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No currently it only supports certain things being done while the timeline is running. I'll (or maybe you!) have to redesign the entire thing to allow for dynamic changes while the timer starts.
I don't remember how I implemented it.. have you tried pausing it, making changes, and then starting it back up? It probably won't work =(
Is there a way to add events to the timeline after it has already started?
When I attempted doing this, the callback block wasn't being called.
Thanks!
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