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I would like to implement a sort of virtual scintigraphy machine that renders an xray image of a 3-4 objects on the scene.
What are the steps to visualize that?
How can I assign a "density" to an imported .obj gameobject? without necessarily taking it from a dicom file?
here there is a simple attempt playing with some gameobjects bones and transparency... but no density was ever considered/associated with the models.
Even just attributing 3 different density values: bones, skin and metal rod, would be fine).
Thanks
The text was updated successfully, but these errors were encountered:
That's a good question. Since the nature of and .obj and .dcm file is quite different (DICOM stores evenly spaced density values, while .obj/wavefront stores a surface mesh) it's not really a trivial problem to convert form .obj to DICOM, and the result may not look great if you're able to do it (since your source data only contains surfaces..).
I would like to implement a sort of virtual scintigraphy machine that renders an xray image of a 3-4 objects on the scene.
What are the steps to visualize that?
How can I assign a "density" to an imported .obj gameobject? without necessarily taking it from a dicom file?
here there is a simple attempt playing with some gameobjects bones and transparency... but no density was ever considered/associated with the models.
Even just attributing 3 different density values: bones, skin and metal rod, would be fine).
Thanks
The text was updated successfully, but these errors were encountered: