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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.8)
project(SimpleRenderEngineProject CXX)
set( CMAKE_VERBOSE_MAKEFILE on )
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set (CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
IF (UNIX)
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIR})
ELSE (UNIX)
SET(SDL2_INCLUDE "${CMAKE_SOURCE_DIR}/thirdparty/Win/SDL2-2.0.9/include" CACHE STRING "Where the SDL2 headers can be found")
SET(SDL2_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/thirdparty/Win/SDL2-2.0.9/include" CACHE STRING "Where the SDL2 headers can be found")
include_directories( ${SDL2_INCLUDE})
SET(SDL2_LIBRARY "${CMAKE_SOURCE_DIR}/thirdparty/Win/SDL2-2.0.9/lib/x86/SDL2.lib" )
ENDIF (UNIX)
#########################################################
# FIND OPENGL
#########################################################
IF(APPLE)
INCLUDE_DIRECTORIES ( /System/Library/Frameworks )
FIND_LIBRARY(OpenGL_LIBRARY OpenGL )
MARK_AS_ADVANCED (OpenGL_LIBRARY)
SET(EXTRA_LIBS ${OpenGL_LIBRARY})
ELSE (APPLE)
find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIR})
IF(UNIX)
find_package(GLEW REQUIRED)
include_directories(${GLEW_INCLUDE_DIR})
ELSE(UNIX)
SET(GLEW_include "${CMAKE_SOURCE_DIR}/thirdparty/Win/glew-2.1.0/include" CACHE STRING "Where the glew.h can be found")
SET(GLEW_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/thirdparty/Win/glew-2.1.0/include" CACHE STRING "Where the glew.h can be found")
include_directories(${GLEW_include})
SET(GLEW_LIBRARY "${CMAKE_SOURCE_DIR}/thirdparty/Win/glew-2.1.0/lib/Release/Win32/glew32s.lib" CACHE STRING "Where the glew lib(static) can be found")
ENDIF(UNIX)
SET(EXTRA_LIBS ${OPENGL_LIBRARY} ${GLEW_LIBRARY})
ENDIF (APPLE)
IF (UNIX)
find_package(SDL2_IMAGE REQUIRED)
include_directories(${SDL2_IMAGE_INCLUDE_DIRS})
find_package(SDL2_mixer REQUIRED)
include_directories(${SDL2MIXER_INCLUDE_DIR})
ELSE (UNIX)
SET(SDL2_image_include "${CMAKE_SOURCE_DIR}/thirdparty/Win/SDL2_image-2.0.4/include" CACHE STRING "Where the SDL_image.h can be found")
SET(SDL2_IMAGE_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/thirdparty/Win/SDL2_image-2.0.4/include" CACHE STRING "Where the SDL_image.h can be found")
include_directories(${SDL2_image_include})
SET(SDL2_IMAGE_LIBRARIES "${CMAKE_SOURCE_DIR}/thirdparty/Win/SDL2_image-2.0.4/lib/x86/SDL2_image.lib" CACHE STRING "Location of SDL2_image.lib")
SET(SDL2_image_lib_path "${CMAKE_SOURCE_DIR}/thirdparty/Win/SDL2_image-2.0.4/lib/x86" CACHE STRING "Location of SDL2_image.lib")
SET(SDL2_mixer_include "${CMAKE_SOURCE_DIR}/thirdparty/Win/SDL2_mixer-2.0.4/include" CACHE STRING "Location of SDL_mixer.h")
include_directories(${SDL2_mixer_include})
SET(SDL2MIXER_LIBRARY "${CMAKE_SOURCE_DIR}/thirdparty/Win/SDL2_mixer-2.0.4/lib/x86/SDL2_mixer.lib" CACHE STRING "Location of SDL2_mixer.lib")
ENDIF(UNIX)
#### Box2D #####
IF(APPLE)
INCLUDE_DIRECTORIES ( thirdparty/macOS/Box2D/include )
SET(Box2D_LIBRARY_DEBUG ${CMAKE_SOURCE_DIR}/thirdparty/macOS/Box2D/lib/libBox2D.a )
