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procBlock.hpp
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procBlock.hpp
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/* This file is part of aither.
Copyright (C) 2015-18 Michael Nucci (michael.nucci@gmail.com)
Aither is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Aither is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
#ifndef PROCBLOCKHEADERDEF // only if the macro PROCBLOCKHEADERDEF is not
// defined execute these lines of code
#define PROCBLOCKHEADERDEF // define the macro
#include <vector> // vector
#include <string> // string
#include <fstream>
#include <iostream>
#include <memory>
#include <algorithm>
#include "mpi.h" // parallelism
#include "vector3d.hpp" // vector3d
#include "multiArray3d.hpp" // multiArray3d
#include "blkMultiArray3d.hpp" // blkMultiArray3d
#include "tensor.hpp" // tensor
#include "primitive.hpp" // primitive
#include "varArray.hpp" // varArray
#include "arrayView.hpp" // primitiveView
#include "boundaryConditions.hpp" // connection, patch
#include "macros.hpp"
#include "uncoupledScalar.hpp" // uncoupledScalar
#include "wallData.hpp"
using std::vector;
using std::string;
using std::ios;
using std::ofstream;
using std::ifstream;
using std::unique_ptr;
// forward class declarations
class inviscidFlux;
class viscousFlux;
class input;
class geomSlice;
class source;
class plot3dBlock;
class resid;
class kdtree;
class conserved;
class matMultiArray3d;
class physics;
class turbModel;
class eos;
class procBlock {
blkMultiArray3d<primitive> state_; // primitive vars at cell center
blkMultiArray3d<conserved> consVarsN_; // conserved vars at t=n
blkMultiArray3d<conserved> consVarsNm1_; // conserved vars at t=n-1
blkMultiArray3d<residual> residual_; // cell residual
multiArray3d<unitVec3dMag<double>> fAreaI_; // face area vector for i-faces
multiArray3d<unitVec3dMag<double>> fAreaJ_; // face area vector for j-faces
multiArray3d<unitVec3dMag<double>> fAreaK_; // face area vector for k-faces
multiArray3d<vector3d<double>> center_; // coordinates of cell center
multiArray3d<vector3d<double>> fCenterI_; // coordinates of i-face centers
multiArray3d<vector3d<double>> fCenterJ_; // coordinates of j-face centers
multiArray3d<vector3d<double>> fCenterK_; // coordinates of k-face centers
multiArray3d<double> cellWidthI_; // i-width of cell
multiArray3d<double> cellWidthJ_; // j-width of cell
multiArray3d<double> cellWidthK_; // k-width of cell
multiArray3d<uncoupledScalar> specRadius_; // maximum wave speed for cell
multiArray3d<double> vol_; // cell volume
multiArray3d<double> dt_; // cell time step
multiArray3d<double> wallDist_; // distance to nearest viscous wall
// gradients
multiArray3d<tensor<double>> velocityGrad_;
multiArray3d<vector3d<double>> temperatureGrad_;
multiArray3d<vector3d<double>> densityGrad_;
multiArray3d<vector3d<double>> pressureGrad_;
multiArray3d<vector3d<double>> tkeGrad_;
multiArray3d<vector3d<double>> omegaGrad_;
multiArray3d<vector3d<double>> mixtureGrad_;
// auxillary variables
multiArray3d<double> temperature_;
multiArray3d<double> viscosity_;
multiArray3d<double> eddyViscosity_;
multiArray3d<double> f1_;
multiArray3d<double> f2_;
boundaryConditions bc_; // boundary conditions for block
vector<wallData> wallData_; // wall variables at viscous walls
int numGhosts_; // number of layers of ghost cells surrounding block
int parBlock_; // parent block number
int rank_; // processor rank
int localPos_; // position on local processor
int globalPos_; // global position of procBlock in decomposed vector of
// procBlocks
bool isViscous_;
bool isTurbulent_;
