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mlx-swift needs to have the various preambles (e.g. jit directory with metal shaders) built and checked in to the repository. Currently cmake picks up the SDK that is present on the machine doing this work but the actual jit happens using the runtime OS (or perhaps the minimum OS target). Anyway, I need to override MLX_METAL_VERSION to METAL_3_0 for generating these files (longer discussion offline about what that means and where we might go with it).
Ideally I would be able to override the MLX_METAL_VERSION e.g. with cmake .. -DMLX_METAL_VERSION=METAL_3_0
To Reproduce
N/A
Expected behavior
Ideally I would be able to override the MLX_METAL_VERSION e.g. with cmake .. -DMLX_METAL_VERSION=METAL_3_0
Desktop (please complete the following information):
N/A
The text was updated successfully, but these errors were encountered:
Describe the bug
mlx-swift
needs to have the various preambles (e.g. jit directory with metal shaders) built and checked in to the repository. Currently cmake picks up the SDK that is present on the machine doing this work but the actual jit happens using the runtime OS (or perhaps the minimum OS target). Anyway, I need to override MLX_METAL_VERSION to METAL_3_0 for generating these files (longer discussion offline about what that means and where we might go with it).Ideally I would be able to override the MLX_METAL_VERSION e.g. with
cmake .. -DMLX_METAL_VERSION=METAL_3_0
To Reproduce
N/A
Expected behavior
Ideally I would be able to override the MLX_METAL_VERSION e.g. with
cmake .. -DMLX_METAL_VERSION=METAL_3_0
Desktop (please complete the following information):
N/A
The text was updated successfully, but these errors were encountered: