Releases: lyte2d/lyte2d
Releases · lyte2d/lyte2d
v0.7.12
- Updated build system to enable Mac builds (intel and silicon both supported.). If you want to run on Mac, you now can build it and do so.
- @Zorbn updated
raudio
dependency, fixing - Fixed an issue with physics collision coordinates
v0.7.11
Physics API part 1/2
- World and Collider functionality in place, although there are missing APIs and some fine tuning to be done.
- WASM builds are now a single HTML file! (experimental)
v0.7.10
v0.7.9
v0.7.8
This is mostly a "brain-operation" kind of changes from me, and a couple bug fixes from Zorbn (thanks!)
- Cyclic dependency between lyte and lyte_core projects is removed
- Some code is moved from C to Lua where it makes more sense
lyte
namespace should be as is, and I hopefully have not broken anyone.lyte_core
is the new "internal" whichlyte
depends on. Unless you know what you're doing, do not use for now
Please file bugs or hit me up on discord or twitter if you have any issues with this release.
v0.7.7
This release contains great dev usability improvements by Zorbn (thanks again!)
- Much better error reporting on the UI: Stack traceback + offending line
- Error spew in VSCode show file/line info and are clickable (awesome!)
v0.7.6
Somewhat a beefy release. Contains the following changes
v0.7.5
v0.7.4
- ImageBatch feature for batching image rect draws from a
single image - Triangle drawing API