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probelm when use this component with SoftMask #116

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ltccss opened this issue Nov 16, 2020 · 3 comments
Open

probelm when use this component with SoftMask #116

ltccss opened this issue Nov 16, 2020 · 3 comments
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question Further information is requested

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@ltccss
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ltccss commented Nov 16, 2020

NOTE: Your issue may already be reported! Please search on the issue tracker before creating one.

Describe the bug
When there is a nested Particle, only one particle will be displayed if I make it softmaskable

To Reproduce
Steps to reproduce the behavior:
Here is the sample project
UIParticleTest.zip
When you open it, then

  1. Open the SampleScene
  2. Select the Particle System node ( the parent one), and play it

Expected behavior
Both 2 particle (red and white) should be displayed in the screen, and be clipped well

Screenshots
If applicable, add screenshots to help explain your problem.

Environment (please complete the following information):

  • Platform: windows 7
  • Unity version: 2018.4.21f1
@ltccss ltccss added the bug Something isn't working label Nov 16, 2020
@mob-sakai mob-sakai added question Further information is requested bug Something isn't working and removed bug Something isn't working question Further information is requested labels Nov 17, 2020
@mob-sakai
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Yes.
SoftMask does not support multiple materials...

@ltccss
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ltccss commented Nov 17, 2020

I've seen....

In SoftMaskable, it releases the cached material at once when receive a new material during GetModifiedMaterialo((⊙﹏⊙))o.

The true problem may be it's hard to know if the cached material should be replaced or appended?

@mob-sakai
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NOTE: It may be supported by my new Mask package which will be released soon. :)

@mob-sakai mob-sakai added question Further information is requested and removed bug Something isn't working labels Jun 21, 2022
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