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Nova Printer.cs
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Nova Printer.cs
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/*
* Nova Printer
* Built by mlq1616
* https://github.com/mlq1819/Space-Engineers-Misc-Scripts
* This script is meant for auto-printing.
* Intended for use only in space.
* Not guaranteed to work 100% of the time.
*/
const string ProgramName = "Nova Printing";
Color DefaultTextColor=new Color(197,137,255,255);
Color DefaultBackgroundColor=new Color(44,0,88,255);
// Runtime Logic and Methods
public void Main(string argument,UpdateType updateSource){
UpdateProgramInfo();
// The main entry point of the script, invoked every time
// one of the programmable block's Run actions are invoked,
// or the script updates itself. The updateSource argument
// describes where the update came from.
//
// The method itself is required, but the arguments above
// can be removed if not needed.
}
// Initialization and Objects
public Program(){
Echo("Beginning initialization.");
Prog.P=this;
Me.CustomName=(ProgramName+" Programmable block").Trim();
for(int i=0;i<Me.SurfaceCount;i++){
Me.GetSurface(i).FontColor=DefaultTextColor;
Me.GetSurface(i).BackgroundColor=DefaultBackgroundColor;
Me.GetSurface(i).Alignment=TextAlignment.CENTER;
Me.GetSurface(i).ContentType=ContentType.TEXT_AND_IMAGE;
}
Me.GetSurface(1).FontSize=2.2f;
Me.GetSurface(1).TextPadding=40.0f;
// Initialize runtime objects
Echo("Initializing objects...");
Assembler=CollectionMethods<IMyAssembler>.ByFullName("Nova Printer Assembler");
if(Assembler==null)
throw new ArgumentNullException("Assembler cannot be null; must be named \"Nova Printer Assembler\"");
AllAssemblers=CollectionMethods<IMyAssembler>.AllConstruct;
Dock=CollectionMethods<IMyShipConnector>.ByFullName("Nova Printer Connector");
if(Dock==null)
throw new ArgumentNullException("Docking connector cannot be null; must be named \"Nova Printer Connector\"");
Projector=CollectionMethods<IMyProjector>.ByFullName("Nova Printer Projector",CollectionMethods<IMyProjector>.AllBlocks);
if(Dock==null)
throw new ArgumentNullException("Projector cannot be null; must be named \"Nova Printer Connector\"");
Container=CollectionMethods<IMyCargoContainer>.ByFullName("Nova Printer Cargo Container");
if(Container==null)
throw new ArgumentNullException("Cargo Container cannot be null; must be named \"Nova Printer Cargo Container\"");
// Load runtime variables from CustomData
Echo("Setting variables...");
if(GenMethods.HasBlockData(Me,"AutoRun")&&GenMethods.GetBlockData<bool>(Me,"AutoRun",bool.Parse))
Me.Enabled=true;
// Load data from Storage
Echo("Loading data...");
List<ModdedItem> moddedItems=new List<ModdedItem>();
string storageMode="";
string[] storageArgs=this.Storage.Trim().Split('\n');
foreach(string line in storageArgs){
switch(line){
case "ModdedItems":
storageMode=line;
break;
default:
switch(storageMode){
case "ModdedItems":
ModdedItem? moddedItem;
if(ModdedItem.TryParse(line,out moddedItem))
moddedItems.Add((ModdedItem)moddedItem);
break;
}
break;
}
}
MyItem.InitializeModdedItems(moddedItems);
List<IMyCargoContainer> mainCargos=GenMethods.Merge<IMyCargoContainer>(CollectionMethods<IMyCargoContainer>.AllByName("Main"),CollectionMethods<IMyCargoContainer>.AllByName("Deep"));
foreach(IMyCargoContainer cargo in mainCargos){
List<MyInventoryItem> items=new List<MyInventoryItem>();
cargo.GetInventory().GetItems(items);
foreach(MyInventoryItem item in items)
MyItem.CheckExists(item);
}
//Attempt to load drone components
Echo("Loading Welding Drone... "+(SetupDrone()?"success":"failed"));
Runtime.UpdateFrequency=UpdateFrequency.Update10;
