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I'm simply trying to run a function after 60 frames. Even on repeat, this function never gets called. I've placed this in a create event. Does it need to live someplace else?
Your code seems correct to me. Do you call timer_system_update() anywhere within your code? You can put it to the Begin Step event a persistent object you create at the start of the game.
Oh, and you should also use timer_system_room_end() alongside it, at the Room End event of the same object.
Running version 2.3.4
I'm simply trying to run a function after 60 frames. Even on repeat, this function never gets called. I've placed this in a create event. Does it need to live someplace else?
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