moderngl.ComputeShader
Context.compute_shader(source) -> ComputeShader
ComputeShader.run(group_x=1, group_y=1, group_z=1)
ComputeShader.get(key, default) -> Union[Uniform, UniformBlock, Subroutine, Attribute, Varying]
ComputeShader.release()
ComputeShader.__eq__(other)
ComputeShader.__getitem__(key) -> Union[Uniform, UniformBlock, Subroutine, Attribute, Varying]
ComputeShader.__setitem__(key, value)
ComputeShader.__iter__() -> Generator[str, NoneType, NoneType]
ComputeShader.glo
ComputeShader.mglo
ComputeShader.extra
ComputeShader.ctx