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goat.h
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goat.h
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/**
* Copyright 2015 Mikael Forsberg
*
* This file is part of Dracula Super Goat Hunter.
*
* Dracula Super Goat Hunter is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dracula Super Goat Hunter is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Dracula Super Goat Hunter. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _HAVE_GOAT_H
#define _HAVE_GOAT_H
#include "SDL.h"
#include "main.h"
typedef struct
{
float speed_x, speed_y;
int ground, nextthink, animframe, animtime, scared;
Controls controls;
SDL_Rect rect;
SDL_Rect spriterect;
} Goat;
void goatfn(void* goat, int frameDelta);
Goat* goat_create(int x, int y);
void goat_make_scared(void* _goat);
#else
#endif