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Resolve "resistance from X from nonmagical attacks" #543
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I'm in favor of using options like the following, whichever is the most flavorful (or fun), whenever it fits:
Some of the above could be resistance to all damage instead of just physical damage, and some could even be immunities. It all depends on flavor and balance and the tactics we'd like to include in the game. |
These I like.
hmm, not sure these are cases for these
Not likely to happen unless there is a super strong case for it. |
Could you provide a list of monsters with resistance to nonmagical weapon damage? (assuming it's easy to search the data for it) For spells, I found the following:
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A lot of people have a lot of excuses for why certain monsters are resistant - there's many threads like this or this. I believe the best solution might be to go through the list one by one and make decisions. Air Elemental Myrmidon - It's an air elemental. How should weapons hurt air elementals? I think it should be resistance to bludgeoning and slashing, and immunity to piercing. Arrows have a hard time going through winds, and piercing in general probably can't "push" or "cut off" the elemental air. Alternatively, I think "resistance to damage from ranged attacks" could work here. Alhoon - It's a mind flayer lich. I think weapon damage should affect it normally. Alkilith - oh boy. It's an ooze demon. In 5e it has resistance to nonmagical B/P/S. Okay, but maybe in older editions it was more specific, and we can use it, right? Well, according to the "monstrous manual", it's got, um.... resistance to slashing and bludgeoning, but can only be hit by +2 weapons or better. not to mention it has "magic resistance 40%", whatever that is. So, uhh.... I guess we can make it simply resistant to slashing and bludgeoning weapons. Allip - insane suicidal ghost. I think ghosts can be special and we can just make them immune to nonmagical bludgeoning/piercing/slashing damage and resistant/immune to some physical elements (fire, lightning, acid, necrotic?). Amnizu - gruesome noble life-draining devil. I think we can go with silver for devils and cold iron for demons, like 3.5, though maybe some are special...? well, either way, "resistance to nonsilvered weapons" seems good enough here. Androsphinx - they're just sphinxes. 3.5e and Pathfinder both give no special resistances to sphinxes. Not sure why 5e did. I think it can just be removed. Annis Hag - 3.5e and PF gave them small damage resistance that is ignored with bludgeoning. I think the annis hag should get either resistance to slashing and piercing or no B/P/S resistance at all. Arcanaloth - it's a jackal-head fiend (not devil or demon, just a "neutral fiend") and I can only find sources that give it blanket damage resistance, so.... let's go with BPS resistance regardless of magicalness. Extra soak (~5) would also work. ... this is a lot of work and I'm only 4% of the way through. 😬 |
4%? Try 1%. There are 788 monsters. Ya.. lots of work. |
We're hoping to remove all cases of resistance to any nonmagical damage, right? Not just cases of resistance to damage from nonmagical weapons? I feel like both are equally harmful. If a creature has resistance to nonmagical bludgeoning damage, for instance, they would take reduced damage from falling. I've also heard weird debate over whether a creature should resist "ordinary" rocks falling on their head vs "magical" rocks falling on their head, e.g. Upheaval. For these reasons, as well as the original cons, I don't care for distinguishing between "magic" and "nonmagic" damage at all. Judging from the amount of work that would be required, the wide menagerie of monsters that have it, the even wider range of reasons why they would have it, and the lack of consensus for each... yeah, I say just give them Soak. It might seem lazy, but at least it's practical. (And frankly, I feel like 'resistance to nonmagical weaponry' isn't quite the paragon of effort and creativity either.) Plus, soak values can always be adjusted on a per-monster basis later. |
I'm okay with Soak as a default but I think we can at least cover some broad strokes first, implement a good fix to the low-hanging fruit, where we can select a group of 10+ monsters and change them all together.
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I like that approach, and each of those suggestions. Nitpicking Ghosts/Spectres: These are generally capable of avoiding damage because they're partially ethereal, right? I generally like the concept that some "magical" attacks might be able to strike them effectively while nonmagical attacks can't, but also feel like it still shouldn't fall to just a "Do you have a magic weapon?" check. And if magic can hit them... does it seem strange to anyone else that Upheaval or Burning Hands can be fully effective against something only partially on this plane? What about the fire from a mundane torch? I just feel like we need a smarter criteria than "sufficiently magical". |
Actually for ethereal creatures I was thinking of giving them something like
This way, magical weapons are actually more effective than spells (barring psychic, radiant, and force; the "less physical" damage sources). Another option is to do what other editions did and say "every time an incorporeal creature takes damage, there's a 50% chance it doesn't take that damage". |
What happens to creatures (e.g.: spirit troll) that has immunity to b/p/s damage from nonmagical attacks? I don't believe they can become immune to all b/p/s damage. |
For the Spirit Troll, its flavor is that it's a combination of a ghost and a troll, both very resistant to things. The Spirit Troll has a regeneration trait that functions unless it is dealt psychic or force damage, and it has resistance/immunity to basically everything except psychic, force, poison, and necrotic. It's basically a monster renowned for being hard to kill. I think it's flavorful enough to keep it as it is, remaining one of the rare monsters that can only be damaged with magic weapons and with specific spells. I think the treatment should be similar to what we do with ghosts.
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Similarly, I would suggest that the spell Stoneskin be changed to just grant resistance from B/P/S regardless of magicalness of the source (and remove the augment). That is, unless there is some really good flavor reason for Stoneskin to be particularly vulnerable to magic weapons. |
We've created this online spreadsheet to list monsters with resistance to nonmagical weapon damage. This isn't final yet, but the basic idea was to add some additional weapon materials/properties (Silver, Cold Iron, Obsidian, Adamantine, Runic, Hallowed, Desecrated) and to use some broad replacements depending on creature categories. See the other tabs in that document for explanations. |
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All fey are now resistant to bludgeoning, piercing, and slashing from weapons that aren’t made of cold iron instead of nonmagical weapons. If it previously did not have any resistance the health dice have been slightly reduced |
Not sure what to do with the rest |
Earth Elementals, Galeb Duhr, and Zaratan damage resistances are now bypassed by adamantine |
Ice Elemental damage resistances are now bypassed by adamantine |
All creatures have been updated based on the spreadsheet. See the latest changelog |
As @itamarcu has pointed out several times this is just a magic item check.
Maybe the nonmagical part should be removed? Or maybe we should add soak for these cases?
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