lostByStandingOn) {
// Block name
String blockName;
if (lostByTouching) blockName = touchedBlock.name();
else blockName = onBlock.name();
// translate block name
String translatedBlockName = SimpleSpleef.ll("material." + blockName);
if (translatedBlockName != null) blockName = translatedBlockName;
// broadcast message of somebody loosing
String broadcastMessage = ChatColor.GREEN + SimpleSpleef.ll("broadcasts.lostByTouching", "[PLAYER]", player.getName(), "[ARENA]", getName(), "[MATERIAL]", blockName);
if (SimpleSpleef.getPlugin().getConfig().getBoolean("settings.announceLose", true)) {
broadcastMessage(broadcastMessage); // broadcast message
} else {
// send message to all receivers