Echo("Completed initialization!");
}
bool SetupDrone(){
if(Drone!=null)
return true;
if(Dock.Status==MyShipConnectorStatus.Connectable)
Dock.Connect();
if(Dock.Status==MyShipConnectorStatus.Connected)
Drone=MyDrone.TryCreate(Dock.OtherConnector);
return Drone!=null;
}
IMyAssembler Assembler;
List<IMyAssembler> AllAssemblers;
IMyProjector Projector;
IMyCargoContainer Container;
IMyShipConnector Dock;
MyDrone Drone;
public enum MyDroneStatus{
Docked,
Idle,
Stocking,
Traveling,
Welding,
Docking
}
class MyDrone{
public IMyRemoteControl Remote;
public List<IMyShipWelder> Welders;
public List<IMyCargoContainer> Containers;
public List<IMyCameraBlock> Cameras;
public IMyShipConnector Connector;
public List<IMyBatteryBlock> Batteries;
public Roo<float> ChargePercent;
public MyDroneStatus Status;
protected MyDrone(IMyShipConnector connector,IMyRemoteControl remote,List<IMyShipWelder> welders,List<IMyCargoContainer> containers,List<IMyCameraBlock> cameras,List<IMyBatteryBlock> batteries){
Remote=remote;
Welders=welders;
Containers=containers;
Cameras=cameras;
Connector=connector;
Batteries=batteries;
ChargePercent=new Roo<float>(Get_ChargePercent);
if(ChargePercent>=0.99f)
Status=MyDroneStatus.Idle;
else
Status=MyDroneStatus.Docked;
}
public static MyDrone TryCreate(IMyShipConnector connector){
if(!(connector?.CustomName.Contains("Nova Printer Drone")??false))
return null;
IMyRemoteControl remote=CollectionMethods<IMyRemoteControl>.ByName("Nova Printer Drone",CollectionMethods<IMyRemoteControl>.AllByGrid(connector.CubeGrid));
if(remote==null)
return null;
List<IMyShipWelder> welders=CollectionMethods<IMyShipWelder>.AllByName("Nova Printer Drone",CollectionMethods<IMyShipWelder>.AllByGrid(remote.CubeGrid));
if(welders.Count==0)
return null;
List<IMyCargoContainer> containers=CollectionMethods<IMyCargoContainer>.AllByName("Nova Printer Drone",CollectionMethods<IMyCargoContainer>.AllByGrid(remote.CubeGrid));
List<IMyCameraBlock> cameras=CollectionMethods<IMyCameraBlock>.AllByName("Nova Printer Drone",CollectionMethods<IMyCameraBlock>.AllByGrid(remote.CubeGrid));
List<IMyBatteryBlock> cameras=CollectionMethods<IMyBatteryBlock>.AllByName("Nova Printer Drone",CollectionMethods<IMyBatteryBlock>.AllByGrid(remote.CubeGrid));
if(containers.Count==0||cameras.Count==0||connector==null||batteries.Count==0)
return null;
return new MyDrone(connector,remote,welders,containers,cameras,batteries);
}
public void Redock(IMyShipConnector Dock){
}
public void Undock(Vector3D destination){
foreach(IMyBatteryBlock battery in Batteries)
battery.ChargeMode=ChargeMode.Auto;
Connector.Disconnect();
Remote.ClearWaypoints();
Remote.AddWaypoint(destination,"Welder Destination");
Remote.SetCollisionAvoidance(true);
Remote.SetDockingMode(false);
Remote.SetAutoPilotEnabled(true);
}
protected float Get_ChargePercent(){
float current=0;
float max=0;
foreach(IMyBatteryBlock battery in Batteries){
current+=battery.CurrentStoredPower;
max+=battery.MaxStoredPower;
}
return (max>0?current/max:0);
}
}
// Saving and Data Storage
public void Save(){
// Reset Storage
this.Storage="";
// Save Data to Storage
this.Storage+="\n"+"ModdedItems";
foreach(ModdedItem moddedItem in MyItem.Modded)
this.Storage+="\n"+moddedItem.ToString();
// Update runtime variables from CustomData
bool autoRun=false;
if(GenMethods.HasBlockData(Me,"AutoRun"))
autoRun=GenMethods.GetBlockData<bool>(Me,"AutoRun",bool.Parse);
if(autoRun)
Me.Enabled=true;
// Reset CustomData
Me.CustomData="";
// Save Runtime Data to CustomData
GenMethods.SetBlockData(Me,"AutoRun",autoRun.ToString());
}
public enum MyRarity{
VeryRare=1,
Rare=2,
Uncommon=3,
Common=4,
VeryCommon=5
}
public struct ModdedItem{
public MyItemType Type;
public MyRarity Rarity;
public ModdedItem(MyItemType type,MyRarity rarity){
Type=type;
Rarity=rarity;
}
public ModdedItem(MyInventoryItem item){
Type=item.Type;
float amount=item.Amount.ToIntSafe();
float multx=1;
switch(Type.TypeId){
case "MyObjectBuilder_Ore":
case "MyObjectBuilder_Ingot":
multx=100;
break;
case "MyObjectBuilder_Component":
multx=10;
break;
case "MyObjectBuilder_PhysicalGunObject":
multx=0.1f;
break;
}
if(amount<=25*multx)
Rarity=MyRarity.VeryRare;
else if(amount<=2000*multx)
Rarity=MyRarity.Rare;
else if(amount<10000*multx)
Rarity=MyRarity.Uncommon;
else if(amount<20000*multx)
Rarity=MyRarity.Common;
else
Rarity=MyRarity.VeryCommon;
}
public override string ToString(){
return Type.ToString()+";"+Rarity.ToString();
}
public static ModdedItem Parse(string input){
int index=input.IndexOf(';');
return new ModdedItem(MyItemType.Parse(input.Substring(0,index)),(MyRarity)Enum.Parse(typeof(MyRarity),input.Substring(index+1)));
}
public static bool TryParse(string input,out ModdedItem? output){
output=null;
try{
output=Parse(input);
return output!=null;
}
catch{
return false;
}
}
}
public static class MyItem{
public static List<ModdedItem> MiscModded=new List<ModdedItem>();
public static List<MyItemType> All{
get{
List<MyItemType> output=new List<MyItemType>();
foreach(MyItemType Type in Vanilla)
output.Add(Type);
foreach(ModdedItem Type in Modded)
output.Add(Type.Type);
return output;
}
}
public static List<MyItemType> Vanilla{
get{
List<MyItemType> output=new List<MyItemType>();
foreach(MyItemType I in Raw.Vanilla)
output.Add(I);
foreach(MyItemType I in Ingot.Vanilla)
output.Add(I);
foreach(MyItemType I in Comp.Vanilla)
output.Add(I);
foreach(MyItemType I in Ammo.Vanilla)
output.Add(I);
foreach(MyItemType I in Tool.Vanilla)
output.Add(I);
foreach(MyItemType I in Cons.Vanilla)
output.Add(I);
output.Add(Datapad);
output.Add(Package);
output.Add(Credit);
return output;
}
}
public static List<ModdedItem> Modded{
get{
List<ModdedItem> output=new List<ModdedItem>();
foreach(ModdedItem I in Raw.Modded)
output.Add(I);
foreach(ModdedItem I in Ingot.Modded)
output.Add(I);
foreach(ModdedItem I in Comp.Modded)
output.Add(I);
foreach(ModdedItem I in Ammo.Modded)
output.Add(I);
foreach(ModdedItem I in Tool.Modded)
output.Add(I);
foreach(ModdedItem I in Cons.Modded)
output.Add(I);
foreach(ModdedItem Type in Modded)
output.Add(Type);
return output;
}
}
public static bool CheckExists(MyInventoryItem item){
string TypeId=item.Type.TypeId;
List<MyItemType> VanillaList;
List<ModdedItem> ModdedList;
switch(TypeId){
case "MyObjectBuilder_Ore":
VanillaList=Raw.Vanilla;
ModdedList=Raw.Modded;
break;
case "MyObjectBuilder_Ingot":
VanillaList=Ingot.Vanilla;
ModdedList=Raw.Modded;
break;
case "MyObjectBuilder_Component":
VanillaList=Comp.Vanilla;
ModdedList=Comp.Modded;
break;
case "MyObjectBuilder_AmmoMagazine":
VanillaList=Ammo.Vanilla;
ModdedList=Ammo.Modded;
break;
case "MyObjectBuilder_PhysicalGunObject":
VanillaList=Tool.Vanilla;
ModdedList=Tool.Modded;
break;
case "MyObjectBuilder_ConsumableItem":
VanillaList=Cons.Vanilla;
ModdedList=Cons.Modded;
break;
default:
VanillaList=Vanilla;
ModdedList=MiscModded;
break;
}
foreach(MyItemType Type in VanillaList){
if(item.Type.Equals(Type))
return true;
}
ModdedItem MyItem=new ModdedItem(item);
for(int i=0;i<ModdedList.Count;i++){
if(item.Type.Equals(ModdedList[i].Type)){
if(ModdedList[i].Rarity<MyItem.Rarity)
ModdedList[i]=MyItem;
return true;
}
}
ModdedList.Add(MyItem);
return false;
}
public static List<MyItemType> ByString(string name){
List<MyItemType> output=new List<MyItemType>();
