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VendorGen never ends #76

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kamronbatman opened this issue Jan 19, 2020 · 2 comments · Fixed by #352
Closed

VendorGen never ends #76

kamronbatman opened this issue Jan 19, 2020 · 2 comments · Fixed by #352

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@kamronbatman
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Using [vendorgen never ends. After a world save it finishes and is incomplete.
No crash.

@3HMonkey
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3HMonkey commented Jan 20, 2020

Vendorgen is an old command of RunUO. It generates vendors based on display cases and floor plans. Means it analyzes the map files and so on and is slow as hell. Btw because of these nested loops and the "CheckPoint" methode which also contains loops etc. etc. It comes to an end generating the vendors after higher the span between world saves => loooong time to generate (but ends)

grafik

ServUO is doing it by using XML-Spawners, so they flagged that command as deprecated in 2016.

@kamronbatman
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I wouldn't mind a json spawner...

kamronbatman added a commit that referenced this issue Dec 16, 2020
- [X] Removes [vendorgen

Closes #76
Bumps release version
kamronbatman added a commit that referenced this issue Dec 16, 2020
- [X] Removes [vendorgen

Closes #76
Bumps release version
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2 participants