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model_team_role.go
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model_team_role.go
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// Code based on the AtlasAPI V2 OpenAPI file
package admin
import (
"encoding/json"
)
// TeamRole struct for TeamRole
type TeamRole struct {
// List of one or more Uniform Resource Locators (URLs) that point to API sub-resources, related API resources, or both. RFC 5988 outlines these relationships.
// Read only field.
Links *[]Link `json:"links,omitempty"`
// One or more organization- or project-level roles to assign to the MongoDB Cloud user.
RoleNames *[]string `json:"roleNames,omitempty"`
// Unique 24-hexadecimal character string that identifies the team.
TeamId *string `json:"teamId,omitempty"`
}
// NewTeamRole instantiates a new TeamRole object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewTeamRole() *TeamRole {
this := TeamRole{}
return &this
}
// NewTeamRoleWithDefaults instantiates a new TeamRole object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewTeamRoleWithDefaults() *TeamRole {
this := TeamRole{}
return &this
}
// GetLinks returns the Links field value if set, zero value otherwise
func (o *TeamRole) GetLinks() []Link {
if o == nil || IsNil(o.Links) {
var ret []Link
return ret
}
return *o.Links
}
// GetLinksOk returns a tuple with the Links field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *TeamRole) GetLinksOk() (*[]Link, bool) {
if o == nil || IsNil(o.Links) {
return nil, false
}
return o.Links, true
}
// HasLinks returns a boolean if a field has been set.
func (o *TeamRole) HasLinks() bool {
if o != nil && !IsNil(o.Links) {
return true
}
return false
}
// SetLinks gets a reference to the given []Link and assigns it to the Links field.
func (o *TeamRole) SetLinks(v []Link) {
o.Links = &v
}
// GetRoleNames returns the RoleNames field value if set, zero value otherwise
func (o *TeamRole) GetRoleNames() []string {
if o == nil || IsNil(o.RoleNames) {
var ret []string
return ret
}
return *o.RoleNames
}
// GetRoleNamesOk returns a tuple with the RoleNames field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *TeamRole) GetRoleNamesOk() (*[]string, bool) {
if o == nil || IsNil(o.RoleNames) {
return nil, false
}
return o.RoleNames, true
}
// HasRoleNames returns a boolean if a field has been set.
func (o *TeamRole) HasRoleNames() bool {
if o != nil && !IsNil(o.RoleNames) {
return true
}
return false
}
// SetRoleNames gets a reference to the given []string and assigns it to the RoleNames field.
func (o *TeamRole) SetRoleNames(v []string) {
o.RoleNames = &v
}
// GetTeamId returns the TeamId field value if set, zero value otherwise
func (o *TeamRole) GetTeamId() string {
if o == nil || IsNil(o.TeamId) {
var ret string
return ret
}
return *o.TeamId
}
// GetTeamIdOk returns a tuple with the TeamId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *TeamRole) GetTeamIdOk() (*string, bool) {
if o == nil || IsNil(o.TeamId) {
return nil, false
}
return o.TeamId, true
}
// HasTeamId returns a boolean if a field has been set.
func (o *TeamRole) HasTeamId() bool {
if o != nil && !IsNil(o.TeamId) {
return true
}
return false
}
// SetTeamId gets a reference to the given string and assigns it to the TeamId field.
func (o *TeamRole) SetTeamId(v string) {
o.TeamId = &v
}
func (o TeamRole) MarshalJSONWithoutReadOnly() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o TeamRole) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.RoleNames) {
toSerialize["roleNames"] = o.RoleNames
}
if !IsNil(o.TeamId) {
toSerialize["teamId"] = o.TeamId
}
return toSerialize, nil
}