forked from mlakhal/CollaborativeAugmentedRealityEnvironment
-
Notifications
You must be signed in to change notification settings - Fork 0
/
UnityVS.PFE_test_01.CSharp.Editor.csproj
107 lines (107 loc) · 7.06 KB
/
UnityVS.PFE_test_01.CSharp.Editor.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{59CB7200-B607-9F2E-F984-E00A29007443}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>DEBUG;TRACE;UNITY_4_6_2;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_IL2CPP;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;UNITY5_SCRIPTING_IN_UNITY4;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>TRACE;UNITY_4_6_2;UNITY_4_6;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_IL2CPP;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;UNITY5_SCRIPTING_IN_UNITY4;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="Boo.Lang" />
<Reference Include="UnityScript.Lang" />
<Reference Include="UnityEngine">
<HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine.UI">
<HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\UnityAssemblies\UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>Library\UnityAssemblies\UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
<HintPath>Assets\Color_Picker\UnityVS\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
</Reference>
<Reference Include="SyntaxTree.VisualStudio.Unity.Messaging">
<HintPath>Assets\Color_Picker\UnityVS\Editor\SyntaxTree.VisualStudio.Unity.Messaging.dll</HintPath>
</Reference>
<Reference Include="UnityVS.VersionSpecific">
<HintPath>Assets\Color_Picker\UnityVS\Editor\UnityVS.VersionSpecific.dll</HintPath>
</Reference>
<Reference Include="LeapCSharp.NET3.5">
<HintPath>Assets\LeapCSharp.NET3.5.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>G:\Program Files (x86)\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.2\Editor\UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>G:\Program Files (x86)\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.2\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="UnityVS.PFE_test_01.CSharp.csproj">
<Project>{D6D7407C-C1B7-5C19-8991-14DAF7E58A9B}</Project>
<Name>UnityVS.PFE_test_01.CSharp</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Color_Picker\HSVPicker\Editor\BoxSliderEditor.cs" />
<Compile Include="Assets\LeapMotion\Editor\HandControllerEditor.cs" />
<None Include="Assets\ARToolkit\Data\NyIdMarker.txt" />
<None Include="Assets\LeapMotion\DemoResources\ScrollerText.txt" />
<None Include="Assets\LeapMotion\InteractionUtils (alpha)\readme.txt" />
<None Include="Assets\LeapMotion\Materials\Sources\Shaders\Toony-Basic.shader" />
<None Include="Assets\LeapMotion\Materials\Sources\Shaders\Toony-BasicOutline.shader" />
<None Include="Assets\LeapMotion\Materials\Sources\Shaders\Toony-Lighted.shader" />
<None Include="Assets\LeapMotion\Materials\Sources\Shaders\Toony-LightedOutline.shader" />
<None Include="Assets\LeapMotion\readme.txt" />
<None Include="Assets\LeapMotion\Resources\LeapIRDistorted.shader" />
<None Include="Assets\LeapMotion\Resources\LeapIRUndistorted.shader" />
<None Include="Assets\LeapMotion\Resources\LeapIRUndistorted_foreground.shader" />
<None Include="Assets\LeapMotion\Resources\LeapRGBDistorted.shader" />
<None Include="Assets\LeapMotion\Resources\LeapRGBUndistorted.shader" />
<None Include="Assets\LeapMotion\Shaders\RimShading.shader" />
<None Include="Assets\Color_Picker\UnityVS\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll" />
<None Include="Assets\Color_Picker\UnityVS\Editor\SyntaxTree.VisualStudio.Unity.Messaging.dll" />
<None Include="Assets\Color_Picker\UnityVS\Editor\UnityVS.VersionSpecific.dll" />
<None Include="G:\Program Files (x86)\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.2\Editor\UnityEditor.UI.dll" />
<None Include="G:\Program Files (x86)\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\4.6.2\UnityEngine.UI.dll" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2013\UnityVS.CSharp.targets" />
</Project>