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Since this is not exactly a bug but an expected behavior of common functions (without wrapping) in the script, I'm closing this now. If you run into any other issues, I'll reopen it 👍
I have this function in my game:
function percent_agi(a,b){return storage.prob100 = a/b*100;}
if i execute the function in the script like this:
percent_agi(storage.c_agi, 35),
it doesn't take the actual value of storage.c_agi. It takes always the start value which stands in the script.
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