Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Witchcrafter's Ritualist should limit to spells that don't heal #882

Closed
Marcloure opened this issue Jul 14, 2021 · 6 comments
Closed

Witchcrafter's Ritualist should limit to spells that don't heal #882

Marcloure opened this issue Jul 14, 2021 · 6 comments
Labels

Comments

@Marcloure
Copy link
Collaborator

The Witchcrafter's Ritualist says:

At 17th level, you unlock ancient secrets and techniques to master rituals. Any spell you know that has a casting time of an action or longer and costs 2 or less mana becomes a ritual spell for you. When you cast a spell as a ritual that is not normally a ritual, it requires additional consumed material components worth 10 sp for each mana of the spell.

This shouldn't allow using healing spells as rituals, similar to how Ritual Preparation (a Witchcraft) works:

Ritual Preparation
As an action, choose a spell you know that does not restore health. You can cast the chosen spell as a ritual until you finish a short or long rest.

@mlenser
Copy link
Owner

mlenser commented Jul 15, 2021

Is this necessary? This effect allows unlimited out of combat healing, but has some costs

1 mana

  • 5 minutes + 1 action
  • ~13-14 health
  • 10 sp

2 mana

  • 5 minutes + 1 action
  • 26-27 health
  • 20 sp

So you can heal ~27 health every 5 minutes for 20 sp. Seems pretty limited.

@shemetz
Copy link
Collaborator

shemetz commented Jul 15, 2021

To be fair, this is 17th level. I think it's alright to allow unlimited slow healing out of combat at that level.

@Marcloure
Copy link
Collaborator Author

It may be fine, it's just that I believe free healing is usually never safe to have. The Warrior had its regeneration replaced by temporary health, por instance. It may be fine in this case, though, since it would indeed require quite some time to heal multiple characters.

@mlenser
Copy link
Owner

mlenser commented Jul 15, 2021

It's time and money. I'm not opposed to restricting healing, but I also find it kind of thematic for a witch to heal someone over time by spending time and money.

@Marcloure
Copy link
Collaborator Author

It's not a lot of money though, 20 sp shouldn't be a lot at that point. Well, you can buy potions for 75sp, so maybe that is fine.

@mlenser
Copy link
Owner

mlenser commented Jul 16, 2021

Witchcrafter cannot restore health with a ritual from the Ritualist feature.

@mlenser mlenser closed this as completed Jul 16, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

3 participants