int index=name.Trim().IndexOf(' ');
string subtype="";
if(index==-1)
index=name.Length;
else
subtype=name.Substring(index+1).ToLower();
string type=name.Substring(0,index).ToLower();
if(type.Equals("raw")||type.Equals("ore"))
return output.Concat(Raw.ByString(subtype)).ToList();
if(type.Equals("ingot")||type.Equals("wafer")||type.Equals("powder"))
return output.Concat(Ingot.ByString(subtype)).ToList();
if(type.Equals("component")||type.Equals("comp"))
return output.Concat(Comp.ByString(subtype)).ToList();
if(type.Equals("ammo")||type.Equals("ammunition"))
return output.Concat(Ammo.ByString(subtype)).ToList();
if(type.Equals("tool")||type.Equals("gun")||type.Equals("weapon"))
return output.Concat(Tool.ByString(subtype)).ToList();
if(type.Equals("consumable")||type.Equals("cons"))
return output.Concat(Cons.ByString(subtype)).ToList();
if(type.Equals("data")||type.Equals("datapad")){
output.Add(Datapad);
return output;
}
if(type.Equals("package")){
output.Add(Package);
return output;
}
if(type.Equals("credit")||type.Equals("sc"))
output.Add(Credit);
return output;
}
public static List<MyItemType> Search(string name){
string[] args=name.Trim().ToLower().Split(' ');
for(int i=0;i<args.Length;i++){
if(args[i][args[i].Length-1]=='s')
args[i]=args[i].Substring(0,args[i].Length-1);
}
List<MyItemType> output=new List<MyItemType>();
foreach(MyItemType Type in All){
bool match=true;
string type=Type.TypeId.ToLower();
string subtype=Type.SubtypeId.ToLower();
foreach(string arg in args){
if(type.Contains(arg)||arg.Contains(type))
continue;
else if(subtype.Contains(arg)||arg.Contains(subtype))
continue;
else{
match=false;
break;
}
}
if(match)
output.Add(Type);
}
return output;
}
public static class Raw{
public static string B_O="MyObjectBuilder_Ore";
public static List<ModdedItem> Modded=new List<ModdedItem>();
public static List<MyItemType> All{
get{
List<MyItemType> output=new List<MyItemType>();
foreach(MyItemType Type in Vanilla)
output.Add(Type);
foreach(ModdedItem Type in Modded)
output.Add(Type.Type);
return output;
}
}
public static List<MyItemType> Vanilla{
get{
List<MyItemType> output=new List<MyItemType>();
output.Add(Ice);
output.Add(Stone);
output.Add(Iron);
output.Add(Nickel);
output.Add(Silicon);
output.Add(Cobalt);
output.Add(Uranium);
output.Add(Magnesium);
output.Add(Silver);
output.Add(Gold);
output.Add(Platinum);
output.Add(Scrap);
output.Add(Organic);
return output;
}
}
public static List<MyItemType> ByString(string subtype){
if(subtype.Trim().Length==0)
return All;
List<MyItemType> output=new List<MyItemType>();
foreach(MyItemType item in All){
if(item.SubtypeId.ToLower().Equals(subtype))
output.Add(item);
}
if(output.Count==0){
foreach(MyItemType item in All){
if(item.SubtypeId.ToLower().Contains(subtype)||subtype.Contains(item.SubtypeId.ToLower()))
output.Add(item);
}
}
return output;
}
public static MyItemType Ice=new MyItemType(B_O,"Ice");
public static MyItemType Stone=new MyItemType(B_O,"Stone");
public static MyItemType Iron=new MyItemType(B_O,"Iron");
public static MyItemType Nickel=new MyItemType(B_O,"Nickel");
public static MyItemType Silicon=new MyItemType(B_O,"Silicon");
public static MyItemType Cobalt=new MyItemType(B_O,"Cobalt");
public static MyItemType Uranium=new MyItemType(B_O,"Uranium");
public static MyItemType Magnesium=new MyItemType(B_O,"Magnesium");
public static MyItemType Silver=new MyItemType(B_O,"Silver");
public static MyItemType Gold=new MyItemType(B_O,"Gold");
public static MyItemType Platinum=new MyItemType(B_O,"Platinum");
public static MyItemType Scrap=new MyItemType(B_O,"Scrap");
public static MyItemType Organic=new MyItemType(B_O,"Organic");
}
