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Provide method to create nodes based on actor selected in the level #16

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MothDoctor opened this issue Jan 31, 2021 · 1 comment
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new feature New feature or request won't do

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@MothDoctor
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This way adding a reaction on the trigger would be as quick as with Level Blueprints.

@MothDoctor MothDoctor self-assigned this Jan 31, 2021
@MothDoctor MothDoctor transferred this issue from another repository Mar 24, 2021
@MothDoctor MothDoctor added the new feature New feature or request label Mar 24, 2021
@MothDoctor MothDoctor added this to the 1.2 milestone Sep 9, 2021
@MothDoctor MothDoctor modified the milestones: 1.2, 1.3 Mar 30, 2022
@MothDoctor MothDoctor removed this from the 1.3 milestone Aug 26, 2022
@MothDoctor
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Tried to implement that. It's actually more complex than it seems, design-wise and implementation-wise.
And it doesn't seem to make that big difference, especially since UE5 UI related to TSoftObjectPtr<AActor> is very convenient.

Dropping that ticket.

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