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table_process.py
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table_process.py
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# ------------------------------------------------------------------------------
# The implementation is adopted from CenterNet,
# made publicly available under the MIT License at https://github.com/xingyizhou/CenterNet.git
# ------------------------------------------------------------------------------
import copy
import math
import random
import cv2
import numpy as np
import torch
import torch.nn as nn
def transform_preds(coords, center, scale, output_size, rot=0):
target_coords = np.zeros(coords.shape)
trans = get_affine_transform(center, scale, rot, output_size, inv=1)
for p in range(coords.shape[0]):
target_coords[p, 0:2] = affine_transform(coords[p, 0:2], trans)
return target_coords
def get_affine_transform(center,
scale,
rot,
output_size,
shift=np.array([0, 0], dtype=np.float32),
inv=0):
if not isinstance(scale, np.ndarray) and not isinstance(scale, list):
scale = np.array([scale, scale], dtype=np.float32)
scale_tmp = scale
src_w = scale_tmp[0]
dst_w = output_size[0]
dst_h = output_size[1]
rot_rad = np.pi * rot / 180
src_dir = get_dir([0, src_w * -0.5], rot_rad)
dst_dir = np.array([0, dst_w * -0.5], np.float32)
src = np.zeros((3, 2), dtype=np.float32)
dst = np.zeros((3, 2), dtype=np.float32)
src[0, :] = center + scale_tmp * shift
src[1, :] = center + src_dir + scale_tmp * shift
dst[0, :] = [dst_w * 0.5, dst_h * 0.5]
dst[1, :] = np.array([dst_w * 0.5, dst_h * 0.5], np.float32) + dst_dir
src[2:, :] = get_3rd_point(src[0, :], src[1, :])
dst[2:, :] = get_3rd_point(dst[0, :], dst[1, :])
if inv:
trans = cv2.getAffineTransform(np.float32(dst), np.float32(src))
else:
trans = cv2.getAffineTransform(np.float32(src), np.float32(dst))
return trans
def affine_transform(pt, t):
new_pt = np.array([pt[0], pt[1], 1.0], dtype=np.float32).T
new_pt = np.dot(t, new_pt)
return new_pt[:2]
def get_dir(src_point, rot_rad):
sn, cs = np.sin(rot_rad), np.cos(rot_rad)
src_result = [0, 0]
src_result[0] = src_point[0] * cs - src_point[1] * sn
src_result[1] = src_point[0] * sn + src_point[1] * cs
return src_result
def get_3rd_point(a, b):
direct = a - b
return b + np.array([-direct[1], direct[0]], dtype=np.float32)
def _sigmoid(x):
y = torch.clamp(x.sigmoid_(), min=1e-4, max=1 - 1e-4)
return y
def _gather_feat(feat, ind, mask=None):
dim = feat.size(2)
ind = ind.unsqueeze(2).expand(ind.size(0), ind.size(1), dim)
feat = feat.gather(1, ind)
if mask is not None:
mask = mask.unsqueeze(2).expand_as(feat)
feat = feat[mask]
feat = feat.view(-1, dim)
return feat
def _tranpose_and_gather_feat(feat, ind):
feat = feat.permute(0, 2, 3, 1).contiguous()
feat = feat.view(feat.size(0), -1, feat.size(3))
feat = _gather_feat(feat, ind)
return feat
def _nms(heat, kernel=3):
pad = (kernel - 1) // 2
hmax = nn.functional.max_pool2d(
heat, (kernel, kernel), stride=1, padding=pad)
keep = (hmax == heat).float()
