/
SKGLView.xml
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SKGLView.xml
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<Type Name="SKGLView" FullName="SkiaSharp.Views.iOS.SKGLView">
<TypeSignature Language="C#" Value="public class SKGLView : GLKit.GLKView, GLKit.IGLKViewDelegate, IDisposable, System.ComponentModel.IComponent" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit SKGLView extends GLKit.GLKView implements class GLKit.IGLKViewDelegate, class ObjCRuntime.INativeObject, class System.ComponentModel.IComponent, class System.IDisposable" />
<TypeSignature Language="DocId" Value="T:SkiaSharp.Views.iOS.SKGLView" />
<AssemblyInfo>
<AssemblyName>SkiaSharp.Views.iOS</AssemblyName>
<AssemblyVersion>1.60.0.0</AssemblyVersion>
<AssemblyVersion>1.68.0.0</AssemblyVersion>
<AssemblyVersion>2.80.0.0</AssemblyVersion>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLKit.GLKView</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>GLKit.IGLKViewDelegate</InterfaceName>
</Interface>
<Interface>
<InterfaceName>ObjCRuntime.INativeObject</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.ComponentModel.IComponent</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute>
<AttributeName Language="C#">[Foundation.Register("SKGLView")]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.ComponentModel.DesignTimeVisible(true)]</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>A hardware-accelerated view that can be drawn on using SkiaSharp drawing commands.</summary>
<remarks></remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SKGLView ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:SkiaSharp.Views.iOS.SKGLView.#ctor" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp.Views.iOS</AssemblyName>
<AssemblyVersion>1.60.0.0</AssemblyVersion>
<AssemblyVersion>1.68.0.0</AssemblyVersion>
<AssemblyVersion>2.80.0.0</AssemblyVersion>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>Default constructor that initializes a new instance of <see cref="T:SkiaSharp.Views.iOS.SKGLView" />.</summary>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SKGLView (CoreGraphics.CGRect frame);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype CoreGraphics.CGRect frame) cil managed" />
<MemberSignature Language="DocId" Value="M:SkiaSharp.Views.iOS.SKGLView.#ctor(CoreGraphics.CGRect)" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp.Views.iOS</AssemblyName>
<AssemblyVersion>1.60.0.0</AssemblyVersion>
<AssemblyVersion>1.68.0.0</AssemblyVersion>
<AssemblyVersion>2.80.0.0</AssemblyVersion>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="frame" Type="CoreGraphics.CGRect" />
</Parameters>
<Docs>
<param name="frame">The frame used by the view, expressed in iOS points.</param>
<summary>Initializes the <see cref="T:SkiaSharp.Views.iOS.SKGLView" /> with the specified frame.</summary>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SKGLView (IntPtr p);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int p) cil managed" />
<MemberSignature Language="DocId" Value="M:SkiaSharp.Views.iOS.SKGLView.#ctor(System.IntPtr)" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp.Views.iOS</AssemblyName>
<AssemblyVersion>1.60.0.0</AssemblyVersion>
<AssemblyVersion>1.68.0.0</AssemblyVersion>
<AssemblyVersion>2.80.0.0</AssemblyVersion>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="p" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="p">The pointer (handle) to the unmanaged object.</param>
<summary>A constructor used when creating managed representations of unmanaged objects; Called by the runtime.</summary>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName="AwakeFromNib">
<MemberSignature Language="C#" Value="public override void AwakeFromNib ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance void AwakeFromNib() cil managed" />
<MemberSignature Language="DocId" Value="M:SkiaSharp.Views.iOS.SKGLView.AwakeFromNib" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp.Views.iOS</AssemblyName>
<AssemblyVersion>1.60.0.0</AssemblyVersion>
<AssemblyVersion>1.68.0.0</AssemblyVersion>
<AssemblyVersion>2.80.0.0</AssemblyVersion>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Called after the object has been loaded from the nib file. Overriders must call the base method.</summary>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName="CanvasSize">
