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Texture distance field computation #3

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mosra opened this issue Oct 29, 2012 · 0 comments
Closed

Texture distance field computation #3

mosra opened this issue Oct 29, 2012 · 0 comments
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mosra commented Oct 29, 2012

Mainly for text rendering.

@mosra mosra mentioned this issue Oct 29, 2012
@mosra mosra closed this as completed in 1a9f1f9 Mar 3, 2013
mosra added a commit that referenced this issue Mar 3, 2013
Not yet ported anywhere else than GL >= 3.3 with some GL 4.3 features.
Still, this closes #3.
@ghost ghost assigned mosra Mar 10, 2013
mosra added a commit that referenced this issue May 4, 2013
Allows to use them in (future) ObjectShape construction without unneded
verbosity:

    new Physics::ObjectShape<Physics::Point2D>(o, {{1.0f, -2.5f}});

instead of:

    new Physics::ObjectShape<Physics::Point2D>(o, Physics::Point2D(...));
@mosra mosra added this to the 2013.08 milestone Feb 15, 2018
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