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WebGL not working with Mali-400 MP graphics card #24769

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ghost opened this issue Apr 13, 2022 · 9 comments
Closed

WebGL not working with Mali-400 MP graphics card #24769

ghost opened this issue Apr 13, 2022 · 9 comments
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🐞 bug Crashes, Something isn't working, .. needs:triage Issue needs triage

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@ghost
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ghost commented Apr 13, 2022

Steps to reproduce

Go to https://get.webgl.org/
or
https://webglsamples.org/

Expected behaviour

I should see graphics content which I am able to see on all chromium browsers: Chrome, Opera, Kiwi, Vivaldi ets (on all the listed browsers, WebGL and WebGL 2 work as it should, because Mali-400 MP graphics card supports OpenGL ES 2.0 and it is able to support WebGL)

Actual behaviour

I see a notification that my browser does not support WebGL. I don't see any graphic content. Moreover, this bug has always existed from the very beginning of the development of this browser. For some reason the browser does not support Mali-400 MP graphics card.

Device name

Asus Zenfone Go

Android version

Android 5.1

Firefox release type

Firefox

Firefox version

99.2.0

Device logs

No response

Additional information

No response

┆Issue is synchronized with this Jira Task

@ghost ghost added needs:triage Issue needs triage 🐞 bug Crashes, Something isn't working, .. labels Apr 13, 2022
@kbrosnan kbrosnan changed the title [Bug]: WebGL not working with Mali-400 MP graphics card WebGL not working with Mali-400 MP graphics card Apr 13, 2022
@kbrosnan
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Moved to bugzilla: https://bugzilla.mozilla.org/show_bug.cgi?id=1764589

Change performed by the Move to Bugzilla add-on.

@jamienicol
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Thanks for the bug report @Ethereal-Fox . Could you please go to the about:support page on your affected device, click on "copy text to clipboard" and attach the copied text to this bug. Thanks.

@jamienicol
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Also, are you able to capture the logcat from the device when attempting to load webgl? Thanks

@ghost
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ghost commented May 3, 2022

@jamienicol

Application Basics
------------------

Name: Firefox
Version: 99.0.1
Build ID: 20220411174855
Distribution ID:
User Agent: Mozilla/5.0 (Android 5.1; Mobile; rv:99.0) Gecko/99.0 Firefox/99.0
OS: Linux 22 #2 SMP PREEMPT Sun Apr 30 15:46:23 CST 2017
Multiprocess Windows: 0/0
Fission Windows: 0/0 Disabled by default
Remote Processes: 1
Google Location Service Key: Found
Google Safebrowsing Key: Found
Mozilla Location Service Key: Found
Safe Mode: false

Crash Reports for the Last 3 Days
---------------------------------

Nightly Features
----------------

Remote Processes
----------------

Type: Web Content
Count: 1 / 2

Add-ons
-------

Name: Mozilla Android Components - Ads Telemetry
Type: extension
Version: 99.0.10.0412021214
Enabled: true
ID: ads@mozac.org

Name: Mozilla Android Components - Browser Icons
Type: extension
Version: 99.0.10.0412022005
Enabled: true
ID: icons@mozac.org

Name: Mozilla Android Components - Firefox Accounts WebChannel
Type: extension
Version: 99.0.10.0412021155
Enabled: true
ID: fxa@mozac.org

Name: Mozilla Android Components - ReaderView
Type: extension
Version: 99.0.10.0412021903
Enabled: true
ID: readerview@mozac.org

Name: Mozilla Android Components - Search Telemetry
Type: extension
Version: 99.0.10.0412021214
Enabled: true
ID: cookies@mozac.org

Name: Mozilla Android Components - Web Compatibility Interventions
Type: extension
Version: 30.0.0
Enabled: true
ID: webcompat@mozilla.org