<MemberSignature Language="C#" Value="public SkiaSharp.SKSize CanvasSize { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype SkiaSharp.SKSize CanvasSize" />
<MemberSignature Language="DocId" Value="P:SkiaSharp.Views.iOS.SKGLView.CanvasSize" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp.Views.iOS</AssemblyName>
<AssemblyVersion>1.60.0.0</AssemblyVersion>
<AssemblyVersion>1.68.0.0</AssemblyVersion>
<AssemblyVersion>2.80.0.0</AssemblyVersion>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SkiaSharp.SKSize</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the current canvas size.</summary>
<value></value>
<remarks>The canvas size may be different to the view size as a result of the current device's pixel density.</remarks>
</Docs>
</Member>
<Member MemberName="DrawInRect">
<MemberSignature Language="C#" Value="public void DrawInRect (GLKit.GLKView view, CoreGraphics.CGRect rect);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void DrawInRect(class GLKit.GLKView view, valuetype CoreGraphics.CGRect rect) cil managed" />
<MemberSignature Language="DocId" Value="M:SkiaSharp.Views.iOS.SKGLView.DrawInRect(GLKit.GLKView,CoreGraphics.CGRect)" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:GLKit.IGLKViewDelegate.DrawInRect(GLKit.GLKView,CoreGraphics.CGRect)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>SkiaSharp.Views.iOS</AssemblyName>
<AssemblyVersion>1.60.0.0</AssemblyVersion>
<AssemblyVersion>1.68.0.0</AssemblyVersion>
<AssemblyVersion>2.80.0.0</AssemblyVersion>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="view" Type="GLKit.GLKView" />
<Parameter Name="rect" Type="CoreGraphics.CGRect" />
</Parameters>
<Docs>
<param name="view">The view to draw on.</param>
<param name="rect">The rectangle to draw.</param>
<summary>Draws the view within the passed-in rectangle.</summary>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName="DrawInSurface">
<MemberSignature Language="C#" Value="public virtual void DrawInSurface (SkiaSharp.SKSurface surface, SkiaSharp.GRBackendRenderTargetDesc renderTarget);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void DrawInSurface(class SkiaSharp.SKSurface surface, valuetype SkiaSharp.GRBackendRenderTargetDesc renderTarget) cil managed" />
<MemberSignature Language="DocId" Value="M:SkiaSharp.Views.iOS.SKGLView.DrawInSurface(SkiaSharp.SKSurface,SkiaSharp.GRBackendRenderTargetDesc)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp.Views.iOS</AssemblyName>
<AssemblyVersion>1.60.0.0</AssemblyVersion>
<AssemblyVersion>1.68.0.0</AssemblyVersion>
<AssemblyVersion>2.80.0.0</AssemblyVersion>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="skiasharp-views-1.68;skiasharp-views-2.80;skiasharp-views-2.88">
<AttributeName Language="C#">[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="skiasharp-views-1.68;skiasharp-views-2.80;skiasharp-views-2.88">
<AttributeName Language="C#">[System.Obsolete("Use OnPaintSurface(SKPaintGLSurfaceEventArgs) instead.")]</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="surface" Type="SkiaSharp.SKSurface" />
<Parameter Name="renderTarget" Type="SkiaSharp.GRBackendRenderTargetDesc" />
</Parameters>
<Docs>
<param name="surface">The surface to draw on.</param>
<param name="renderTarget">The render target that is currently being drawn.</param>
<summary>Implement this to draw on the canvas.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
There are two ways to draw on this surface: by overriding the
<xref:SkiaSharp.Views.iOS.SKGLView.DrawInSurface(SkiaSharp.SKSurface,SkiaSharp.GRBackendRenderTargetDesc)>
method, or by attaching a handler to the
<xref:SkiaSharp.Views.iOS.SKGLView.PaintSurface>
event.
> [!IMPORTANT]
> If this method is overridden, then the base must be called, otherwise the
> event may not be fired.
> [!NOTE]
> If SkiaSharp version v1.68.x or greater is being used, then the
> <xref:SkiaSharp.Views.iOS.SKGLView.OnPaintSurface(SkiaSharp.Views.iOS.SKPaintGLSurfaceEventArgs)>
> method should be overridden instead of
> <xref:SkiaSharp.Views.iOS.SKGLView.DrawInSurface(SkiaSharp.SKSurface,SkiaSharp.GRBackendRenderTargetDesc)>.