public static class Ingot{
public static string B_I="MyObjectBuilder_Ingot";
public static List<ModdedItem> Modded=new List<ModdedItem>();
public static List<MyItemType> All{
get{
List<MyItemType> output=new List<MyItemType>();
foreach(MyItemType Type in Vanilla)
output.Add(Type);
foreach(ModdedItem Type in Modded)
output.Add(Type.Type);
return output;
}
}
public static List<MyItemType> Vanilla{
get{
List<MyItemType> output=new List<MyItemType>();
output.Add(Stone);
output.Add(Iron);
output.Add(Nickel);
output.Add(Silicon);
output.Add(Cobalt);
output.Add(Uranium);
output.Add(Magnesium);
output.Add(Silver);
output.Add(Gold);
output.Add(Platinum);
output.Add(Scrap);
return output;
}
}
public static List<MyItemType> ByString(string subtype){
if(subtype.Trim().Length==0)
return All;
List<MyItemType> output=new List<MyItemType>();
foreach(MyItemType item in All){
if(item.SubtypeId.ToLower().Equals(subtype))
output.Add(item);
}
if(output.Count==0){
foreach(MyItemType item in All){
if(item.SubtypeId.ToLower().Contains(subtype)||subtype.Contains(item.SubtypeId.ToLower()))
output.Add(item);
}
}
return output;
}
public static MyItemType Stone=new MyItemType(B_I,"Stone");
public static MyItemType Iron=new MyItemType(B_I,"Iron");
public static MyItemType Nickel=new MyItemType(B_I,"Nickel");
public static MyItemType Silicon=new MyItemType(B_I,"Silicon");
public static MyItemType Cobalt=new MyItemType(B_I,"Cobalt");
public static MyItemType Uranium=new MyItemType(B_I,"Uranium");
public static MyItemType Magnesium=new MyItemType(B_I,"Magnesium");
public static MyItemType Silver=new MyItemType(B_I,"Silver");
public static MyItemType Gold=new MyItemType(B_I,"Gold");
public static MyItemType Platinum=new MyItemType(B_I,"Platinum");
public static MyItemType Scrap=new MyItemType(B_I,"Scrap");
}
public static class Comp{
public static string B_C="MyObjectBuilder_Component";
public static List<ModdedItem> Modded=new List<ModdedItem>();
public static List<MyItemType> All{
get{
List<MyItemType> output=new List<MyItemType>();
foreach(MyItemType Type in Vanilla)
output.Add(Type);
foreach(ModdedItem Type in Modded)
output.Add(Type.Type);
return output;
}
}
public static List<MyItemType> Vanilla{
get{
List<MyItemType> output=new List<MyItemType>();
output.Add(Steel);
output.Add(Construction);
output.Add(Interior);
output.Add(Motor);
output.Add(Computer);
output.Add(Small);
output.Add(Large);
output.Add(Grid);
output.Add(Display);
output.Add(Girder);
output.Add(Glass);
output.Add(Thrust);
output.Add(Reactor);
output.Add(Super);
output.Add(Power);
output.Add(Detector);
output.Add(Grav);
output.Add(Medical);
output.Add(Radio);
output.Add(Solar);
output.Add(Explosive);
output.Add(Zone);
output.Add(Canvas);
return output;
}
}
public static List<MyItemType> ByString(string subtype){
if(subtype.Trim().Length==0)
return All;
List<MyItemType> output=new List<MyItemType>();
foreach(MyItemType item in All){
if(item.SubtypeId.ToLower().Equals(subtype))
output.Add(item);
}
if(output.Count==0){
foreach(MyItemType item in All){
if(item.SubtypeId.ToLower().Contains(subtype)||subtype.Contains(item.SubtypeId.ToLower()))
output.Add(item);
}
}
return output;
}
public static List<MyItemType> VeryCommon{
get{
List<MyItemType> output=new List<MyItemType>();
output.Add(Steel);
foreach(ModdedItem MyItem in Modded){
if(MyItem.Rarity==MyRarity.VeryCommon)
output.Add(MyItem.Type);
}
return output;
}
}
public static List<MyItemType> Common{
get{
List<MyItemType> output=new List<MyItemType>();
output.Add(Construction);
output.Add(Interior);
output.Add(Small);
output.Add(Grid);
output.Add(Glass);
foreach(ModdedItem MyItem in Modded){
if(MyItem.Rarity==MyRarity.Common)