SET(Box2D_LIBRARY_REL ${CMAKE_SOURCE_DIR}/thirdparty/macOS/Box2D/lib/libBox2D.a )
ELSE (APPLE)
IF (UNIX)
INCLUDE_DIRECTORIES ( thirdparty/Linux/Box2D/include )
SET(Box2D_LIBRARY_DEBUG ${CMAKE_SOURCE_DIR}/thirdparty/Linux/Box2D/lib/libBox2D.a )
SET(Box2D_LIBRARY_REL ${CMAKE_SOURCE_DIR}/thirdparty/Linux/Box2D/lib/libBox2D.a )
ELSE (UNIX)
SET(Box2D_include "${CMAKE_SOURCE_DIR}/thirdparty/Win/Box2D/include" CACHE STRING "Location of Box2D/Box2D.h")
INCLUDE_DIRECTORIES (${Box2D_include})
SET(Box2D_LIBRARY_DEBUG "${CMAKE_SOURCE_DIR}/thirdparty/Win/Box2D/lib/Box2D_d.lib" CACHE STRING "Location of Box2D_d.lib")
SET(Box2D_LIBRARY_REL "${CMAKE_SOURCE_DIR}/thirdparty/Win/Box2D/lib/Box2D.lib" CACHE STRING "Location of Box2D.lib")
ENDIF(UNIX)
ENDIF (APPLE)
#### Lua #####
IF(APPLE)
SET(LUA_INCLUDE_DIR thirdparty/macOS/Lua/include)
INCLUDE_DIRECTORIES (${LUA_INCLUDE_DIR})
SET(LUA_LIBRARIES ${CMAKE_SOURCE_DIR}/thirdparty/macOS/Lua/lib/liblua.a )
ELSE (APPLE)
IF (UNIX)
find_package(Lua REQUIRED)
if(LUA_FOUND)
INCLUDE_DIRECTORIES (${LUA_INCLUDE_DIR})
ENDIF(LUA_FOUND)
ELSE (UNIX)
SET(LUA_INCLUDE_DIR thirdparty/Win/Lua/include)
INCLUDE_DIRECTORIES (${LUA_INCLUDE_DIR})
SET(LUA_LIBRARIES ${CMAKE_SOURCE_DIR}/thirdparty/Win/Lua/lib/lua5.3.0-static.lib )
ENDIF(UNIX)
ENDIF (APPLE)
option(USE_assimp "Include assimp" OFF)
IF (USE_assimp)
find_package(assimp REQUIRED)
INCLUDE_DIRECTORIES (${assimp_INCLUDE_DIRS})
ENDIF(USE_assimp)
# add bullet
# BULLET_FOUND - Was bullet found
# BULLET_INCLUDE_DIRS - the Bullet include directories
# BULLET_LIBRARIES - Link to this, by default it includes
# all bullet components (Dynamics,
# Collision, LinearMath, & SoftBody)
#
# For MacOS copy Frameworks in ./thirdparty/macOS/Bullet/ to /Library/Frameworks/
# And set
# BULLET_INCLUDE_DIR:PATH=/Library/Frameworks/BulletCollision.framework/Headers;/Library/Frameworks/BulletDynamics.framework/Headers;/Library/Frameworks/LinearMath.framework/Headers
# BULLET_COLLISION_LIBRARY:FILEPATH=/Library/Frameworks/BulletCollision.framework
# etc
#
# If you're using Homebrew on MacOS
# Use the following instead:
# BULLET_INCLUDE_DIR:PATH=/usr/local/Cellar/bullet/2.87_1/include
# BULLET_DYNAMICS_LIBRARY:PATH=/usr/local/Cellar/bullet/2.87_1/Frameworks/BulletDynamics.framework
# BULLET_COLLISION_LIBRARY:PATH=/usr/local/Cellar/bullet/2.87_1/Frameworks/BulletCollision.framework
# BULLET_MATH_LIBRARY:PATH=/usr/local/Cellar/bullet/2.87_1/Frameworks/LinearMath.framework
# BULLET_DYNAMICS_LIBRARY_DEBUG:PATH=/usr/local/Cellar/bullet/2.87_1/Frameworks/BulletDynamics.framework
# BULLET_COLLISION_LIBRARY_DEBUG:PATH=/usr/local/Cellar/bullet/2.87_1/Frameworks/BulletCollision.framework
# BULLET_MATH_LIBRARY_DEBUG:PATH=/usr/local/Cellar/bullet/2.87_1/Frameworks/LinearMath.framework
#
option(USE_BULLET "Include bullet example" OFF)
IF (USE_BULLET)
IF (WIN32)
SET(BULLET_DYNAMICS_LIBRARY ${CMAKE_SOURCE_DIR}/thirdparty/Win/Bullet/lib/BulletDynamics.lib CACHE PATH "")
SET(BULLET_COLLISION_LIBRARY ${CMAKE_SOURCE_DIR}/thirdparty/Win/Bullet/lib/BulletCollision.lib CACHE PATH "")