bool isRANS_;
bool storeTimeN_;
bool isMultiLevelTime_;
bool isMultiSpecies_;
// private member functions
void CalcInvFluxI(const physics &, const input &, matMultiArray3d &);
void CalcInvFluxJ(const physics &, const input &, matMultiArray3d &);
void CalcInvFluxK(const physics &, const input &, matMultiArray3d &);
void CalcViscFluxI(const physics &, const input &, matMultiArray3d &);
void CalcViscFluxJ(const physics &, const input &, matMultiArray3d &);
void CalcViscFluxK(const physics &, const input &, matMultiArray3d &);
void CalcCellDt(const int &, const int &, const int &, const double &);
void ExplicitEulerTimeAdvance(const physics &, const int &, const int &,
const int &);
void ImplicitTimeAdvance(const varArrayView &, const physics &, const int &,
const int &, const int &);
void RK4TimeAdvance(const conservedView &, const physics &, const int &,
const int &, const int &, const int &);
template <typename T>
void AddToResidual(const int &, const int &, const int &, const T &);
template <typename T>
void SubtractFromResidual(const int &, const int &, const int &, const T &);
vector<wallData> SplitWallData(const string &, const int &);
void JoinWallData(const vector<wallData> &, const string &);
void CalcGradsI();
void CalcGradsJ();
void CalcGradsK();
public:
// constructors
procBlock(const plot3dBlock &, const int &, const boundaryConditions &,
const int &, const int &, const int &, const input &);
procBlock(const int &, const int &, const int &, const int &, const int &,
const int &, const bool &, const bool &, const bool &, const bool &,
const bool &, const bool &);
procBlock()
: procBlock(0, 0, 0, 0, 0, 0, false, false, false, false, false, false) {}
// move constructor and assignment operator
procBlock(procBlock&&) noexcept = default;
procBlock& operator=(procBlock&&) noexcept = default;
// copy constructor and assignment operator
procBlock(const procBlock&) = default;
procBlock& operator=(const procBlock&) = default;
// member functions
int NumCells() const { return residual_.NumBlocks(); }
int NumCellsGhosts() const { return state_.NumBlocks(); }
int NumEquations() const { return residual_(0, 0, 0).Size(); }
int NumSpecies() const { return residual_(0, 0, 0).NumSpecies(); }
int NumI() const { return residual_.NumI(); }
int NumJ() const { return residual_.NumJ(); }
int NumK() const { return residual_.NumK(); }
int NumIG() const { return state_.NumI(); }
int NumJG() const { return state_.NumJ(); }
int NumKG() const { return state_.NumK(); }
int StartI() const { return residual_.StartI(); }
int StartJ() const { return residual_.StartJ(); }
int StartK() const { return residual_.StartK(); }
int StartIG() const { return state_.StartI(); }
int StartJG() const { return state_.StartJ(); }
int StartKG() const { return state_.StartK(); }
int EndI() const { return residual_.EndI(); }
int EndJ() const { return residual_.EndJ(); }
int EndK() const { return residual_.EndK(); }
int EndIG() const { return state_.EndI(); }
int EndJG() const { return state_.EndJ(); }
int EndKG() const { return state_.EndK(); }
int Start(const string &dir) const {
if (dir == "i") return this->StartI();
else if (dir == "j") return this->StartJ();
else if (dir == "k") return this->StartK();
else {
cerr << "ERROR: direction " << dir << " not recognized!" << endl;
exit(EXIT_FAILURE);
}
}
int End(const string &dir) const {
if (dir == "i") return this->EndI();
else if (dir == "j") return this->EndJ();
else if (dir == "k") return this->EndK();
else {
cerr << "ERROR: direction " << dir << " not recognized!" << endl;
exit(EXIT_FAILURE);
}
}
int NumGhosts() const {return numGhosts_;}