Graphics
--------

Features
Compositing: WebRender (Software OpenGL)
Asynchronous Pan/Zoom: touch input enabled; autoscroll enabled; smooth pinch-zoom enabled
WebGL 1 Driver WSI Info: -
WebGL 1 Driver Renderer: WebGL creation failed: * Requires vertex_array_object. (FEATURE_FAILURE_WEBGL_VAOS)
WebGL 1 Driver Version: -
WebGL 1 Driver Extensions: -
WebGL 1 Extensions: -
WebGL 2 Driver WSI Info: -
WebGL 2 Driver Renderer: WebGL creation failed: * tryNativeGL (FEATURE_FAILURE_EGL_NO_CONFIG) * Exhausted GL driver options. (FEATURE_FAILURE_WEBGL_EXHAUSTED_DRIVERS)
WebGL 2 Driver Version: -
WebGL 2 Driver Extensions: -
WebGL 2 Extensions: -
Target Frame Rate: 59
GPU #1
Active: Yes
Description: Model: ASUS_Z00VD, Product: WW_Phone, Manufacturer: asus, Hardware: mt6580, OpenGL: ARM -- Mali-400 MP -- OpenGL ES 2.0
Vendor ID: ARM
Device ID: Mali-400 MP
Driver Version: OpenGL ES 2.0
RAM: 0

Diagnostics
AzureCanvasBackend: skia
AzureContentBackend: skia
AzureFallbackCanvasBackend: skia
CMSOutputProfile: Empty profile data
Display0: 720x1280
DisplayCount: 1
Decision Log
HW_COMPOSITING:
available by default
force_enabled by user: Force-enabled by pref
OPENGL_COMPOSITING:
available by default
force_enabled by user: Force-enabled by pref
WEBRENDER:
available by default
disabled by env: Not qualified
WEBRENDER_QUALIFIED:
available by default
blocklisted by env: No qualified hardware
WEBRENDER_COMPOSITOR:
disabled by default: Disabled by default
WEBRENDER_PARTIAL:
available by default
WEBRENDER_SHADER_CACHE:
available by default
unavailable by runtime: WebRender disabled
WEBRENDER_OPTIMIZED_SHADERS:
available by default
unavailable by runtime: WebRender disabled
WEBRENDER_ANGLE:
available by default
unavailable by env: OS not supported
WEBRENDER_DCOMP_PRESENT:
available by default
disabled by user: User disabled via pref
unavailable by env: Requires Windows 10 or later
unavailable by runtime: Requires ANGLE
WEBRENDER_SOFTWARE:
available by default
WEBGPU:
disabled by default: Disabled by default
blocked by runtime: WebGPU can only be enabled in nightly




Media
-----

Audio Backend: opensl
Max Channels: 2
Preferred Sample Rate: 48000
Roundtrip latency (standard deviation): ...
Output Devices
Name: Group
Default audio output device:
Input Devices
Name: Group
Default audio input device:

Enumerate database

Environment Variables
---------------------

Important Modified Preferences
------------------------------

extensions.lastAppVersion: 99.0.1
media.gmp.storage.version.observed: 1

Important Locked Preferences
----------------------------

fission.autostart.session: false

Accessibility
-------------

Activated: false
Prevent Accessibility: 0

Library Versions
----------------

NSPR
Expected minimum version: 4.33
Version in use: 4.33

NSS
Expected minimum version: 3.76.1
Version in use: 3.76.1

NSSSMIME
Expected minimum version: 3.76.1
Version in use: 3.76.1

NSSSSL
Expected minimum version: 3.76.1
Version in use: 3.76.1

NSSUTIL
Expected minimum version: 3.76.1
Version in use: 3.76.1

Startup Cache
-------------

Disk Cache Path: /data/data/org.mozilla.firefox/files/mozilla/b1fidvib.default/startupCache/startupCache.4.little
Ignore Disk Cache: false
Found Disk Cache on Init: false
Wrote to Disk Cache: false