return heat * keep, keep
def _topk(scores, K=40):
batch, cat, height, width = scores.size()
topk_scores, topk_inds = torch.topk(scores.view(batch, cat, -1), K)
topk_inds = topk_inds % (height * width)
topk_ys = (topk_inds / width).int().float()
topk_xs = (topk_inds % width).int().float()
topk_score, topk_ind = torch.topk(topk_scores.view(batch, -1), K)
topk_clses = (topk_ind / K).int()
topk_inds = _gather_feat(topk_inds.view(batch, -1, 1),
topk_ind).view(batch, K)
topk_ys = _gather_feat(topk_ys.view(batch, -1, 1), topk_ind).view(batch, K)
topk_xs = _gather_feat(topk_xs.view(batch, -1, 1), topk_ind).view(batch, K)
return topk_score, topk_inds, topk_clses, topk_ys, topk_xs
def decode_by_ind(heat, inds, K=100):
batch, cat, height, width = heat.size()
score = _tranpose_and_gather_feat(heat, inds)
score = score.view(batch, K, cat)
_, Type = torch.max(score, 2)
return Type
def bbox_decode(heat, wh, reg=None, K=100):
batch, cat, height, width = heat.size()
heat, keep = _nms(heat)
scores, inds, clses, ys, xs = _topk(heat, K=K)
if reg is not None:
reg = _tranpose_and_gather_feat(reg, inds)
reg = reg.view(batch, K, 2)
xs = xs.view(batch, K, 1) + reg[:, :, 0:1]
ys = ys.view(batch, K, 1) + reg[:, :, 1:2]
else:
xs = xs.view(batch, K, 1) + 0.5
ys = ys.view(batch, K, 1) + 0.5
wh = _tranpose_and_gather_feat(wh, inds)
wh = wh.view(batch, K, 8)
clses = clses.view(batch, K, 1).float()
scores = scores.view(batch, K, 1)
bboxes = torch.cat(
[
xs - wh[..., 0:1],
ys - wh[..., 1:2],
xs - wh[..., 2:3],
ys - wh[..., 3:4],
xs - wh[..., 4:5],
ys - wh[..., 5:6],
xs - wh[..., 6:7],
ys - wh[..., 7:8],
],
dim=2,
)
detections = torch.cat([bboxes, scores, clses], dim=2)
return detections, inds
def gbox_decode(mk, st_reg, reg=None, K=400):
batch, cat, height, width = mk.size()
mk, keep = _nms(mk)
scores, inds, clses, ys, xs = _topk(mk, K=K)
if reg is not None:
reg = _tranpose_and_gather_feat(reg, inds)
reg = reg.view(batch, K, 2)
xs = xs.view(batch, K, 1) + reg[:, :, 0:1]
ys = ys.view(batch, K, 1) + reg[:, :, 1:2]
else:
xs = xs.view(batch, K, 1) + 0.5
ys = ys.view(batch, K, 1) + 0.5
scores = scores.view(batch, K, 1)
clses = clses.view(batch, K, 1).float()
st_Reg = _tranpose_and_gather_feat(st_reg, inds)
bboxes = torch.cat(
[
xs - st_Reg[..., 0:1],
ys - st_Reg[..., 1:2],
xs - st_Reg[..., 2:3],
ys - st_Reg[..., 3:4],
xs - st_Reg[..., 4:5],
ys - st_Reg[..., 5:6],
xs - st_Reg[..., 6:7],
ys - st_Reg[..., 7:8],
],
dim=2,
)
return torch.cat([xs, ys, bboxes, scores, clses], dim=2), keep
def bbox_post_process(bbox, c, s, h, w):
for i in range(bbox.shape[0]):
bbox[i, :, 0:2] = transform_preds(bbox[i, :, 0:2], c[i], s[i], (w, h))
bbox[i, :, 2:4] = transform_preds(bbox[i, :, 2:4], c[i], s[i], (w, h))
bbox[i, :, 4:6] = transform_preds(bbox[i, :, 4:6], c[i], s[i], (w, h))
bbox[i, :, 6:8] = transform_preds(bbox[i, :, 6:8], c[i], s[i], (w, h))
return bbox
def gbox_post_process(gbox, c, s, h, w):
for i in range(gbox.shape[0]):
gbox[i, :, 0:2] = transform_preds(gbox[i, :, 0:2], c[i], s[i], (w, h))