int ParentBlock() const {return parBlock_;}
int LocalPosition() const {return localPos_;}
int Rank() const {return rank_;}
int GlobalPos() const {return globalPos_;}
bool IsViscous() const {return isViscous_;}
bool IsTurbulent() const {return isTurbulent_;}
bool IsRANS() const {return isRANS_;}
boundaryConditions BC() const {return bc_;}
primitiveView State(const int &ii, const int &jj, const int &kk) const {
return state_(ii, jj, kk);
}
conservedView ConsVarsN(const int &ii, const int &jj, const int &kk) const {
return consVarsN_(ii, jj, kk);
}
conservedView ConsVarsNm1(const int &ii, const int &jj, const int &kk) const {
return consVarsNm1_(ii, jj, kk);
}
blkMultiArray3d<primitive> SliceState(const int &, const int &, const int &,
const int &, const int &,
const int &) const;
multiArray3d<vector3d<double>> SliceBoundaryCenters(const int &) const;
void AssignSolToTimeN(const physics &);
void AssignSolToTimeNm1();
double SolDeltaNCoeff(const int &, const int &, const int &,
const input &) const;
double SolDeltaNm1Coeff(const int &, const int &, const int &,
const input &) const;
varArray SolDeltaMmN(const int &, const int &, const int &, const input &,
const physics &) const;
varArray SolDeltaNm1(const int &, const int &, const int &,
const input &) const;
double Vol(const int &ii, const int &jj, const int &kk) const {
return vol_(ii, jj, kk);
}
vector3d<double> Center(const int &ii, const int &jj, const int &kk) const {
return center_(ii, jj, kk);
}
vector3d<double> FAreaUnitI(const int &ii, const int &jj,
const int &kk) const {
return fAreaI_(ii, jj, kk).UnitVector();
}
vector3d<double> FAreaUnitJ(const int &ii, const int &jj,
const int &kk) const {
return fAreaJ_(ii, jj, kk).UnitVector();
}
vector3d<double> FAreaUnitK(const int &ii, const int &jj,
const int &kk) const {
return fAreaK_(ii, jj, kk).UnitVector();
}
double FAreaMagI(const int &ii, const int &jj, const int &kk) const {
return fAreaI_(ii, jj, kk).Mag();
}
double FAreaMagJ(const int &ii, const int &jj, const int &kk) const {
return fAreaJ_(ii, jj, kk).Mag();
}
double FAreaMagK(const int &ii, const int &jj, const int &kk) const {
return fAreaK_(ii, jj, kk).Mag();
}
unitVec3dMag<double> FAreaI(const int &ii, const int &jj,
const int &kk) const {
return fAreaI_(ii, jj, kk);
}
unitVec3dMag<double> FAreaJ(const int &ii, const int &jj,
const int &kk) const {
return fAreaJ_(ii, jj, kk);
}
unitVec3dMag<double> FAreaK(const int &ii, const int &jj,
const int &kk) const {
return fAreaK_(ii, jj, kk);
}
vector3d<double> FCenterI(const int &ii, const int &jj, const int &kk) const {
return fCenterI_(ii, jj, kk);
}
vector3d<double> FCenterJ(const int &ii, const int &jj, const int &kk) const {
return fCenterJ_(ii, jj, kk);
}
vector3d<double> FCenterK(const int &ii, const int &jj, const int &kk) const {
return fCenterK_(ii, jj, kk);
}
double CellWidthI(const int &ii, const int &jj, const int &kk) const {
return cellWidthI_(ii, jj, kk);
}
double CellWidthJ(const int &ii, const int &jj, const int &kk) const {
return cellWidthJ_(ii, jj, kk);
}
double CellWidthK(const int &ii, const int &jj, const int &kk) const {
return cellWidthK_(ii, jj, kk);
}
double MaxCellWidth(const int &ii, const int &jj, const int &kk) const {
return std::max(std::max(cellWidthI_(ii, jj, kk), cellWidthJ_(ii, jj, kk)),
cellWidthK_(ii, jj, kk));
}
double MinCellWidth(const int &ii, const int &jj, const int &kk) const {
return std::min(std::min(cellWidthI_(ii, jj, kk), cellWidthJ_(ii, jj, kk)),
cellWidthK_(ii, jj, kk));
}
uncoupledScalar SpectralRadius(const int &ii, const int &jj,
const int &kk) const {
return specRadius_(ii, jj, kk);
}
