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Some Spell Strike suggestions #866
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There doesn't need to be one for each theme, but:
Done
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Random Ideas: Chaos - Wild Strike
Poison - Wasn't there once an "inject venom" maneuver? I think a similar flavor could work here. Perhaps this venom slows or the like. Ice - Frost Ramp e.g. similar to Shem's suggestion for Earth, or Chilling Blow for a simple, substantial-slow-applying attack. Sand - Streaming Strike
Gravity - Weighted Strike to simply increase the heft of the blow, or something that allows you to leap high into the air and come down to crash upon an opponent. Spirit - Ancestral Assault
Fate - Guided Gait
I like something based on Hydrualic Push for Water, though it could also easily have a reflavored Rise of the Pheonix, Wild Strike or Streaming Strike. edits: Divination could have something similar to Guided Gait as well- you divine the knowledge of a perfect path to your destination. Force could have a reskin of Shem's suggestion for Forge, granting a shimmering, translucent extension of the weapon. Would deal a lot less extra damage, but as Force. Undeath - Siphoning Strike could either heal based on damage, or grant Temp HP. Ideas for Antimagic are likely to reopen an old can of worms, so I say we leave it be for right now. Charm - Heartbreak
Maybe it functions like Goading Strike, or robs them of their Reaction, or they feel disheartened ala Bane or Cutting Words. |
For spells similar to https://discord.com/channels/701706060440010753/709048873351381042/857285681960452097:
Forge - Long Blade
Deceit - Triplicate Attack
(reskin of Dimensional Strike)
Earth - Ground Launch
(Augments could allow launching yourself further distances)
Time - Rapid Rush
(this is similar to Teleport, but worse because you're still limited by obstacles, pits, and the floor. to compensate, you can move
more when you attack, though I reduced the damage)
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