Internationalization & Localization
-----------------------------------

Application Settings
Requested Locales: ["fr-FR"]
Available Locales: ["an","ar","ast","az","be","bg","bn","br","bs","ca","cak","cs","cy","da","de","dsb","el","en-CA","en-GB","en-US","eo","es-AR","es-CL","es-ES","es-MX","et","eu","fa","ff","fi","fr","fy-NL","ga-IE","gd","gl","gn","gu-IN","he","hi-IN","hr","hsb","hu","hy-AM","id","is","it","ja","ka","kab","kk","kn","ko","lij","lo","lt","lv","ml","mr","ms","my","nb-NO","ne-NP","nl","nn-NO","oc","pa-IN","pl","pt-BR","pt-PT","rm","ro","ru","sk","sl","son","sq","sr","sv-SE","ta","te","th","tr","trs","uk","ur","uz","vi","wo","xh","zam","zh-CN","zh-TW"]
App Locales: ["fr","en-US"]
Regional Preferences: ["fr-FR"]
Default Locale: "en-US"
Operating System
System Locales: ["fr-FR"]
Regional Preferences: ["fr-FR"]

Remote Debugging (Chromium Protocol)
------------------------------------

Accepting Connections: false
URL:


@jamienicol
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Thanks @Ethereal-Fox! Could you please install this build of our geckoview example application, and see if webgl works in it?

https://firefox-ci-tc.services.mozilla.com/api/queue/v1/task/MceYsnYtR0it4wtxgTfBaQ/runs/0/artifacts/public/build/geckoview_example.apk

@ghost
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ghost commented May 4, 2022

@jamienicol WebGL 1 works, but WebGL 2 doesn't work. But thanks to WebGL 1 I now see graphical content on the sites I mentioned above.
Here are the details:

Application Basics
------------------

Name: GeckoView Example
Version: 102.0a1
Build ID: 20220504112842
Distribution ID:
User Agent: Mozilla/5.0 (Android 5.1; Mobile; rv:102.0) Gecko/102.0 Firefox/102.0
OS: Linux 22 #2 SMP PREEMPT Sun Apr 30 15:46:23 CST 2017
Multiprocess Windows: 0/0
Fission Windows: 0/0 Disabled by default
Remote Processes: 2
Google Location Service Key: Found
Google Safebrowsing Key: Found
Mozilla Location Service Key: Found
Safe Mode: false
Memory Size (RAM): 1.9 GB
Disk Space Available: 1.5 GB

Crash Reports for the Last 3 Days
---------------------------------

Nightly Features
----------------

Remote Processes
----------------

Type: Web Content
Count: 1 / 2

Type: GPU
Count: 1

Add-ons
-------

Graphics
--------

Features
Compositing: WebRender (Software OpenGL)
Asynchronous Pan/Zoom: touch input enabled; autoscroll enabled; smooth pinch-zoom enabled
WebGL 1 Driver WSI Info: EGL_VENDOR: ARM EGL_VERSION: 1.4 Linux-r4p0-00rel0 EGL_EXTENSIONS: EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_fence_sync EGL_ANDROID_image_native_buffer EGL_ANDROID_recordable EGL_ANDROID_native_fence_sync EGL_ANDROID_framebuffer_target EGL_ANDROID_image_crop EGL_EXT_create_context_robustness EGL_ANDROID_blob_cache IsWebglOutOfProcessEnabled: 0
WebGL 1 Driver Renderer: ARM -- Mali-400 MP
WebGL 1 Driver Version: OpenGL ES 2.0
WebGL 1 Driver Extensions: GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_OES_vertex_half_float GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_ARM_mali_program_binary GL_EXT_shader_texture_lod GL_EXT_robustness GL_OES_depth_texture_cube_map GL_KHR_debug
WebGL 1 Extensions: EXT_blend_minmax EXT_shader_texture_lod MOZ_debug OES_standard_derivatives OES_vertex_array_object WEBGL_compressed_texture_etc1 WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_depth_texture WEBGL_lose_context
WebGL 2 Driver WSI Info: -
WebGL 2 Driver Renderer: WebGL creation failed: * tryNativeGL (FEATURE_FAILURE_EGL_NO_CONFIG) * Exhausted GL driver options. (FEATURE_FAILURE_WEBGL_EXHAUSTED_DRIVERS)
WebGL 2 Driver Version: -
WebGL 2 Driver Extensions: -
WebGL 2 Extensions: -
Target Frame Rate: 59
GPU #1
Active: Yes
Description: Model: ASUS_Z00VD, Product: WW_Phone, Manufacturer: asus, Hardware: mt6580, OpenGL: ARM -- Mali-400 MP -- OpenGL ES 2.0
Vendor ID: ARM
Device ID: Mali-400 MP
Driver Version: OpenGL ES 2.0
RAM: 0

