/
default.Terrain.Any
executable file
·47 lines (44 loc) · 1.2 KB
/
default.Terrain.Any
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Terrain::Specification {
metersPerHeightfieldTexel = 2.0;
minElevation = -40;
maxElevation = 512;
heightfieldFilename = "mountains.png";
metersPerMaterialTile = 4.0;
numMeshLODLevels = 7;
meshBaseLODExtentHeightfieldTexels = 128;
lowFrequencyTextureFilename = "rock-lambertian.jpg";
materialTable = {
SNOW = "snow-lambertian.jpg";
ROCK = "rock-lambertian.jpg";
DIRT = "dirt-lambertian.png";
SAND = "sand-lambertian.png";
GRASS = "grass-lambertian.png";
};
elevationZoneArray = [
ElevationZone {
startElevation = -10000;
steep = ROCK;
flat = SAND;
},
ElevationZone {
startElevation = -30;
steep = DIRT;
flat = GRASS;
},
ElevationZone {
startElevation = 110;
steep = ROCK;
flat = DIRT;
},
ElevationZone {
startElevation = 210;
steep = ROCK;
flat = SNOW;
},
ElevationZone {
startElevation = 390;
steep = SNOW;
flat = SNOW;
},
];
}