SET(BULLET_MATH_LIBRARY ${CMAKE_SOURCE_DIR}/thirdparty/Win/Bullet/lib/LinearMath.lib CACHE PATH "")
SET(BULLET_DYNAMICS_LIBRARY_DEBUG ${CMAKE_SOURCE_DIR}/thirdparty/Win/Bullet/lib/BulletDynamics_d.lib CACHE PATH "")
SET(BULLET_COLLISION_LIBRARY_DEBUG ${CMAKE_SOURCE_DIR}/thirdparty/Win/Bullet/lib/BulletCollision_d.lib CACHE PATH "")
SET(BULLET_MATH_LIBRARY_DEBUG ${CMAKE_SOURCE_DIR}/thirdparty/Win/Bullet/lib/LinearMath_d.lib CACHE PATH "")
SET(BULLET_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/thirdparty/Win/Bullet/include)
ELSE (WIN32)
find_package(Bullet REQUIRED)
ENDIF(WIN32)
include_directories(${BULLET_INCLUDE_DIRS})
ENDIF(USE_BULLET)
#### Sol #####
INCLUDE_DIRECTORIES (thirdparty/All/include)
set(OPENVR_LIB)
IF (USE_OPENVR)
find_package(OpenVR REQUIRED)
include_directories(${OPENVR_INCLUDE_DIRS})
IF(UNIX)
add_definitions(-DSRE_OPENVR)
ELSE(UNIX)
add_definitions(/DSRE_OPENVR)
ENDIF(UNIX)
set(OPENVR_LIB "${OPENVR_ROOT_DIR}/lib/${OPENVR_PLATFORM}/openvr_api.lib")
ENDIF(USE_OPENVR)
# all_libs contains a list of all libraries that should be linked
# for bullet support add ${BULLET_LIBRARIES}
set(all_libs ${EXTRA_LIBS} ${SDL2_LIBRARY} ${SDL2_IMAGE_LIBRARIES} ${SDL2MIXER_LIBRARY} ${LUA_LIBRARIES} SRE debug ${Box2D_LIBRARY_DEBUG} optimized ${Box2D_LIBRARY_REL} ${OPENVR_LIB})
IF (USE_BULLET)
set(all_libs optimized ${all_libs} optimized ${BULLET_DYNAMICS_LIBRARY} optimized ${BULLET_COLLISION_LIBRARY} optimized ${BULLET_MATH_LIBRARY} debug ${BULLET_DYNAMICS_LIBRARY_DEBUG} debug ${BULLET_COLLISION_LIBRARY_DEBUG} debug ${BULLET_MATH_LIBRARY_DEBUG} )
ENDIF(USE_BULLET)
IF (USE_assimp)
set(all_libs ${all_libs} ${assimp_LIBRARIES})
ENDIF(USE_assimp)
# Create DllFileList on Windows
IF (WIN32)
SET(SDL2_dll "${CMAKE_SOURCE_DIR}/thirdparty/Win/SDL2-2.0.9/lib/x86/SDL2.dll" CACHE STRING "Where the SDL2.dll can be found")
SET(SDL2_image_dll_path "${CMAKE_SOURCE_DIR}/thirdparty/Win/SDL2_image-2.0.4/lib/x86" CACHE PATH "Where the SDL2_image.dll can be found")
SET(SDL2_mixer_dll_path "${CMAKE_SOURCE_DIR}/thirdparty/Win/SDL2_mixer-2.0.4/lib/x86" CACHE PATH "Where the SDL2_mixer.dll can be found")
SET(DLLFileList "${SDL2_image_dll_path}/SDL2_image.dll" "${SDL2_image_dll_path}/libjpeg-9.dll" "${SDL2_image_dll_path}/libpng16-16.dll" "${SDL2_image_dll_path}/libtiff-5.dll" "${SDL2_image_dll_path}/libwebp-7.dll" "${SDL2_image_dll_path}/zlib1.dll" "${SDL2_mixer_dll_path}/SDL2_mixer.dll" "${SDL2_mixer_dll_path}/libvorbisfile-3.dll" "${SDL2_mixer_dll_path}/libvorbis-0.dll" "${SDL2_mixer_dll_path}/libogg-0.dll" "${SDL2_mixer_dll_path}/libmodplug-1.dll" "${SDL2_mixer_dll_path}/libFLAC-8.dll" "${SDL2_mixer_dll_path}/libmpg123-0.dll" ${SDL2_dll})
ENDIF(WIN32)
# build sre library
add_subdirectory(submodules/SimpleRenderEngine)
include_directories(${SRE_INCLUDE})
# build targets using sre
SET(USE_SRE_PROJECT_EXAMPLES ON CACHE BOOL "Enable project examples for SRE")
if (USE_SRE_PROJECT_EXAMPLES)
add_subdirectory(project)
endif(USE_SRE_PROJECT_EXAMPLES)