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easing.h
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easing.h
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: t; c-basic-offset: 8 -*- */
/*
* Contact:
* Moonlight List (moonlight-list@lists.ximian.com)
*
* Copyright 2007 Novell, Inc. (http://www.novell.com)
*
* See the LICENSE file included with the distribution for details.
*/
#ifndef __MOON_EASING_H__
#define __MOON_EASING_H__
#include "dependencyobject.h"
#include "enums.h"
typedef double (*EasingFunction) (double normalizedTime);
/* @Namespace=System.Windows.Media.Animation */
/* @CallInitialize */
class EasingFunctionBase : public DependencyObject {
public:
/* @GenerateCBinding,GeneratePInvoke */
EasingFunctionBase ();
/* @PropertyType=EasingMode,DefaultValue=EasingModeOut,GenerateAccessors */
const static int EasingModeProperty;
double Ease (double normalizedTime);
virtual double EaseInCore (double normalizedTime) { return normalizedTime; }
EasingMode GetEasingMode ();
void SetEasingMode (EasingMode easingMode);
/* @GenerateCBinding,GeneratePInvoke */
void SetEasingFunction (EasingFunction value);
protected:
virtual ~EasingFunctionBase ();
private:
EasingFunction easing_function_callback;
};
/* @Namespace=System.Windows.Media.Animation */
class BackEase : public EasingFunctionBase
{
public:
/* @GenerateCBinding,GeneratePInvoke */
BackEase ();
/* @PropertyType=double,DefaultValue=1.0,GenerateAccessors */
const static int AmplitudeProperty;
/* @GenerateCBinding,GeneratePInvoke */
virtual double EaseInCore (double normalizedTime);
double GetAmplitude ();
void SetAmplitude (double value);
protected:
virtual ~BackEase();
};
/* @Namespace=System.Windows.Media.Animation */
class BounceEase : public EasingFunctionBase
{
public:
/* @GenerateCBinding,GeneratePInvoke */
BounceEase ();
/* @PropertyType=gint32,DefaultValue=3,GenerateAccessors */
const static int BouncesProperty;
/* @PropertyType=double,DefaultValue=2.0,GenerateAccessors */
const static int BouncinessProperty;
/* @GenerateCBinding,GeneratePInvoke */
virtual double EaseInCore (double normalizedTime);
int GetBounces ();
void SetBounces (int value);
double GetBounciness ();
void SetBounciness (double value);
protected:
virtual ~BounceEase();
};
/* @Namespace=System.Windows.Media.Animation */
class CircleEase : public EasingFunctionBase
{
public:
/* @GenerateCBinding,GeneratePInvoke */
CircleEase ();
/* @GenerateCBinding,GeneratePInvoke */
virtual double EaseInCore (double normalizedTime);
protected:
virtual ~CircleEase ();
};
/* @Namespace=System.Windows.Media.Animation */
class CubicEase : public EasingFunctionBase
{
public:
/* @GenerateCBinding,GeneratePInvoke */
CubicEase ();
/* @GenerateCBinding,GeneratePInvoke */
virtual double EaseInCore (double normalizedTime);
protected:
virtual ~CubicEase ();
};
/* @Namespace=System.Windows.Media.Animation */
class ElasticEase : public EasingFunctionBase
{
public:
/* @GenerateCBinding,GeneratePInvoke */
ElasticEase ();
/* @PropertyType=gint32,DefaultValue=3,GenerateAccessors */
const static int OscillationsProperty;
/* @PropertyType=double,DefaultValue=3.0,GenerateAccessors */
const static int SpringinessProperty;
/* @GenerateCBinding,GeneratePInvoke */
virtual double EaseInCore (double normalizedTime);
int GetOscillations ();
void SetOscillations (int value);
double GetSpringiness ();
void SetSpringiness (double value);
protected:
virtual ~ElasticEase();
};
/* @Namespace=System.Windows.Media.Animation */
class ExponentialEase : public EasingFunctionBase
{
public:
/* @GenerateCBinding,GeneratePInvoke */
ExponentialEase ();
/* @PropertyType=double,DefaultValue=2.0,GenerateAccessors */
const static int ExponentProperty;
/* @GenerateCBinding,GeneratePInvoke */
virtual double EaseInCore (double normalizedTime);
double GetExponent ();
void SetExponent (double value);
protected:
virtual ~ExponentialEase();
};
/* @Namespace=System.Windows.Media.Animation */
class PowerEase : public EasingFunctionBase
{
public:
/* @GenerateCBinding,GeneratePInvoke */
PowerEase ();
/* @PropertyType=double,DefaultValue=2.0,GenerateAccessors */
const static int PowerProperty;
/* @GenerateCBinding,GeneratePInvoke */
virtual double EaseInCore (double normalizedTime);
double GetPower ();
void SetPower (double value);
protected:
virtual ~PowerEase();
};
/* @Namespace=System.Windows.Media.Animation */
class QuadraticEase : public EasingFunctionBase
{
public:
/* @GenerateCBinding,GeneratePInvoke */
QuadraticEase ();
/* @GenerateCBinding,GeneratePInvoke */
virtual double EaseInCore (double normalizedTime);
protected:
virtual ~QuadraticEase ();
};
/* @Namespace=System.Windows.Media.Animation */
class QuarticEase : public EasingFunctionBase
{
public:
/* @GenerateCBinding,GeneratePInvoke */
QuarticEase ();
/* @GenerateCBinding,GeneratePInvoke */
virtual double EaseInCore (double normalizedTime);
protected:
virtual ~QuarticEase ();
};
/* @Namespace=System.Windows.Media.Animation */
class QuinticEase : public EasingFunctionBase
{
public:
/* @GenerateCBinding,GeneratePInvoke */
QuinticEase ();
/* @GenerateCBinding,GeneratePInvoke */
virtual double EaseInCore (double normalizedTime);
protected:
virtual ~QuinticEase ();
};
/* @Namespace=System.Windows.Media.Animation */
class SineEase : public EasingFunctionBase
{
public:
/* @GenerateCBinding,GeneratePInvoke */
SineEase ();
/* @GenerateCBinding,GeneratePInvoke */
virtual double EaseInCore (double normalizedTime);
protected:
virtual ~SineEase ();
};
#endif /* __MOON_EASING_H__ */