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Releases: pnarimani/RTLTMPro

v3.4.3

14 Mar 23:32
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  • Updated ranges to include more characters.
  • Regenerated font assets.
  • No more warning messages due to missing underline character in the font assets.
  • General bug fixes and improvements.

v3.4.2

06 Nov 00:18
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What's Changed

  • Hebrew support
  • Fix 3D text
  • Support for unicode32 characters (emojis, etc.)

Full Changelog: 3.3.2...v3.4.2

v3.3.2

24 May 18:47
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  • improved tag detection logic
  • other bug fixes and perf optimizations

V3.3.1

16 Feb 13:52
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Fixed conversion to Arabic/Hindu numbers.

v3.3

06 Feb 13:35
11b03fd
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  • Fixed numbers in rich text tags.
  • Fixed compile error in Unity 2019+.

Thanks to @hk1ll3r

Note: This version requires Unity 2019.1+.

V3.0.0

06 Sep 10:23
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V3.0.0 Pre-release
Pre-release

Huge performance improvements. In this version, text conversion doesn't allocate memory every time you change your texts.
Comparison

This version also includes an improved Rich Text tag detection algorithm and contains other general fixes.

Since the core code of the library has changed, there might be some unknown bugs around. Backup your project before upgrading to this version.

V3.2.4

29 Jun 12:59
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  • Added OriginalText property.
  • Fixed RTLTextMeshPro3D editor bug.

V3.2.3

22 Jun 23:03
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V3.2.1

06 May 15:18
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This release is compatible with Unity 2019

Also make sure to backup your projects before upgrading.

V3.2.0

30 Mar 15:16
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Important Note: If you are upgrading from earlier versions, Import the package and do these steps:
1- Move every script under RTLTMPro to RTLTMPro\Scripts\Runtime\ folder.
2- Move every script under RTLTMPro\Editor to RTLTMPro\Scripts\Editor\ folder.

This version of RTLTMPro is using Assembly definition files.
If your project doesn't use Assembly definition files, you don't need to do anything. But if you are using them, you need to reference RTLTMPro assembly that is inside RTLTMPro\Scripts\Runtime\ folder.

Release notes:

  • Fixed #13
  • Updated Tashkeel ranges (This means that you also need to update your font assets that use Tashkeel)
  • Added assembly definition files