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SKShaderTileMode.xml
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SKShaderTileMode.xml
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<Type Name="SKShaderTileMode" FullName="SkiaSharp.SKShaderTileMode">
<TypeSignature Language="C#" Value="public enum SKShaderTileMode" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed SKShaderTileMode extends System.Enum" />
<TypeSignature Language="DocId" Value="T:SkiaSharp.SKShaderTileMode" />
<AssemblyInfo>
<AssemblyName>SkiaSharp</AssemblyName>
<AssemblyVersion>1.60.0.0</AssemblyVersion>
<AssemblyVersion>1.68.0.0</AssemblyVersion>
<AssemblyVersion>2.80.0.0</AssemblyVersion>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Docs>
<summary>Indications on how the shader should handle drawing outside the original bounds.</summary>
<remarks></remarks>
</Docs>
<Members>
<Member MemberName="Clamp">
<MemberSignature Language="C#" Value="Clamp" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SkiaSharp.SKShaderTileMode Clamp = int32(0)" />
<MemberSignature Language="DocId" Value="F:SkiaSharp.SKShaderTileMode.Clamp" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp</AssemblyName>
<AssemblyVersion>1.60.0.0</AssemblyVersion>
<AssemblyVersion>1.68.0.0</AssemblyVersion>
<AssemblyVersion>2.80.0.0</AssemblyVersion>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SkiaSharp.SKShaderTileMode</ReturnType>
</ReturnValue>
<MemberValue>0</MemberValue>
<Docs>
<summary>Replicate the edge color.</summary>
</Docs>
</Member>
<Member MemberName="Decal">
<MemberSignature Language="C#" Value="Decal" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SkiaSharp.SKShaderTileMode Decal = int32(3)" />
<MemberSignature Language="DocId" Value="F:SkiaSharp.SKShaderTileMode.Decal" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp</AssemblyName>
<AssemblyVersion>2.80.0.0</AssemblyVersion>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SkiaSharp.SKShaderTileMode</ReturnType>
</ReturnValue>
<MemberValue>3</MemberValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Mirror">
<MemberSignature Language="C#" Value="Mirror" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SkiaSharp.SKShaderTileMode Mirror = int32(2)" />
<MemberSignature Language="DocId" Value="F:SkiaSharp.SKShaderTileMode.Mirror" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp</AssemblyName>
<AssemblyVersion>1.60.0.0</AssemblyVersion>
<AssemblyVersion>1.68.0.0</AssemblyVersion>
<AssemblyVersion>2.80.0.0</AssemblyVersion>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SkiaSharp.SKShaderTileMode</ReturnType>
</ReturnValue>
<MemberValue>2</MemberValue>
<Docs>
<summary>Repeat the shader's image horizontally and vertically, alternating mirror images so that adjacent images always seam.</summary>
</Docs>
</Member>
<Member MemberName="Repeat">
<MemberSignature Language="C#" Value="Repeat" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SkiaSharp.SKShaderTileMode Repeat = int32(1)" />
<MemberSignature Language="DocId" Value="F:SkiaSharp.SKShaderTileMode.Repeat" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp</AssemblyName>
<AssemblyVersion>1.60.0.0</AssemblyVersion>
<AssemblyVersion>1.68.0.0</AssemblyVersion>
<AssemblyVersion>2.80.0.0</AssemblyVersion>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SkiaSharp.SKShaderTileMode</ReturnType>
</ReturnValue>
<MemberValue>1</MemberValue>
<Docs>
<summary>Repeat the shader's image horizontally and vertically.</summary>
</Docs>
</Member>
</Members>
</Type>