Diagnostics
AzureCanvasBackend: skia
AzureCanvasBackend (UI Process): skia
AzureContentBackend: skia
AzureContentBackend (UI Process): skia
AzureFallbackCanvasBackend (UI Process): skia
CMSOutputProfile: Empty profile data
Display0: 720x1280
DisplayCount: 1
GPUProcessPid: 15780
GPUProcess: Terminate GPU Process
Device Reset: Trigger Device Reset
Decision Log
HW_COMPOSITING:
available by default
force_enabled by user: Force-enabled by pref
OPENGL_COMPOSITING:
available by default
force_enabled by user: Force-enabled by pref
GPU_PROCESS:
available by default
WEBRENDER:
available by default
disabled by env: Not qualified
WEBRENDER_QUALIFIED:
available by default
blocklisted by env: No qualified hardware
WEBRENDER_COMPOSITOR:
disabled by default: Disabled by default
WEBRENDER_PARTIAL:
available by default
WEBRENDER_SHADER_CACHE:
available by default
unavailable by runtime: WebRender disabled
WEBRENDER_OPTIMIZED_SHADERS:
available by default
unavailable by runtime: WebRender disabled
WEBRENDER_ANGLE:
available by default
unavailable by env: OS not supported
WEBRENDER_DCOMP_PRESENT:
available by default
disabled by user: User disabled via pref
unavailable by env: Requires Windows 10 or later
unavailable by runtime: Requires ANGLE
WEBRENDER_SOFTWARE:
available by default
WEBGPU:
disabled by default: Disabled by default
VP8_HW_DECODE:
available by default
VP9_HW_DECODE:
available by default




Media
-----

Audio Backend: opensl
Max Channels: 2
Preferred Sample Rate: 44100
Roundtrip latency (standard deviation): ...
Output Devices
Name: Group
Default audio output device:
Input Devices
Name: Group
Default audio input device:
Media Capabilities
Enumerate database

Environment Variables
---------------------

Important Modified Preferences
------------------------------

browser.search.region: FR
extensions.lastAppVersion: 102.0a1
media.gmp.storage.version.observed: 1
security.remote_settings.crlite_filters.checked: 1651666630
security.remote_settings.intermediates.checked: 1651666630

Important Locked Preferences
----------------------------

fission.autostart.session: false

Accessibility
-------------

Activated: false
Prevent Accessibility: 0

Library Versions
----------------

NSPR
Expected minimum version: 4.33
Version in use: 4.33

NSS
Expected minimum version: 3.78
Version in use: 3.78

NSSSMIME
Expected minimum version: 3.78
Version in use: 3.78

NSSSSL
Expected minimum version: 3.78
Version in use: 3.78

NSSUTIL
Expected minimum version: 3.78
Version in use: 3.78

Startup Cache
-------------

Disk Cache Path: /data/data/org.mozilla.geckoview_example/files/mozilla/sqobysfw.default/startupCache/startupCache.4.little
Ignore Disk Cache: false
Found Disk Cache on Init: false
Wrote to Disk Cache: true

Internationalization & Localization
-----------------------------------

Application Settings
Requested Locales: ["fr-FR"]
Available Locales: ["en-US"]
App Locales: ["en-US"]
Regional Preferences: ["en-US"]
Default Locale: "en-US"
Operating System
System Locales: ["fr-FR"]
Regional Preferences: ["fr-FR"]

Remote Debugging (Chromium Protocol)
------------------------------------

Accepting Connections: false
URL:


@jamienicol
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Great, thanks for testing. I expected WebGL1 to work and 2 to still not work. WebGL 2 requires OpenGL ES 3.0, and the Mali-400 only supports ES 2.0.

