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viscousFlux.hpp
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viscousFlux.hpp
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/* This file is part of aither.
Copyright (C) 2015-18 Michael Nucci (michael.nucci@gmail.com)
Aither is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Aither is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
#ifndef VISCFLUXHEADERDEF // only if the macro VISCFLUXHEADERDEF is not defined
// execute these lines of code
#define VISCFLUXHEADERDEF // define the macro
#include <iostream> // cout
#include <memory>
#include "vector3d.hpp" // vector3d
#include "tensor.hpp" // tensor
#include "varArray.hpp"
using std::cout;
using std::endl;
using std::cerr;
using std::ostream;
using std::unique_ptr;
// forward class declarations
class primitive;
class physics;
class turbModel;
class squareMatrix;
struct wallVars;
class viscousFlux : public varArray {
public:
// constructors
viscousFlux() : varArray() {}
viscousFlux(const int &numEqns, const int &numSpecies)
: varArray(numEqns, numSpecies) {}
// move constructor and assignment operator
viscousFlux(viscousFlux&&) noexcept = default;
viscousFlux& operator=(viscousFlux&&) noexcept = default;
// copy constructor and assignment operator
viscousFlux(const viscousFlux&) = default;
viscousFlux& operator=(const viscousFlux&) = default;
// member functions
void CalcFlux(const tensor<double> &, const physics &,
const vector3d<double> &, const vector3d<double> &,
const vector3d<double> &, const vector3d<double> &,
const vector<vector3d<double>> &, const primitive &,
const double &, const double &, const double &);
wallVars CalcWallFlux(const tensor<double> &, const physics &,
const vector3d<double> &, const vector3d<double> &,
const vector3d<double> &, const vector3d<double> &,
const primitive &, const double &, const double &,
const double &);
void CalcWallLawFlux(const vector3d<double> &, const double &, const double &,
const double &, const vector3d<double> &,
const vector3d<double> &, const vector3d<double> &,
const vector3d<double> &, const unique_ptr<turbModel> &);
// destructor
~viscousFlux() noexcept {}
};
// function definitions
ostream &operator<<(ostream &os, const viscousFlux &);
#endif