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[WFRP4e System] Defending against a larger creature Penalty Missing #1951

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moo-man opened this issue Apr 29, 2024 · 0 comments
Closed

[WFRP4e System] Defending against a larger creature Penalty Missing #1951

moo-man opened this issue Apr 29, 2024 · 0 comments

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@moo-man
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moo-man commented Apr 29, 2024

Defending against a larger creature with a melee weapon doesn't make a penalty (-2SL and so on) appear in the defender's dialogue
From: littlebravecat
foundry: 11.315
wfrp4e: 7.1.2
wfrp4e-core: 5.0.2
wfrp4e-up-in-arms: 5.0.0
wfrp4e-wom: 5.0.1
Active Modules: JB2A_DnD5e, Rideable, animated-spell-effects, animated-spell-effects-cartoon, arms-reach, autoanimations, baileywiki-cabal-dungeon, baileywiki-city-district-01, baileywiki-city-district-02-docks, baileywiki-city-district-03-temples, baileywiki-city-district-04-ruins-and-slums, baileywiki-city-district-05-affluent, baileywiki-maps-premium, baileywiki-maps-premium-towns, baileywiki-nuts-and-bolts, betterroofs, colorsettings, combat-tracker-extensions, combatbooster, dice-calculator, dice-so-nice, forien-armoury, forien-quest-log, foundryvtt-simple-calendar, fxmaster, go-to-or-pull-player, healthEstimate, image-hover, lib-wrapper, lordudice, monks-active-tiles, multi-token-edit, popout-resizer, routinglib, scene-packer, sequencer, socketlib, splatter, tagger, theripper-premium-hub, tile-scroll, times-up, token-attacher, tokenmagic, warpgate, wfrp4e-gm-toolkit, wfrp4e-random-treasure, forge-vtt

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