Does WebGL 2 work for you in Chrome? Perhaps they use software emulation. Could you attach the contents of chrome://gpu?

@ghost
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Author

ghost commented May 4, 2022

@jamienicol On the same device, google chrome shows that it is using webgl 2 (Hardware accelerated)

Graphics Feature Status
Canvas: Hardware accelerated
Canvas out-of-process rasterization: Disabled
Compositing: Hardware accelerated
Multiple Raster Threads: Disabled
Out-of-process Rasterization: Hardware accelerated
OpenGL: Enabled
Rasterization: Hardware accelerated
Skia Renderer: Enabled
Surface Control: Disabled
Video Decode: Hardware accelerated
Vulkan: Disabled
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Driver Bug Workarounds
clear_uniforms_before_first_program_use
disable_discard_framebuffer
disable_program_caching_for_transform_feedback
dont_delete_source_texture_for_egl_image
exit_on_context_lost
force_enable_color_buffer_float_except_rgb32f
max_msaa_sample_count_4
max_texture_size_limit_4096
remove_dynamic_indexing_of_swizzled_vector
scalarize_vec_and_mat_constructor_args
use_client_side_arrays_for_stream_buffers
use_non_zero_size_for_client_side_stream_buffers
use_virtualized_gl_contexts
disabled_extension_GL_KHR_blend_equation_advanced
disabled_extension_GL_KHR_blend_equation_advanced_coherent
Problems Detected
Surface Control has been disabled by Finch trial or command line.
Disabled Features: surface_control
Raster is using a single thread.
Disabled Features: multiple_raster_threads
ARM driver doesn't like uploading lots of buffer data constantly: 178093
Applied Workarounds: use_client_side_arrays_for_stream_buffers
Mali-4xx drivers throw an error when a buffer object's size is set to 0: 231082
Applied Workarounds: use_non_zero_size_for_client_side_stream_buffers
The Mali-3xx/4xx/Txxx driver does not guarantee flush ordering: 154715, 10068, 269829, 294779, 285292, 1018528
Applied Workarounds: use_virtualized_gl_contexts
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Rewrite vec/mat constructors on older GLSL ES drivers, Android O and earlier: 398694, 1165751
Applied Workarounds: scalarize_vec_and_mat_constructor_args
Framebuffer discarding causes corruption on Mali-4xx: 449488, 451230
Applied Workarounds: disable_discard_framebuffer
Context lost recovery often fails on Mali-400/450 on Android.: 496438
Applied Workarounds: exit_on_context_lost
Limit max texure size to 4096 on all of Android
Applied Workarounds: max_texture_size_limit_4096
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
Limit MSAA to 4x on Android devices: 797243
Applied Workarounds: max_msaa_sample_count_4
Program binaries don't contain transform feedback varyings on Mali GPUs: 961950
Applied Workarounds: disable_program_caching_for_transform_feedback
Remove dynamic indexing for swizzled vectors on Android: 709351
Applied Workarounds: remove_dynamic_indexing_of_swizzled_vector
Some drivers seem to require as to use original texture whenever possible: 1052114, 1117370
Applied Workarounds: dont_delete_source_texture_for_egl_image
Always assume float formats are renderable on Android except RGB32F: 1127387
Applied Workarounds: force_enable_color_buffer_float_except_rgb32f
Version Information
Data exported	2022-05-04T12:22:17.524Z
Chrome version	Chrome/95.0.4638.74
Operating system	Android 5.1
Software rendering list URL	https://chromium.googlesource.com/chromium/src/+/d873fb00e1c78cb31aff20a9b300d18cca0cc284/gpu/config/software_rendering_list.json
Driver bug list URL	https://chromium.googlesource.com/chromium/src/+/d873fb00e1c78cb31aff20a9b300d18cca0cc284/gpu/config/gpu_driver_bug_list.json
