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model_system_status.go
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/
model_system_status.go
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// Code based on the AtlasAPI V2 OpenAPI file
package admin
import (
"encoding/json"
)
// SystemStatus struct for SystemStatus
type SystemStatus struct {
ApiKey ApiKey `json:"apiKey"`
// Human-readable label that identifies the service from which you requested this response.
// Read only field.
AppName string `json:"appName"`
// Unique 40-hexadecimal digit hash that identifies the latest git commit merged for this application.
// Read only field.
Build string `json:"build"`
// List of one or more Uniform Resource Locators (URLs) that point to API sub-resources, related API resources, or both. RFC 5988 outlines these relationships.
// Read only field.
Links *[]Link `json:"links,omitempty"`
// Flag that indicates whether someone enabled throttling on this service.
// Read only field.
Throttling bool `json:"throttling"`
}
// NewSystemStatus instantiates a new SystemStatus object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewSystemStatus(apiKey ApiKey, appName string, build string, throttling bool) *SystemStatus {
this := SystemStatus{}
this.ApiKey = apiKey
this.AppName = appName
this.Build = build
this.Throttling = throttling
return &this
}
// NewSystemStatusWithDefaults instantiates a new SystemStatus object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewSystemStatusWithDefaults() *SystemStatus {
this := SystemStatus{}
return &this
}
// GetApiKey returns the ApiKey field value
func (o *SystemStatus) GetApiKey() ApiKey {
if o == nil {
var ret ApiKey
return ret
}
return o.ApiKey
}
// GetApiKeyOk returns a tuple with the ApiKey field value
// and a boolean to check if the value has been set.
func (o *SystemStatus) GetApiKeyOk() (*ApiKey, bool) {
if o == nil {
return nil, false
}
return &o.ApiKey, true
}
// SetApiKey sets field value
func (o *SystemStatus) SetApiKey(v ApiKey) {
o.ApiKey = v
}
// GetAppName returns the AppName field value
func (o *SystemStatus) GetAppName() string {
if o == nil {
var ret string
return ret
}
return o.AppName
}
// GetAppNameOk returns a tuple with the AppName field value
// and a boolean to check if the value has been set.
func (o *SystemStatus) GetAppNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.AppName, true
}
// SetAppName sets field value
func (o *SystemStatus) SetAppName(v string) {
o.AppName = v
}
// GetBuild returns the Build field value
func (o *SystemStatus) GetBuild() string {
if o == nil {
var ret string
return ret
}
return o.Build
}
// GetBuildOk returns a tuple with the Build field value
// and a boolean to check if the value has been set.
func (o *SystemStatus) GetBuildOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Build, true
}
// SetBuild sets field value
func (o *SystemStatus) SetBuild(v string) {
o.Build = v
}
// GetLinks returns the Links field value if set, zero value otherwise
func (o *SystemStatus) GetLinks() []Link {
if o == nil || IsNil(o.Links) {
var ret []Link
return ret
}
return *o.Links
}
// GetLinksOk returns a tuple with the Links field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *SystemStatus) GetLinksOk() (*[]Link, bool) {
if o == nil || IsNil(o.Links) {
return nil, false
}
return o.Links, true
}
// HasLinks returns a boolean if a field has been set.
func (o *SystemStatus) HasLinks() bool {
if o != nil && !IsNil(o.Links) {
return true
}
return false
}
// SetLinks gets a reference to the given []Link and assigns it to the Links field.
func (o *SystemStatus) SetLinks(v []Link) {
o.Links = &v
}
// GetThrottling returns the Throttling field value
func (o *SystemStatus) GetThrottling() bool {
if o == nil {
var ret bool
return ret
}
return o.Throttling
}
// GetThrottlingOk returns a tuple with the Throttling field value
// and a boolean to check if the value has been set.
func (o *SystemStatus) GetThrottlingOk() (*bool, bool) {
if o == nil {
return nil, false
}
return &o.Throttling, true
}
// SetThrottling sets field value
func (o *SystemStatus) SetThrottling(v bool) {
o.Throttling = v
}
func (o SystemStatus) MarshalJSONWithoutReadOnly() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o SystemStatus) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["apiKey"] = o.ApiKey
return toSerialize, nil
}