output.Add(MyItem.Type);
}
return output;
}
}
public static List<MyItemType> Uncommon{
get{
List<MyItemType> output=new List<MyItemType>();
output.Add(Motor);
output.Add(Girder);
output.Add(Thrust);
foreach(ModdedItem MyItem in Modded){
if(MyItem.Rarity==MyRarity.Uncommon)
output.Add(MyItem.Type);
}
return output;
}
}
public static List<MyItemType> Rare{
get{
List<MyItemType> output=new List<MyItemType>();
output.Add(Computer);
output.Add(Large);
output.Add(Display);
output.Add(Reactor);
output.Add(Super);
output.Add(Power);
foreach(ModdedItem MyItem in Modded){
if(MyItem.Rarity==MyRarity.Rare)
output.Add(MyItem.Type);
}
return output;
}
}
public static List<MyItemType> VeryRare{
get{
List<MyItemType> output=new List<MyItemType>();
output.Add(Medical);
output.Add(Grav);
output.Add(Radio);
output.Add(Solar);
output.Add(Detector);
output.Add(Explosive);
output.Add(Zone);
output.Add(Canvas);
foreach(ModdedItem MyItem in Modded){
if(MyItem.Rarity==MyRarity.VeryRare)
output.Add(MyItem.Type);
}
return output;
}
}
public static MyItemType Steel=new MyItemType(B_C,"SteelPlate");
public static MyItemType Construction=new MyItemType(B_C,"Construction");
public static MyItemType Interior=new MyItemType(B_C,"InteriorPlate");
public static MyItemType Motor=new MyItemType(B_C,"Motor");
public static MyItemType Computer=new MyItemType(B_C,"Computer");
public static MyItemType Small=new MyItemType(B_C,"SmallTube");
public static MyItemType Large=new MyItemType(B_C,"LargeTube");
public static MyItemType Grid=new MyItemType(B_C,"MetalGrid");
public static MyItemType Display=new MyItemType(B_C,"Display");
public static MyItemType Girder=new MyItemType(B_C,"Girder");
public static MyItemType Glass=new MyItemType(B_C,"BulletproofGlass");
public static MyItemType Thrust=new MyItemType(B_C,"Thrust");
public static MyItemType Reactor=new MyItemType(B_C,"Reactor");
public static MyItemType Super=new MyItemType(B_C,"Superconductor");
public static MyItemType Power=new MyItemType(B_C,"PowerCell");
public static MyItemType Detector=new MyItemType(B_C,"Detector");
public static MyItemType Grav=new MyItemType(B_C,"GravityGenerator");
public static MyItemType Medical=new MyItemType(B_C,"Medical");
public static MyItemType Radio=new MyItemType(B_C,"RadioCommunication");
public static MyItemType Solar=new MyItemType(B_C,"SolarCell");
public static MyItemType Explosive=new MyItemType(B_C,"Explosives");
public static MyItemType Zone=new MyItemType(B_C,"ZoneChip");
public static MyItemType Canvas=new MyItemType(B_C,"Canvas");
}
public static class Ammo{
public static string B_A="MyObjectBuilder_AmmoMagazine";
public static List<ModdedItem> Modded=new List<ModdedItem>();
public static List<MyItemType> All{
get{
List<MyItemType> output=new List<MyItemType>();
foreach(MyItemType Type in Vanilla)
output.Add(Type);
foreach(ModdedItem Type in Modded)
output.Add(Type.Type);
return output;
}
}
public static List<MyItemType> Vanilla{
get{
List<MyItemType> output=new List<MyItemType>();
output.Add(Missile);
output.Add(Container);
output.Add(Magazine);
output.Add(RifleB);
output.Add(RifleP);
output.Add(RifleA);
output.Add(RifleE);
output.Add(PistolB);
output.Add(PistolA);
output.Add(PistolE);
return output;
}
}
public static List<MyItemType> ByString(string subtype){
if(subtype.Trim().Length==0)
return All;
List<MyItemType> output=new List<MyItemType>();
foreach(MyItemType item in All){
if(item.SubtypeId.ToLower().Equals(subtype))
output.Add(item);
}
if(output.Count==0){
foreach(MyItemType item in All){
if(item.SubtypeId.ToLower().Contains(subtype)||subtype.Contains(item.SubtypeId.ToLower()))
output.Add(item);
}
}
