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Discussion: Problem with repeated shooting #30

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JonathanStarup opened this issue Aug 6, 2022 · 2 comments
Closed

Discussion: Problem with repeated shooting #30

JonathanStarup opened this issue Aug 6, 2022 · 2 comments

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@JonathanStarup
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I think it will be an issue for the optimal strategy that you can shoot every tick. This means that you can hold a corridor completely. This can be solved by:

  1. Not having boards with dead-end corridors
  2. Not allowing players to shoot every tick
  3. ?
@mlutze
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mlutze commented Aug 6, 2022

My vision for the future is to have the game highly configurable. It would take e.g. a JSON file with a bunch of configurations such as:

  • shooting frequency
  • shooting velocity
  • number of bullets you have
  • life points
  • movement speed
  • turning speed
  • the board

Of course these are all hardcoded to mostly unreasonable defaults atm. But I think this config approach will make it easier to find the most reasonable/interesting rules and maybe help us keep things open to extension.

@JonathanStarup
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These speeds seem difficult with how significant atomic actions are, but I like it!

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