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win32.go
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win32.go
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package types
// KBDLLHOOKSTRUCT represents KBDLLHOOKSTRUCT structure.
//
// For more details, see the MSDN.
//
// https://docs.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-kbdllhookstruct
type KBDLLHOOKSTRUCT struct {
VKCode VKCode
ScanCode uint32
Flags uint32
Time uint32
DWExtraInfo uint32
}
// MSLLHOOKSTRUCT represents MSLLHOOKSTRUCT structure.
//
// For more details, see the MSDN.
//
// https://docs.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-msllhookstruct
type MSLLHOOKSTRUCT struct {
POINT
MouseData uint32
Flags uint32
Time uint32
DWExtraInfo uint32
}
// MSG represents MSG structure.
//
// For more details, refer to the MSDN.
//
// https://docs.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-msg
type MSG struct {
Hwnd uintptr
Message uint32
WParam uint32
LParam uint32
Time uint32
POINT
}
// Point represents Point structure.
//
// For more details, refer to the MSDN.
//
// https://docs.microsoft.com/en-us/windows/win32/api/windef/ns-windef-point
type POINT struct {
X int32
Y int32
}
// HOOKPROC represents HOOKPROC callback function type.
//
// For more details, see the MSDN.
//
// https://docs.microsoft.com/en-us/windows/win32/winmsg/using-hooks
//
// Note: you don't have to care about this function unless customize the default the mouse / keyboard hook behavior.
type HOOKPROC func(code int32, wParam, lParam uintptr) uintptr