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Add Map: Camp #233

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marcmotta opened this issue Jun 9, 2020 · 2 comments
Open

Add Map: Camp #233

marcmotta opened this issue Jun 9, 2020 · 2 comments

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@marcmotta
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marcmotta commented Jun 9, 2020

!Lore

In a multiverse where heroes are brought in through a portal, conflicts have arisen. A battle arena has been created for these combatants: Camp is an artificial island, which has a forest not yet fully finished. We can still see metal plates on the floor and some enemy robots.

!Aesthetic

This map, has the proposal of presenting a simple Forest, with some unfinished elements of a construction in progress.

cube

!Map

map_rezise
Black marking symbolizes the player's vision.

Enemies:

  • Initially appear in tier 1, reappearing and becoming stronger after X minutes, passing between tier 2 and 3.
  • Enemies initially have little health and little damage, statuses that vary with their tier. Upon being killed they reward players with:
  • A percentage of the ultimate whoever kills him.
  • An amount of the game's currency, which is used to purchase items, characters, etc
  • Some enemies reward players with some kind of bonus in the match [TODO].

Heal:

  • The player who catches healing, receives a percentage, while the healing becomes a circle, healing everyone in the area (including enemies).
  • Secondary Healing: This healing comes from the second tier of monsters.

Portals:

Portals spawn after tier 2 enemies spawn. Portals enter a sleeping mode for a specified time

image

Boss:

Stay asleep until 30 seconds after the tier 3 monsters appear. The boss has a lot of health, but does NOT deal a lot of damage. It has a variation of attacks that comprises in:

  • [ATTACK NAME] Applies a little area damage and a stun effect across your lair.
  • [TODO]
  • [TODO]

After the boss's death, the team that killed him gains 100% of his ultimatum bar. In addition, the count of the uped gas circle and a gas circle is triggered, which squezes to the center of the map (boss's lair)

Fog:

  • Bushes hide the current location of those inside them for those outside
  • Characters who are inside the bush have a reduced field of view around them. [Add vignette effect to the HUD]

image

!Mechanics

  • Players select a location on the minimap where they want to appear at the beginning of the game.
  • Ultimates will be released after a period of appearance of the first wave of enemies on the map.
  • Players have 2 lives with a waiting time until they can appear again in the game (unless the death is caused by gas at the end of the game).
  • The last player to survive, wins.

image

!Balancing

All elements of the map, as well as enemies, healings and portals are equivalent for the two halves of the map.

map_rezise_notes

!Technical information.

  • There may be animated objects within the map, these contribute to the dynamism of the game.
  • The map has a 32x32 voxel grid, and it is based on this grid that assets are built.
  • The map is 1760 x 2464 in size (55 x 77 tiles ), and may vary slightly based on how much the player can see from the map on his screen.
  • The camera must follow the player.
  • In the collision of objects, it consists of objects that occupy the entire tile (32x32) and others that are rotated 45º, having a collision diagonally.
  • It will be necessary to develop in addition to assets, also enemies that make up the scenario.

lookdev_01_render01

map_rezise_grid

!Team

  • Alexandre Avila (Game Designer)
  • @marcmotta (Art Director)
  • @Dxnjo (Voxel Artist)
  • @voxelando (Voxel Artist)
    Team can be expanded as needed.

lookdev_01_render

@marcmotta
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marcmotta commented Jun 9, 2020

Version 0.2

All this content was decided in a metting with the whole team.

There is also avaible in portuguese in this document: Camp.pdf

@marcmotta
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marcmotta commented Jun 15, 2020

Version 0.3

Some concepts has been updated, by the feedback of the other artists, and speacilly @MaisaMilena . As:

  • Lore ramake
  • Aesthetic remake
  • Map structure implement
  • Lookdev development
  • Portuguese document changes

@marcmotta marcmotta changed the title Add Map: Mirage Add Map: Camp Jun 15, 2020
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