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easing.ts
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easing.ts
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import { cubicBezier, interpBezier } from "./math";
export function linear(t: number) {
return t;
}
export function easeInQuad(t: number) {
return t * t;
}
export function easeOutQuad(t: number) {
return -t * (t - 2);
}
export function easeInOutQuad(t: number) {
if ((t /= 0.5) < 1) return 0.5 * t * t;
return -0.5 * (--t * (t - 2) - 1);
}
export function easeInCubic(t: number) {
return t * t * t;
}
export function easeOutCubic(t: number) {
return (t = t - 1) * t * t + 1;
}
export function easeInOutCubic(t: number) {
if ((t /= 0.5) < 1) return 0.5 * t * t * t;
return 0.5 * ((t -= 2) * t * t + 2);
}
export function smoothStep3(t: number) {
return t * t * (3 - 2 * t);
}
export const CSSBezier =
(x1: number, y1: number, x2: number, y2: number) => (t: number) => {
{
t = cubicBezier(t, x1, y1, x2, y2)[1];
return t;
}
};
export function easeInBounce(t: number) {
t = CSSBezier(0.09, 0.91, 0.5, 1.5)(t);
return t;
}
export function bounceInEase(t: number) {
t = CSSBezier(0.09, 0.91, 0.5, 1.5)(t);
return t;
}
export function bounceInEaseHalf(t: number) {
const points = [
[0, 0],
[0.026, 1.746],
[0.633, 1.06],
[1, 0],
];
t = interpBezier(t, points)[1];
return t;
}
export const jumpTerms = [
"jump-start",
"jump-end",
"jump-none",
"jump-both",
"start",
"end",
] as const;
function jumpStart(t: number, steps: number): number {
return Math.floor(t * steps) / steps;
}
function jumpEnd(t: number, steps: number): number {
return Math.ceil(t * steps) / steps;
}
function jumpBoth(t: number, steps: number): number {
return t === 0 || t === 1 ? t : jumpStart(t, steps);
}
function jumpNone(t: number, steps: number): number {
return Math.round(t * steps) / steps;
}
export function steppedEase(
steps: number,
jumpTerm: (typeof jumpTerms)[number] = "jump-start"
) {
switch (jumpTerm) {
case "jump-none":
return (t: number) => jumpNone(t, steps);
case "jump-start":
case "start":
return (t: number) => jumpStart(t, steps);
case "jump-end":
case "end":
return (t: number) => jumpEnd(t, steps);
case "jump-both":
return (t: number) => jumpBoth(t, steps);
}
}
export function stepStart() {
return steppedEase(1, "jump-start");
}
export function stepEnd() {
return steppedEase(1, "jump-end");
}
export const bezierPresets = {
ease: [0.25, 0.1, 0.25, 1],
"ease-in": [0.42, 0, 1, 1],
"ease-out": [0, 0, 0.58, 1],
"ease-in-out": [0.42, 0, 0.58, 1],
"ease-in-back": [0.6, -0.28, 0.735, 0.045],
"ease-out-back": [0.175, 0.885, 0.32, 1.275],
"ease-in-out-back": [0.68, -0.55, 0.265, 1.55],
} as const;
export const timingFunctions = {
linear,
easeInQuad,
easeOutQuad,
easeInOutQuad,
easeInCubic,
easeOutCubic,
easeInOutCubic,
easeInBounce,
bounceInEase,
bounceInEaseHalf,
smoothStep3,
ease: CSSBezier(...bezierPresets.ease),
"ease-in": CSSBezier(...bezierPresets["ease-in"]),
"ease-out": CSSBezier(...bezierPresets["ease-out"]),
"ease-in-out": CSSBezier(...bezierPresets["ease-in-out"]),
"ease-in-back": CSSBezier(...bezierPresets["ease-in-back"]),
"ease-out-back": CSSBezier(...bezierPresets["ease-out-back"]),
"ease-in-out-back": CSSBezier(...bezierPresets["ease-in-out-back"]),
steps: steppedEase,
"step-start": stepStart,
"step-end": stepEnd,
} as const;