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TO DO

General

  • Resolve the issues
  • Some of bugs are found when adding tests. Search FIXME to find them.
  • Remove #[allow(non_camel_case_types)], #![allow(unused_assignments)], #![allow(unused_must_use)]
  • Use ErrorChain
  • Centralize the error log in one place
  • Support enumerate_devices with in-out type?
  • Monitor kAudioDevicePropertyDeviceIsAlive for output device.
  • Create a wrapper for CFArrayCreateMutable like what we do for CFMutableDictionaryRef
  • Create a wrapper for property listener’s callback
  • Use Option<AggregateDevice> rather than AggregateDevice for aggregate_device in CoreStreamData

Type of stream

  • Use Option<device_info> rather than device_info for {input, output}_device in CoreStreamData
  • Use Option<StreamParams> rather than StreamParams for {input, output}_stream_params in CoreStreamData
  • Same as {input, output}_desc, {input, output}_hw_rate, ...etc
  • It would much clearer if we have a struct X to wrap all the above stuff and use input_x and output_x in CoreStreamData

Separate the stream implementation from the interface

The goal is to separate the audio stream into two parts(modules). One is inner, the other is outer.

  • The outer stream implements the cubeb interface, based on the inner stream.
  • The inner stream implements the stream operations based on the CoreAudio APIs. Now the outer stream is named AudioUnitStream, the inner stream is named CoreStreamData.

The problem now is that we don't have a clear boundry of the data ownership between the outer stream and inner stream. They access the data owned by the other.

  • audiounit_property_listener_callback is tied to outer stream but the event listeners are in inner stream
  • audiounit_input_callback, audiounit_output_callback are registered by the inner stream but the main logic are tied to outer stream

Callback separation

  • Create static callbacks in inner stream
  • Render inner stream's callbacks to outer stream's callbacks

Reinitialization

If the outer stream and the inner stream are separate properly, when we need to reinitialize the stream, we can just drop the inner stream and create a new one. It's easier than the current implementation.

Aggregate device

Usage policy

  • BMO 1563475: Only use aggregate device when the mic is a input-only and the speaker is output-only device.
  • Test if we should do drift compensation.
  • Add a test for should_use_aggregate_device
    • Create a dummy stream and check
    • Check again after reinit
      • Input only: expect false
      • Output only: expect false
      • Duplex
      • Default input and output are different and they are mic-only and speaker-only: expect true
      • Otherwise: expect false

Get sub devices

  • A better pattern for AggregateDevice::get_sub_devices

Set sub devices

  • We will add overlapping devices between input_sub_devices and output_sub_devices.
    • if they are same device
    • if either one of them or both of them are aggregate devices

Setting master device

  • Check if the first subdevice of the default output device is in the list of sub devices list of the aggregate device
  • Check the name: CFStringRef of the master device is not NULL

Mixer

  • Don't force output device to mono or stereo when the output device has one or two channel
    • unless the output devicv is Bose QC35, mark 1 and 2.

Interface to system types and APIs

  • Check if we need AudioDeviceID and AudioObjectID at the same time
  • Create wrapper for AudioObjectGetPropertyData(Size) with qualifier info
  • Create wrapper for CF related types
  • Create wrapper struct for AudioObjectId
    • Add get_data, get_data_size, set_data
  • Create wrapper struct for AudioUnit
    • Implement get_data, set_data
  • Create wrapper for audio_unit_{add, remove}_property_listener, audio_object_{add, remove}_property_listener and their callbacks
    • Add/Remove listener with generic *mut T data, fire their callback with generic *mut T data
  • current_device should be the in-use device of the current stream rather than default input and output device.
  • Implement From trait for enum cubeb_device_type so we can use devtype.into() to get ffi::CUBEB_DEVICE_TYPE_*.
  • Implement to_owned in StreamParamsRef
  • Check the passed parameters like what cubeb.c does!
    • Check the input StreamParams parameters properly, or we will set a invalid format into AudioUnit.
    • For example, for a duplex stream, the format of the input stream and output stream should be same. Using different stream formats will cause memory corruption since our resampler assumes the types (short or float) of input stream (buffer) and output stream (buffer) are same (The resampler will use the format of the input stream if it exists, otherwise it uses the format of the output stream).
    • In fact, we should check all the parameters properly so we can make sure we don't mess up the streams/devices settings!

Test

  • Rewrite some tests under cubeb/test/* in Rust as part of the integration tests
    • Add tests for capturing/recording, output, duplex streams
  • Update the manual tests
    • Those tests are created in the middle of the development. Thay might be not outdated now.
  • Add in-out support for TestDevicePlugger