double Dt(const int &ii, const int &jj, const int &kk) const {
return dt_(ii, jj, kk);
}
double WallDist(const int &ii, const int &jj, const int &kk) const {
return wallDist_(ii, jj, kk);
}
residualView Residual(const int &ii, const int &jj, const int &kk) const {
return residual_(ii, jj, kk);
}
double Residual(const int &ii, const int &jj, const int &kk,
const int &a) const {
return residual_(ii, jj, kk)[a];
}
tensor<double> VelGrad(const int &ii, const int &jj, const int &kk) const {
return velocityGrad_(ii, jj, kk);
}
vector3d<double> TempGrad(const int &ii, const int &jj, const int &kk) const {
return temperatureGrad_(ii, jj, kk);
}
vector3d<double> DensityGrad(const int &ii, const int &jj,
const int &kk) const {
return densityGrad_(ii, jj, kk);
}
vector3d<double> PressureGrad(const int &ii, const int &jj,
const int &kk) const {
return pressureGrad_(ii, jj, kk);
}
vector3d<double> TkeGrad(const int &ii, const int &jj, const int &kk) const {
return isRANS_ ? tkeGrad_(ii, jj, kk) : vector3d<double>();
}
vector3d<double> OmegaGrad(const int &ii, const int &jj,
const int &kk) const {
return isRANS_ ? omegaGrad_(ii, jj, kk) : vector3d<double>();
}
vector3d<double> MixtureGrad(const int &ii, const int &jj, const int &kk,
const int &ll) const {
return isMultiSpecies_ ? mixtureGrad_(ii, jj, kk, ll) : vector3d<double>();
}
double Temperature(const int &ii, const int &jj, const int &kk) const {
return temperature_(ii, jj, kk);
}
double Viscosity(const int &ii, const int &jj, const int &kk) const {
return isViscous_ ? viscosity_(ii, jj, kk) : 0.0;
}
double EddyViscosity(const int &ii, const int &jj, const int &kk) const {
return isTurbulent_ ? eddyViscosity_(ii, jj, kk) : 0.0;
}
double F1(const int &ii, const int &jj, const int &kk) const {
return isRANS_ ? f1_(ii, jj, kk) : 0.0;
}
double F2(const int &ii, const int &jj, const int &kk) const {
return isRANS_ ? f2_(ii, jj, kk) : 0.0;
}
void CalcBlockTimeStep(const input &);
void UpdateBlock(const input &, const physics &,
const blkMultiArray3d<varArray> &, const int &, residual &,
resid &);
void CalcResidualNoSource(const physics &, const input &, matMultiArray3d &);
void CalcSrcTerms(const physics &, const input &, matMultiArray3d &);
void ResetResidWS();
void ResetGradients();
void ResetTurbVars();
void CleanResizeVecs(const int &, const int &, const int &, const int &,
const int &, const int &);
void InitializeStates(const input &, const physics &);
void AssignGhostCellsGeom();
void AssignGhostCellsGeomEdge();
void AssignInviscidGhostCells(const input &, const physics &);
void AssignInviscidGhostCellsEdge(const input &, const physics &);
void AssignViscousGhostCells(const input &, const physics &);
void AssignViscousGhostCellsEdge(const input &, const physics &);
blkMultiArray3d<primitive> GetGhostStates(
const blkMultiArray3d<primitive> &, const string &,
const multiArray3d<unitVec3dMag<double>> &, const multiArray3d<double> &,
const boundarySurface &, const input &, const physics &, const int &,
const multiArray3d<double> & = {},
const multiArray3d<double> & = {},
const blkMultiArray3d<conserved> & = {},
const multiArray3d<vector3d<double>> & = {},
const multiArray3d<tensor<double>> & = {});
void CalcGradsI(const int &, const int &, const int &, tensor<double> &,
vector3d<double> &, vector3d<double> &, vector3d<double> &,
vector3d<double> &, vector3d<double> &,
vector<vector3d<double>> &) const;
void CalcGradsJ(const int &, const int &, const int &, tensor<double> &,
vector3d<double> &, vector3d<double> &, vector3d<double> &,
vector3d<double> &, vector3d<double> &,
vector<vector3d<double>> &) const;
void CalcGradsK(const int &, const int &, const int &, tensor<double> &,
