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CONTRIBUTING.md

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Contributing

Contributions include code, documentation, answering user questions, running the project's infrastructure, and advocating for all types of users.

The project welcomes all contributions from anyone willing to work in good faith with other contributors and the community. No contribution is too small and all contributions are valued.

This guide explains the process for contributing to the project's GitHub Repository.

Environment Setup

Latest Rust

This project uses a few things that you should set yourself up with before starting work. First of all, make sure you have the latest rust and cargo installed. The best way to do that is with rustup, and you can read about it more in the rust book. Similarly working with cargo is better described in the book

To get yourself uptodate with all the things:

rustup update

Formatting

We are using two tools to help with best-practice fromatting: rustfmt and clippy. There is already an existing rustfmt.toml for the project, and you can also setup your editor to autoformat. If you're on vim, something like this is really helpful in your .vimrc:

" rust plugin
Plugin 'rust-lang/rust.vim'

" autoformatting
au BufRead,BufNewFile *.rs set filetype=rust
let g:rustfmt_autosave = 1
let g:rust_recommended_style = 0
augroup filetype_rust
  autocmd!
  autocmd BufReadPost *.rs setlocal filetype=rust
  setl sw=2 sts=2 et
augroup END

rust-nursery also has support for other editors, like vscode. You can just add this plugin to your VSCode setup, and magic ✨, everything works!

Testing

Rust's in-file tests can be ran with cargo. If print statements are required, -- --nocapture can be passed in as an option as well.

cargo test

Tests in ./tests directory are Wasm tests, and can be ran with:

wasm-pack test --node

Wasm Build

To be able to use this module in JavaScript and Node, we compile it to Wasm. For that we use wasm-bindgen inside our lib.rs, and wasm-pack to make a package to be published to npm. To do so, install wasm-pack:

curl https://rustwasm.github.io/wasm-pack/installer/init.sh -sSf | sh

and run build that will generate a pkg directory that can be then published to npm:

wasm-pack build --no-typescript --release --scope=mongodb-rust

If you are developing locally, you can also point your javascript imports to the build. For example:

var schemaWasm = import('../../mongodb-schema-parser/pkg')

To publish you can also use wasm-pack. Before running the publish command, though, please make sure to change the name of the package in pkg/package.json. Otherwise we will end up with multiple copies of the same work. It should read:

{
  "name": "@mongodb-rust/wasm-schema-parser",
  ...

You can then safely publish with:

wasm-pack publish --access=public

As you are developing sometimes it's useful to know whether you can compile to Wasm. Especially when you add a new crate to the setup:

cargo check --target wasm32-unknown-unknown

Travis CI will also run a wasm-pack build to check we are able to compile this correctly.

Wasm in JS

The easiest way to run Wasm in the browser is via webpack. If you are running this in electron, it's recommended to be on webpack > 4.29.6. There have been a few bugs that were fixed in that version, and we find it to be quite stable. If you're in the browser-browser and not in electron, anything webpack > 4.x.

You will need to add .wasm to your resolve extensions:

extensions: ['.js', '.jsx', '.json', 'less', '.wasm']

Wasm needs to be loaded async and dynamically. The easiest way to do this is to have a babel plugin:

// in .babelrc
{
  "plugins": [
    "syntax-dynamic-import"
  ]
}

After, you can just import your plugin, wrap its loading in a promise and use the API as intended:

// note the import rather than require!
var wasm = import('wasm')
function runWasmAction (param) {
  // .then on the previously imported module
  wasm
    .then(module => {
      // use your module's API
      new module.ConstructorMethod()
    })
    .catch(e => return new Error(`Error in wasm module ${e}`))
}

Code of Conduct

The project has a Code of Conduct that all contributors are expected to follow. This code describes the minimum behavior expectations for all contributors.

As a contributor, how you choose to act and interact towards your fellow contributors, as well as to the community, will reflect back not only on yourself but on the project as a whole. The Code of Conduct is designed and intended, above all else, to help establish a culture within the project that allows anyone and everyone who wants to contribute to feel safe doing so.

Should any individual act in any way that is considered in violation of the Code of Conduct, corrective actions will be taken. It is possible, however, for any individual to act in such a manner that is not in violation of the strict letter of the Code of Conduct guidelines while still going completely against the spirit of what that Code is intended to accomplish.

Open, diverse, and inclusive communities live and die on the basis of trust. Contributors can disagree with one another so long as they trust that those disagreements are in good faith and everyone is working towards a common goal.

Bad Actors

All contributors to tacitly agree to abide by both the letter and spirit of the Code of Conduct. Failure, or unwillingness, to do so will result in contributions being respectfully declined.

A bad actor is someone who repeatedly violates the spirit of the Code of Conduct through consistent failure to self-regulate the way in which they interact with other contributors in the project. In doing so, bad actors alienate other contributors, discourage collaboration, and generally reflect poorly on the project as a whole.

Being a bad actor may be intentional or unintentional. Typically, unintentional bad behavior can be easily corrected by being quick to apologize and correct course even if you are not entirely convinced you need to. Giving other contributors the benefit of the doubt and having a sincere willingness to admit that you might be wrong is critical for any successful open collaboration.

Don't be a bad actor.