/
scene.go
44 lines (38 loc) · 841 Bytes
/
scene.go
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package asset
import (
"fmt"
"io"
)
type Scene struct {
Model
SkyboxTexture string
AmbientReflectionTexture string
AmbientRefractionTexture string
ModelDefinitions []Model
ModelInstances []ModelInstance
}
func (s *Scene) EncodeTo(out io.Writer) error {
return encodeResource(out, header{
Version: 1,
Flags: headerFlagZlib,
}, s)
}
func (s *Scene) DecodeFrom(in io.Reader) error {
return decodeResource(in, s)
}
func (s *Scene) encodeVersionTo(out io.Writer, version uint16) error {
switch version {
case 1:
return s.encodeV1(out)
default:
panic(fmt.Errorf("unknown version %d", version))
}
}
func (s *Scene) decodeVersionFrom(in io.Reader, version uint16) error {
switch version {
case 1:
return s.decodeV1(in)
default:
panic(fmt.Errorf("unknown version %d", version))
}
}