vector3d<double> &, vector3d<double> &, vector3d<double> &,
vector3d<double> &, vector3d<double> &,
vector<vector3d<double>> &) const;
void CalcWallDistance(const kdtree &);
void InvertDiagonal(matMultiArray3d &, const input &) const;
blkMultiArray3d<varArray> InitializeMatrixUpdate(
const input &, const physics &, const matMultiArray3d &) const;
void LUSGS_Forward(const vector<vector3d<int>> &, blkMultiArray3d<varArray> &,
const physics &, const input &, const matMultiArray3d &,
const int &) const;
double LUSGS_Backward(const vector<vector3d<int>> &,
blkMultiArray3d<varArray> &, const physics &,
const input &, const matMultiArray3d &,
const int &) const;
double DPLUR(blkMultiArray3d<varArray> &, const physics &, const input &,
const matMultiArray3d &) const;
bool IsPhysical(const int &, const int &, const int &) const;
bool AtCorner(const int &, const int &, const int &) const;
bool AtEdge(const int &, const int &, const int &, string &) const;
bool AtEdgeInclusive(const int &, const int &, const int &, string &) const;
bool AtGhostNonEdge(const int &, const int &, const int &, string &,
int &) const;
vector<bool> PutGeomSlice(const geomSlice &, connection &, const int &);
void PutStateSlice(const blkMultiArray3d<primitive> &, const connection &,
const int &, const int &);
procBlock Split(const string &, const int &, const int &,
vector<boundarySurface> &);
void Join(const procBlock &, const string &, vector<boundarySurface> &);
void SwapStateSlice(const connection &, procBlock &);
void SwapStateSliceMPI(const connection &, const int &);
void SwapTurbSlice(const connection &, procBlock &);
void SwapTurbSliceMPI(const connection &, const int &);
void SwapWallDistSlice(const connection &, procBlock &);
void SwapWallDistSliceMPI(const connection &, const int &);
void SwapEddyViscAndGradientSlice(const connection &, procBlock &);
void SwapEddyViscAndGradientSliceMPI(const connection &, const int &,
const MPI_Datatype &,
const MPI_Datatype &);
void PackSendGeomMPI(const MPI_Datatype &, const MPI_Datatype &) const;
void RecvUnpackGeomMPI(const MPI_Datatype &, const MPI_Datatype &,
const input &);
void PackSendSolMPI(const MPI_Datatype &, const MPI_Datatype &,
const MPI_Datatype &) const;
void RecvUnpackSolMPI(const MPI_Datatype &, const MPI_Datatype &,
const MPI_Datatype &, const input &);
void UpdateAuxillaryVariables(const physics &, const bool = true);
void UpdateUnlimTurbEddyVisc(const unique_ptr<turbModel> &, const bool &);
double ProjC2CDist(const int &, const int &, const int &,
const string &) const;
void DumpToFile(const string &, const string &) const;
void CalcCellWidths();
void GetStatesFromRestart(const blkMultiArray3d<primitive> &);
void GetSolNm1FromRestart(const blkMultiArray3d<conserved> &);
int WallDataIndex(const boundarySurface &) const;
int WallDataSize() const {return wallData_.size();}
bool HasWallData() const {return this->WallDataSize() > 0;}
boundarySurface WallSurface(const int &ii) const {
return wallData_[ii].Surface();
}
int NumWallSurfI(const int &ii) const { return wallData_[ii].NumI(); }
int NumWallSurfJ(const int &ii) const { return wallData_[ii].NumJ(); }
int NumWallSurfK(const int &ii) const { return wallData_[ii].NumK(); }
double WallYplus(const int &ss, const int &ii, const int &jj,
const int &kk) const {
return wallData_[ss].Yplus(ii, jj, kk);
}
double WallHeatFlux(const int &ss, const int &ii, const int &jj,
const int &kk) const {
return wallData_[ss].WallHeatFlux(ii, jj, kk);
}
vector3d<double> WallShearStress(const int &ss, const int &ii, const int &jj,
const int &kk) const {
return wallData_[ss].WallShearStress(ii, jj, kk);
