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CCAnimationCache.xml
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CCAnimationCache.xml
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<?xml version="1.0" encoding="utf-8"?>
<Type Name="CCAnimationCache" FullName="MonoTouch.Cocos2D.CCAnimationCache">
<TypeSignature Language="C#" Value="public class CCAnimationCache : MonoTouch.Foundation.NSObject" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCAnimationCache extends MonoTouch.Foundation.NSObject" />
<AssemblyInfo>
<AssemblyName>Cocos2D</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>MonoTouch.Foundation.NSObject</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName>MonoTouch.Foundation.Register("CCAnimationCache", true)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>
<para>Singleton that manages the <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> objects. It saves in a cache the animations. You should use this class if you want to save your animations in a cache.</para>
</summary>
<remarks>
<para>Singleton that manages the <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> objects. It saves in a cache the animations. You should use this class if you want to save your animations in a cache.</para>
<para>
<simplesect kind="since">
<para>v0.99.5 </para>
</simplesect>
</para>
</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public CCAnimationCache ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>MonoTouch.Foundation.Export("init")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public CCAnimationCache (MonoTouch.Foundation.NSCoder coder);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class MonoTouch.Foundation.NSCoder coder) cil managed" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>MonoTouch.Foundation.Export("initWithCoder:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="coder" Type="MonoTouch.Foundation.NSCoder" />
</Parameters>
<Docs>
<param name="coder">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public CCAnimationCache (MonoTouch.Foundation.NSObjectFlag t);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class MonoTouch.Foundation.NSObjectFlag t) cil managed" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="t" Type="MonoTouch.Foundation.NSObjectFlag" />
</Parameters>
<Docs>
<param name="t">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public CCAnimationCache (IntPtr handle);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="handle" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="handle">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AddAnimation">
<MemberSignature Language="C#" Value="public virtual void AddAnimation (MonoTouch.Cocos2D.CCAnimation animation, string name);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void AddAnimation(class MonoTouch.Cocos2D.CCAnimation animation, string name) cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>MonoTouch.Foundation.Export("addAnimation:name:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="animation" Type="MonoTouch.Cocos2D.CCAnimation" />
<Parameter Name="name" Type="System.String" />
</Parameters>
<Docs>
<param name="animation">To be added.</param>
<param name="name">To be added.</param>
<summary>
<para>Adds a <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> with a name. </para>
</summary>
<remarks>
<para>Adds a <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> with a name. </para>
</remarks>
</Docs>
</Member>
<Member MemberName="AddAnimations">
<MemberSignature Language="C#" Value="public virtual void AddAnimations (MonoTouch.Foundation.NSDictionary dictionary);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void AddAnimations(class MonoTouch.Foundation.NSDictionary dictionary) cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>MonoTouch.Foundation.Export("addAnimationsWithDictionary:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="dictionary" Type="MonoTouch.Foundation.NSDictionary" />
</Parameters>
<Docs>
<param name="dictionary">To be added.</param>
<summary>
<para>Adds an animation from an NSDictionary Make sure that the frames were previously loaded in the <see cref="T:MonoTouch.Cocos2D.CCSpriteFrameCache" />. <simplesect kind="since"><para>v1.1 </para></simplesect></para>
</summary>
<remarks>
<para>Adds an animation from an NSDictionary Make sure that the frames were previously loaded in the <see cref="T:MonoTouch.Cocos2D.CCSpriteFrameCache" />. <simplesect kind="since"><para>v1.1 </para></simplesect></para>
</remarks>
</Docs>
</Member>
<Member MemberName="AddAnimationsFromFile">
<MemberSignature Language="C#" Value="public virtual void AddAnimationsFromFile (string plist);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void AddAnimationsFromFile(string plist) cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>MonoTouch.Foundation.Export("addAnimationsWithFile:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="plist" Type="System.String" />
</Parameters>
<Docs>
<param name="plist">To be added.</param>
<summary>
<para>Adds an animation from a plist file. Make sure that the frames were previously loaded in the <see cref="T:MonoTouch.Cocos2D.CCSpriteFrameCache" />. <simplesect kind="since"><para>v1.1 </para></simplesect></para>
</summary>
<remarks>
<para>Adds an animation from a plist file. Make sure that the frames were previously loaded in the <see cref="T:MonoTouch.Cocos2D.CCSpriteFrameCache" />. <simplesect kind="since"><para>v1.1 </para></simplesect></para>
</remarks>
</Docs>
</Member>
<Member MemberName="ClassHandle">
<MemberSignature Language="C#" Value="public override IntPtr ClassHandle { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance native int ClassHandle" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetAnimation">
<MemberSignature Language="C#" Value="public virtual MonoTouch.Cocos2D.CCAnimation GetAnimation (string name);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class MonoTouch.Cocos2D.CCAnimation GetAnimation(string name) cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>MonoTouch.Foundation.Export("animationByName:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>MonoTouch.Cocos2D.CCAnimation</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
</Parameters>
<Docs>
<param name="name">To be added.</param>
<summary>
<para>Returns a <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> that was previously added. If the name is not found it will return nil. You should retain the returned copy if you are going to use it. </para>
</summary>
<returns>To be added.</returns>
<remarks>
<para>Returns a <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> that was previously added. If the name is not found it will return nil. You should retain the returned copy if you are going to use it. </para>
</remarks>
</Docs>
</Member>
<Member MemberName="PurgeSharedAnimationCache">
<MemberSignature Language="C#" Value="public static void PurgeSharedAnimationCache ();" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void PurgeSharedAnimationCache() cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>MonoTouch.Foundation.Export("purgeSharedAnimationCache")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>
<para>Purges the cache. It releases all the <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> objects and the shared instance. </para>
</summary>
<remarks>
<para>Purges the cache. It releases all the <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> objects and the shared instance. </para>
</remarks>
</Docs>
</Member>
<Member MemberName="RemoveAnimation">
<MemberSignature Language="C#" Value="public virtual void RemoveAnimation (string name);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void RemoveAnimation(string name) cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>MonoTouch.Foundation.Export("removeAnimationByName:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
</Parameters>
<Docs>
<param name="name">To be added.</param>
<summary>
<para>Deletes a <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> from the cache. </para>
</summary>
<remarks>
<para>Deletes a <see cref="T:MonoTouch.Cocos2D.CCAnimation" /> from the cache. </para>
</remarks>
</Docs>
</Member>
<Member MemberName="SharedAnimationCache">
<MemberSignature Language="C#" Value="public static MonoTouch.Cocos2D.CCAnimationCache SharedAnimationCache { get; }" />
<MemberSignature Language="ILAsm" Value=".property class MonoTouch.Cocos2D.CCAnimationCache SharedAnimationCache" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>get: MonoTouch.Foundation.Export("sharedAnimationCache")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>MonoTouch.Cocos2D.CCAnimationCache</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>