gbox[i, :, 2:4] = transform_preds(gbox[i, :, 2:4], c[i], s[i], (w, h))
gbox[i, :, 4:6] = transform_preds(gbox[i, :, 4:6], c[i], s[i], (w, h))
gbox[i, :, 6:8] = transform_preds(gbox[i, :, 6:8], c[i], s[i], (w, h))
gbox[i, :, 8:10] = transform_preds(gbox[i, :, 8:10], c[i], s[i],
(w, h))
return gbox
def nms(dets, thresh):
if len(dets) < 2:
return dets
index_keep = []
keep = []
for i in range(len(dets)):
box = dets[i]
if box[8] < thresh:
break
max_score_index = -1
ctx = (dets[i][0] + dets[i][2] + dets[i][4] + dets[i][6]) / 4
cty = (dets[i][1] + dets[i][3] + dets[i][5] + dets[i][7]) / 4
for j in range(len(dets)):
if i == j or dets[j][8] < thresh:
break
x1, y1 = dets[j][0], dets[j][1]
x2, y2 = dets[j][2], dets[j][3]
x3, y3 = dets[j][4], dets[j][5]
x4, y4 = dets[j][6], dets[j][7]
a = (x2 - x1) * (cty - y1) - (y2 - y1) * (ctx - x1)
b = (x3 - x2) * (cty - y2) - (y3 - y2) * (ctx - x2)
c = (x4 - x3) * (cty - y3) - (y4 - y3) * (ctx - x3)
d = (x1 - x4) * (cty - y4) - (y1 - y4) * (ctx - x4)
if (a > 0 and b > 0 and c > 0 and d > 0) or (a < 0 and b < 0
and c < 0 and d < 0):
if dets[i][8] > dets[j][8] and max_score_index < 0:
max_score_index = i
elif dets[i][8] < dets[j][8]:
max_score_index = -2
break
if max_score_index > -1:
index_keep.append(max_score_index)
elif max_score_index == -1:
index_keep.append(i)
for i in range(0, len(index_keep)):
keep.append(dets[index_keep[i]])
return np.array(keep)
def group_bbox_by_gbox(bboxes,
gboxes,
score_thred=0.3,
v2c_dist_thred=2,
c2v_dist_thred=0.5):
def point_in_box(box, point):
x1, y1, x2, y2 = box[0], box[1], box[2], box[3]
x3, y3, x4, y4 = box[4], box[5], box[6], box[7]
ctx, cty = point[0], point[1]
a = (x2 - x1) * (cty - y1) - (y2 - y1) * (ctx - x1)
b = (x3 - x2) * (cty - y2) - (y3 - y2) * (ctx - x2)
c = (x4 - x3) * (cty - y3) - (y4 - y3) * (ctx - x3)
d = (x1 - x4) * (cty - y4) - (y1 - y4) * (ctx - x4)
if (a > 0 and b > 0 and c > 0 and d > 0) or (a < 0 and b < 0 and c < 0
and d < 0):
return True
else:
return False
def get_distance(pt1, pt2):
return math.sqrt((pt1[0] - pt2[0]) * (pt1[0] - pt2[0])
+ (pt1[1] - pt2[1]) * (pt1[1] - pt2[1]))
dets = copy.deepcopy(bboxes)
sign = np.zeros((len(dets), 4))
for idx, gbox in enumerate(gboxes): # vertex x,y, gbox, score
if gbox[10] < score_thred:
break
vertex = [gbox[0], gbox[1]]
for i in range(0, 4):
center = [gbox[2 * i + 2], gbox[2 * i + 3]]
if get_distance(vertex, center) < v2c_dist_thred:
continue
for k, bbox in enumerate(dets):
if bbox[8] < score_thred:
break
if sum(sign[k]) == 4:
continue
w = (abs(bbox[6] - bbox[0]) + abs(bbox[4] - bbox[2])) / 2
h = (abs(bbox[3] - bbox[1]) + abs(bbox[5] - bbox[7])) / 2
m = max(w, h)
if point_in_box(bbox, center):
min_dist, min_id = 1e4, -1
for j in range(0, 4):
dist = get_distance(vertex,
[bbox[2 * j], bbox[2 * j + 1]])
if dist < min_dist:
min_dist = dist
min_id = j
if (min_id > -1 and min_dist < c2v_dist_thred * m
and sign[k][min_id] == 0):
bboxes[k][2 * min_id] = vertex[0]
bboxes[k][2 * min_id + 1] = vertex[1]
sign[k][min_id] = 1
return bboxes