return output;
}
public static MyItemType Missile=new MyItemType(B_A,"Missile200mm");
public static MyItemType Container=new MyItemType(B_A,"NATO_25x184mm");
public static MyItemType Magazine=new MyItemType(B_A,"NATO_5p56x45mm");
public static MyItemType RifleB=new MyItemType(B_A,"AutomaticRifleGun_Mag_20rd");
public static MyItemType RifleP=new MyItemType(B_A,"PreciseAutomaticRifleGun_Mag_5rd");
public static MyItemType RifleA=new MyItemType(B_A,"RapidFireAutomaticRifleGun_Mag_50rd");
public static MyItemType RifleE=new MyItemType(B_A,"UltimateAutomaticRifleGun_Mag_30rd");
public static MyItemType PistolB=new MyItemType(B_A,"SemiAutoPistolMagazine");
public static MyItemType PistolA=new MyItemType(B_A,"FullAutoPistolMagazine");
public static MyItemType PistolE=new MyItemType(B_A,"ElitePistolMagazine");
}
public static class Tool{
public static string B_T="MyObjectBuilder_PhysicalGunObject";
public static List<ModdedItem> Modded=new List<ModdedItem>();
public static List<MyItemType> All{
get{
List<MyItemType> output=new List<MyItemType>();
foreach(MyItemType Type in Vanilla)
output.Add(Type);
foreach(ModdedItem Type in Modded)
output.Add(Type.Type);
return output;
}
}
public static List<MyItemType> Vanilla{
get{
List<MyItemType> output=new List<MyItemType>();
output.Add(H2);
output.Add(O2);
output.Add(Welder1);
output.Add(Welder2);
output.Add(Welder3);
output.Add(Welder4);
output.Add(Grinder1);
output.Add(Grinder2);
output.Add(Grinder3);
output.Add(Grinder4);
output.Add(Drill1);
output.Add(Drill2);
output.Add(Drill3);
output.Add(Drill4);
output.Add(RifleB);
output.Add(RifleP);
output.Add(RifleA);
output.Add(RifleE);
output.Add(PistolB);
output.Add(PistolA);
output.Add(PistolE);
output.Add(RocketB);
output.Add(RocketP);
return output;
}
}
public static List<MyItemType> ByString(string subtype){
if(subtype.Trim().Length==0)
return All;
List<MyItemType> output=new List<MyItemType>();
foreach(MyItemType item in All){
if(item.SubtypeId.ToLower().Equals(subtype))
output.Add(item);
}
if(output.Count==0){
foreach(MyItemType item in All){
if(item.SubtypeId.ToLower().Contains(subtype)||subtype.Contains(item.SubtypeId.ToLower()))
output.Add(item);
}
}
return output;
}
public static MyItemType H2=new MyItemType("MyObjectBuilder_GasContainerObject","HydrogenBottle");
public static MyItemType O2=new MyItemType("MyObjectBuilder_OxygenContainerObject","OxygenBottle");
public static MyItemType Welder1=new MyItemType(B_T,"WelderItem");
public static MyItemType Welder2=new MyItemType(B_T,"Welder2Item");
public static MyItemType Welder3=new MyItemType(B_T,"Welder3Item");
public static MyItemType Welder4=new MyItemType(B_T,"Welder4Item");
public static MyItemType Grinder1=new MyItemType(B_T,"AngleGrinderItem");
public static MyItemType Grinder2=new MyItemType(B_T,"AngleGrinder2Item");
public static MyItemType Grinder3=new MyItemType(B_T,"AngleGrinder3Item");
public static MyItemType Grinder4=new MyItemType(B_T,"AngleGrinder4Item");
public static MyItemType Drill1=new MyItemType(B_T,"HandDrillItem");
public static MyItemType Drill2=new MyItemType(B_T,"HandDrill2Item");
public static MyItemType Drill3=new MyItemType(B_T,"HandDrill3Item");
public static MyItemType Drill4=new MyItemType(B_T,"HandDrill4Item");
public static MyItemType RifleB=new MyItemType(B_T,"AutomaticRifleItem");
public static MyItemType RifleP=new MyItemType(B_T,"PreciseAutomaticRifleItem");
public static MyItemType RifleA=new MyItemType(B_T,"RapidFireAutomaticRifleItem");
public static MyItemType RifleE=new MyItemType(B_T,"UltimateAutomaticRifleItem");
public static MyItemType PistolB=new MyItemType(B_T,"SemiAutoPistolItem");
