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Generate output based on multiple input files #165
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Its currently not possible, I would be open to a contribution if you could explain the rules and parameters etc. |
So let me get this correct, you need to look at a list of assemblies and find those with Why not just bundle them in one file with namespaces for the things generated, assuming the assemblies don't have namespace clashes. |
Or is it that the generated stuff needs that attribute, maybe make the attribute conditional to something myriad generates if that's the case. |
This attribute needs to be generated, and contain a list of types. It can only appear once for an assembly. |
So should I just close this if it is no longer of interest? |
Unless someone else needs it, sure. |
I am looking into the possibility to use Godot 4.0 directly with F#, without going through C# classes as base types that the source generator can pick up, and it seems like Myriad would be the best method for that.
One thing that I can see being a problem now would be that there needs to be a
[<assembly:AssemblyHasScripts>]
definition.While it can be left empty as that and Godot will use reflection to look for types (though I have not checked if that works with F#) normally it has a list of script classes. For that last to work though I would need to be able to generate input on multiple files, which does not seem to be possible, or is at least undocumented.
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