## Examples
```csharp
public override void DrawInSurface (SKSurface surface, SKBackendRenderTargetDesc renderTarget)
{
// call the base method
base.DrawInSurface (surface, renderTarget);
var surfaceWidth = renderTarget.Width;
var surfaceHeight = renderTarget.Height;
var canvas = surface.Canvas;
// draw on the canvas
canvas.Flush ();
}
```
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="Frame">
<MemberSignature Language="C#" Value="public override CoreGraphics.CGRect Frame { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype CoreGraphics.CGRect Frame" />
<MemberSignature Language="DocId" Value="P:SkiaSharp.Views.iOS.SKGLView.Frame" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp.Views.iOS</AssemblyName>
<AssemblyVersion>1.60.0.0</AssemblyVersion>
<AssemblyVersion>1.68.0.0</AssemblyVersion>
<AssemblyVersion>2.80.0.0</AssemblyVersion>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>CoreGraphics.CGRect</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the view's frame rectangle.</summary>
<value></value>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName="GRContext">
<MemberSignature Language="C#" Value="public SkiaSharp.GRContext GRContext { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class SkiaSharp.GRContext GRContext" />
<MemberSignature Language="DocId" Value="P:SkiaSharp.Views.iOS.SKGLView.GRContext" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp.Views.iOS</AssemblyName>
<AssemblyVersion>1.60.0.0</AssemblyVersion>
<AssemblyVersion>1.68.0.0</AssemblyVersion>
<AssemblyVersion>2.80.0.0</AssemblyVersion>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SkiaSharp.GRContext</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the current GPU context.</summary>
<value></value>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName="OnPaintSurface">
<MemberSignature Language="C#" Value="protected virtual void OnPaintSurface (SkiaSharp.Views.iOS.SKPaintGLSurfaceEventArgs e);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnPaintSurface(class SkiaSharp.Views.iOS.SKPaintGLSurfaceEventArgs e) cil managed" />
<MemberSignature Language="DocId" Value="M:SkiaSharp.Views.iOS.SKGLView.OnPaintSurface(SkiaSharp.Views.iOS.SKPaintGLSurfaceEventArgs)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp.Views.iOS</AssemblyName>
<AssemblyVersion>1.68.0.0</AssemblyVersion>
<AssemblyVersion>2.80.0.0</AssemblyVersion>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="e" Type="SkiaSharp.Views.iOS.SKPaintGLSurfaceEventArgs" Index="0" FrameworkAlternate="skiasharp-views-1.68;skiasharp-views-2.80;skiasharp-views-2.88" />
</Parameters>
<Docs>
<param name="e">The event arguments that contain the drawing surface and information.</param>
<summary>Implement this to draw on the canvas.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
There are two ways to draw on this surface: by overriding the
<xref:SkiaSharp.Views.iOS.SKGLView.OnPaintSurface(SkiaSharp.Views.iOS.SKPaintGLSurfaceEventArgs)>
method, or by attaching a handler to the
<xref:SkiaSharp.Views.iOS.SKGLView.PaintSurface>
event.
> [!IMPORTANT]
> If this method is overridden, then the base must be called, otherwise the
> event will not be fired.
> [!NOTE]
> If a version of SkiaSharp prior to version v1.68.x is being used, then the
> <xref:SkiaSharp.Views.iOS.SKGLView.DrawInSurface(SkiaSharp.SKSurface,SkiaSharp.GRBackendRenderTargetDesc)>
> method should be overridden instead of
> <xref:SkiaSharp.Views.iOS.SKGLView.OnPaintSurface(SkiaSharp.Views.iOS.SKPaintGLSurfaceEventArgs)>.
## Examples
```csharp
protected override void OnPaintSurface (SKPaintGLSurfaceEventArgs e)
{
// call the base method
base.OnPaintSurface (e);
var surface = e.Surface;
var surfaceWidth = e.BackendRenderTarget.Width;
var surfaceHeight = e.BackendRenderTarget.Height;
var canvas = surface.Canvas;
// draw on the canvas
canvas.Flush ();
}
```
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="PaintSurface">
<MemberSignature Language="C#" Value="public event EventHandler<SkiaSharp.Views.iOS.SKPaintGLSurfaceEventArgs> PaintSurface;" />
<MemberSignature Language="ILAsm" Value=".event class System.EventHandler`1<class SkiaSharp.Views.iOS.SKPaintGLSurfaceEventArgs> PaintSurface" />
<MemberSignature Language="DocId" Value="E:SkiaSharp.Views.iOS.SKGLView.PaintSurface" />
<MemberType>Event</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp.Views.iOS</AssemblyName>
<AssemblyVersion>1.60.0.0</AssemblyVersion>
<AssemblyVersion>1.68.0.0</AssemblyVersion>
<AssemblyVersion>2.80.0.0</AssemblyVersion>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.EventHandler<SkiaSharp.Views.iOS.SKPaintGLSurfaceEventArgs></ReturnType>
</ReturnValue>
<Docs>
<summary>Occurs when the surface needs to be redrawn.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
There are two ways to draw on this surface: by overriding the
<xref:SkiaSharp.Views.iOS.SKGLView.OnPaintSurface(SkiaSharp.Views.iOS.SKPaintGLSurfaceEventArgs)>
method, or by attaching a handler to the
<xref:SkiaSharp.Views.iOS.SKGLView.PaintSurface>
event.
> [!NOTE]
> If a version of SkiaSharp prior to version v1.68.x is being used, then the
> <xref:SkiaSharp.Views.iOS.SKGLView.DrawInSurface(SkiaSharp.SKSurface,SkiaSharp.GRBackendRenderTargetDesc)>
> method should be overridden instead of
> <xref:SkiaSharp.Views.iOS.SKGLView.OnPaintSurface(SkiaSharp.Views.iOS.SKPaintGLSurfaceEventArgs)>.
## Examples
```csharp
myView.PaintSurface += (sender, e) => {
var surface = e.Surface;
var surfaceWidth = e.BackendRenderTarget.Width;
var surfaceHeight = e.BackendRenderTarget.Height;
var canvas = surface.Canvas;
// draw on the canvas
canvas.Flush ();
};
```
]]></format>
</remarks>
</Docs>
</Member>
</Members>
</Type>