public static MyItemType PistolA=new MyItemType(B_T,"FullAutoPistolItem");
public static MyItemType PistolE=new MyItemType(B_T,"ElitePistolItem");
public static MyItemType RocketB=new MyItemType(B_T,"BasicHandHeldLauncherItem");
public static MyItemType RocketP=new MyItemType(B_T,"AdvancedHandHeldLauncherItem");
}
public static class Cons{
public static string B_C="MyObjectBuilder_ConsumableItem";
public static List<ModdedItem> Modded=new List<ModdedItem>();
public static List<MyItemType> All{
get{
List<MyItemType> output=new List<MyItemType>();
foreach(MyItemType Type in Vanilla)
output.Add(Type);
foreach(ModdedItem Type in Modded)
output.Add(Type.Type);
return output;
}
}
public static List<MyItemType> Vanilla{
get{
List<MyItemType> output=new List<MyItemType>();
output.Add(Power);
output.Add(Medical);
output.Add(Clang);
output.Add(Cosmic);
return output;
}
}
public static List<MyItemType> ByString(string subtype){
if(subtype.Trim().Length==0)
return All;
List<MyItemType> output=new List<MyItemType>();
foreach(MyItemType item in All){
if(item.SubtypeId.ToLower().Equals(subtype))
output.Add(item);
}
if(output.Count==0){
foreach(MyItemType item in All){
if(item.SubtypeId.ToLower().Contains(subtype)||subtype.Contains(item.SubtypeId.ToLower()))
output.Add(item);
}
}
return output;
}
public static MyItemType Power=new MyItemType(B_C,"Powerkit");
public static MyItemType Medical=new MyItemType(B_C,"");
public static MyItemType Clang=new MyItemType(B_C,"ClangCola");
public static MyItemType Cosmic=new MyItemType(B_C,"CosmicCoffee");
}
public static MyItemType Datapad=new MyItemType("MyObjectBuilder_Datapad","Datapad");
public static MyItemType Package=new MyItemType("MyObjectBuilder_Package","Package");
public static MyItemType Credit=new MyItemType("MyObjectBuilder_PhysicalObject","SpaceCredit");
public static void InitializeModdedItems(List<ModdedItem> ModdedItems){
foreach(ModdedItem MyItem in ModdedItems){
switch(MyItem.Type.TypeId){
case "MyObjectBuilder_Ore":
Raw.Modded.Add(MyItem);
break;
case "MyObjectBuilder_Ingot":
Ingot.Modded.Add(MyItem);
break;
case "MyObjectBuilder_Component":
Comp.Modded.Add(MyItem);
break;
case "MyObjectBuilder_AmmoMagazine":
Ammo.Modded.Add(MyItem);
break;
case "MyObjectBuilder_PhysicalGunObject":
Tool.Modded.Add(MyItem);
break;
case "MyObjectBuilder_ConsumableItem":
Cons.Modded.Add(MyItem);
break;
default:
MiscModded.Add(MyItem);
break;
}
}
}
}
// Core Components
TimeSpan TimeSinceStart=new TimeSpan(0);
long Cycle=0;
char LoadingChar='|';
double SecondsSinceLastUpdate=0;
static class Prog{
public static MyGridProgram P;
}
static class GenMethods{
private static double GetAngle(Vector3D v1,Vector3D v2,int i){
v1.Normalize();
v2.Normalize();
double output=Math.Round(Math.Acos(v1.X*v2.X+v1.Y*v2.Y+v1.Z*v2.Z)*180/Math.PI,5);
if(i>0&&output.ToString().Equals("NaN")){
Random Rnd=new Random();
Vector3D v3=new Vector3D(Rnd.Next(0,10)-5,Rnd.Next(0,10)-5,Rnd.Next(0,10)-5);
v3.Normalize();
if(Rnd.Next(0,1)==1)
output=GetAngle(v1+v3/360,v2,i-1);
else
output=GetAngle(v1,v2+v3/360,i-1);
}
return output;
}
public static double GetAngle(Vector3D v1, Vector3D v2){
return GetAngle(v1,v2,10);
}
public static bool HasBlockData(IMyTerminalBlock Block, string Name){
if(Name.Contains(':'))
return false;
string[] args=Block.CustomData.Split('•');
foreach(string argument in args){
if(argument.IndexOf(Name+':')==0){
return true;
}
}
return false;
}
public static string GetBlockData(IMyTerminalBlock Block, string Name){
if(Name.Contains(':'))
return "";
string[] args=Block.CustomData.Split('•');
foreach(string argument in args){
if(argument.IndexOf(Name+':')==0){
return argument.Substring((Name+':').Length);
}