}
double WallTemperature(const int &ss, const int &ii, const int &jj,
const int &kk) const {
return wallData_[ss].WallTemperature(ii, jj, kk);
}
double WallEddyVisc(const int &ss, const int &ii, const int &jj,
const int &kk) const {
return wallData_[ss].WallEddyViscosity(ii, jj, kk);
}
double WallViscosity(const int &ss, const int &ii, const int &jj,
const int &kk) const {
return wallData_[ss].WallViscosity(ii, jj, kk);
}
double WallDensity(const int &ss, const int &ii, const int &jj,
const int &kk) const {
return wallData_[ss].WallDensity(ii, jj, kk);
}
double WallFrictionVelocity(const int &ss, const int &ii, const int &jj,
const int &kk) const {
return wallData_[ss].WallFrictionVelocity(ii, jj, kk);
}
double WallPressure(const int &ss, const int &ii, const int &jj,
const int &kk, const unique_ptr<eos> &eqnState) const {
return wallData_[ss].WallPressure(ii, jj, kk, eqnState);
}
double WallTke(const int &ss, const int &ii, const int &jj,
const int &kk) const {
return wallData_[ss].WallTke(ii, jj, kk);
}
double WallSdr(const int &ss, const int &ii, const int &jj,
const int &kk) const {
return wallData_[ss].WallSdr(ii, jj, kk);
}
// destructor
~procBlock() noexcept {}
};
// ----------------------------------------------------------------------------
// function definitions
template <typename T>
void procBlock::AddToResidual(const int &ii, const int &jj, const int &kk,
const T &arr) {
static_assert(std::is_base_of<varArray, T>::value, "T must be varArray type");
MSG_ASSERT(arr.Size() == residual_.BlockSize(),
"array block size must match residual block size");
for (auto bb = 0; bb < residual_.BlockSize(); ++bb) {
residual_(ii, jj, kk, bb) += arr[bb];
}
}
template <typename T>
void procBlock::SubtractFromResidual(const int &ii, const int &jj,
const int &kk, const T &arr) {
static_assert(std::is_base_of<varArray, T>::value, "T must be varArray type");
MSG_ASSERT(arr.Size() == residual_.BlockSize(),
"array block size must match residual block size");
for (auto bb = 0; bb < residual_.BlockSize(); ++bb) {
residual_(ii, jj, kk, bb) -= arr[bb];
}
}
/* Function to pad a multiArray3d with a specified number of ghost cells
___ ___ ___ ___ ___ ___ ___ ___
| E | E | G | G | G | G | E | E |
|___|___|___|___|___|___|___|___|
| E | E | G | G | G | G | E | E |
|___|___|___|___|___|___|___|___|
| G | G | X | X | X | X | G | G |
|___|___|___|___|___|___|___|___|
| G | G | X | X | X | X | G | G |
|___|___|___|___|___|___|___|___|
| E | E | G | G | G | G | E | E |
|___|___|___|___|___|___|___|___|
| E | E | G | G | G | G | E | E |
|___|___|___|___|___|___|___|___|
In the above diagram, the cells marked with an "X" represent physical cells. The
entire diagram represents the block (in 2D) padded with 2 layers of ghost cells.
The cells marked with "G" are regualar ghost cells. The cells marked with "E" are
ghost cells located along one of the 12 edges that form a plot3d block. In 3D
there are also "corner" cells located at the 8 corners that form the plot3d block.
These cells are not used though. There is a place in the vector for them to make
accessing the padded vector of cells the same as for a plot3d block without ghost
cells.
*/
template <typename T>
T PadWithGhosts(const T &var, const int &numGhosts) {
// var -- vector of variables to pad (no ghost cells included)
// numGhosts -- number of layers of ghost cells to pad var with
// T should be multiArray3d or blkMultiArray3d type
// initialize added array
T padBlk(var.NumI(), var.NumJ(), var.NumK(), numGhosts, var.BlockInfo());
padBlk.Insert(var.RangeI(), var.RangeJ(), var.RangeK(), var);
return padBlk;
}
#endif