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Sometimes Turns off #3

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mattdesl opened this issue Sep 4, 2018 · 1 comment
Closed

Sometimes Turns off #3

mattdesl opened this issue Sep 4, 2018 · 1 comment

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@mattdesl
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mattdesl commented Sep 4, 2018

I've noticed sometimes it goes into a 'mute' state where, it seems like, it's no longer firing the next() event. Any ideas? Similarly, is there a way we could manually call .tick() on the reverb node or something, for games that have a requestAnimationFrame loop and don't want to get into managing timeouts?

Sorry I don't have a repo for testing yet... I'm trying to wrap my head around how this reverb effect actually works.

@mattdesl
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mattdesl commented Sep 9, 2018

Nevermind, this was something in my code sending negative time values to oscillators. Still probably a Chrome bug since it wasn't happening in other browsers but w/e...

@mattdesl mattdesl closed this as completed Sep 9, 2018
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