ANGLE commit id	115fe74c8cee
2D graphics backend	Skia/95 565e21c650d81ce861d0d54b0dd4fc247ad58ae6
Command Line	--use-mobile-user-agent --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --use-mobile-user-agent --enable-viewport --validate-input-event-stream --main-frame-resizes-are-orientation-changes --disable-composited-antialiasing --enable-dom-distiller --flag-switches-begin --flag-switches-end
Driver Information
Initialization time	125
In-process GPU	false
Passthrough Command Decoder	false
Sandboxed	false
GPU0	VENDOR= 0x0000 [ARM], DEVICE=0x0000 [Mali-400 MP] *ACTIVE*
Optimus	false
AMD switchable	false
Driver vendor	
Driver version	
GPU CUDA compute capability major version	0
Pixel shader version	1.00
Vertex shader version	1.00
Max. MSAA samples	4
Machine model name	ASUS_Z00VD
Machine model version	
GL_VENDOR	ARM
GL_RENDERER	Mali-400 MP
GL_VERSION	OpenGL ES 2.0
GL_EXTENSIONS	GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_OES_vertex_half_float GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_ARM_mali_program_binary GL_EXT_shader_texture_lod GL_EXT_robustness GL_OES_depth_texture_cube_map GL_KHR_debug
Disabled Extensions	GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Disabled WebGL Extensions	
Window system binding vendor	
Window system binding version	
Window system binding extensions	
Direct rendering version	unknown
Reset notification strategy	0x8252
GPU process crash count	0
gfx::BufferFormats supported for allocation and texturing	R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
Compositor Information
Tile Update Mode	One-copy
Partial Raster	Enabled
GpuMemoryBuffers Status
R_8	Software only
R_16	Software only
RG_88	Software only
BGR_565	Software only
RGBA_4444	Software only
RGBX_8888	Software only
RGBA_8888	Software only
BGRX_8888	Software only
BGRA_1010102	Software only
RGBA_1010102	Software only
BGRA_8888	Software only
RGBA_F16	Software only
YVU_420	Software only
YUV_420_BIPLANAR	Software only
P010	Software only
Display(s) Information
Info	Display[0] bounds=[0,0 360x640], workarea=[0,0 360x640], scale=2, rotation=0, panel_rotation=0 external.
Color space (all)	{primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Buffer format (all)	RGBA_8888
SDR white level in nits	100
Bits per color component	8
Bits per pixel	24
Video Acceleration Information
Decoding (VideoDecoder)	
Decode vp9 profile0	480x360 to 3840x2160 pixels
Decode vp9 profile0	360x480 to 2160x3840 pixels
Decode vp9 profile0	0x0 to 3840x2160 pixels (encrypted)
Decode vp9 profile0	0x0 to 2160x3840 pixels (encrypted)
Decode h264 baseline	0x0 to 3840x2160 pixels
Decode h264 baseline	0x0 to 2160x3840 pixels
Encoding	
Encode h264 baseline	0x0 to 1280x720 pixels, and/or 30.000 fps
Vulkan Information
Device Performance Information
Log Messages
[ERROR:gl_surface_egl.cc(584)] : eglChooseConfig failed with error EGL_BAD_ATTRIBUTE
[ERROR:gl_surface_egl.cc(584)] : eglChooseConfig failed with error EGL_BAD_ATTRIBUTE
[ERROR:gl_surface_egl.cc(584)] : eglChooseConfig failed with error EGL_BAD_ATTRIBUTE

@jamienicol
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Interesting! I see the same in chrome://gpu on my Mali-400 device, but actually trying to run a webgl 2 demo is another matter. Some partially work, and some don't work at all. I guess they support whatever subset of it they can on the hardware.

In any case, we should have webgl 1 fixed on your device shortly, but unfortunately I doubt we'll ever be able to support webgl 2 on it. Thanks again for your help testing!

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